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I see. Anyway, thanks for some explanation about its effect if hexing still going on those weapons. 👍
Nah, the animation sequences are set out differently in the QC. Even though the gun may work in single player, the animations will screw up in multiplayer.
Sorry for asking this, but is it possible for hex method working on this UMP-45 mod to replace CS:S MP5?
Because most of the weapon mods to replace the MP5, SG552 and both Hunting and Military Rifle usually cannot be done through hex. (As far as I know)
Thanks for telling me, though I don’t really care too much if other people repost my works given that my name is included.
just thought you should know in case you want it removed.
https://www.gamemaps.com/details/21256
he also took the uzi variant
There are subtle variants of the UZI in .45ACP, but the most common and popular variant is the 9mm UZI, especially for military and police use since the NATO standardisation agreement during the Cold War. Similar to the MP5, where the most common variant is in 9mm, but .40S&W and .22LR variants also exist for military and civilians respectively.
You are not wrong in anyway, but most of the time when someone refers to the UZI SMG, I usually associate it with being chambered in 9mm.
On the other hand, the MAC-10's most common and popular variant is in .45ACP. But 9mm variants also exists as well.
Does the Uzi usually come with 9mm? I always see the .45 version in all the games and I thought that was the standard caliber for it. Thanks for the mod, btw.
Actually, it's chambered in .45ACP (literally in the name UMP" 45 "). It's not even a rifle cartridge, nor is it chambered in 9mm like the UZI.
@+name
I can say the same for ironsights. What's the point of guns having ironsights when you can't even aim down the sight, and all you do is using the crosshair to hipfire??? ¯\_(ツ)_/¯
@TERMIT
No reload sound, it's going to conflict with another UZI mod if it also contains custom handling sounds.
Probably when someone decides to rip more weapons from the game files first.
@JCrusano14/Jäger
If you’re talking about the third person magazine detaching, L4D2’s MAC-10 third person animation isn’t even compatible with the UMP45. The UMP doesn’t have its magazine fed through the grip, so I didn’t make the third person magazine detachable, or it’ll otherwise just float. You can only blame Valve for this issue.
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And no, I never thought of porting the GSh-18.
Btw, have you ever thought about doing a pair of GSh-18 pistols ? There is some nice models in the insurgency workshop. Keep up the great work.