RimWorld

RimWorld

Mechanoid Master Blaster
65 Comments
tommylamb1 24 Aug, 2021 @ 2:54pm 
update?
DiESF1RST 2 Jun, 2020 @ 1:14pm 
@Mlie
thanks
Mlie 3 Mar, 2020 @ 1:39pm 
Made an update of this mod for RimWorld 1.1
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2013229253
Hope this helps anyone!
Keslak 1 Mar, 2020 @ 2:05pm 
Hey awesome mod ! Will you update it to 1.1?
Demonlord09 28 Feb, 2020 @ 9:52pm 
Needs an update for Rimworld 1.1 and the DLC.
PentalimbedP 30 Sep, 2019 @ 9:25pm 
Incompatiable with Power++. Turrets can't connect to wireless power. Also, I'm using CE if that matters.
叫你妈叫叫叫煞笔 7 Sep, 2019 @ 12:20am 
项目地图

可用炮塔:冲击波线圈硝基激光Salvo爆炸机多脉冲毁灭者



病态枪和/或陷阱将在未来添加(主题)。你有个好主意吗?告诉我!



内容

这是为每一个喜欢机械动力源和它背后的小探索主题。你在与一些可怕的外星机器人(能量电池)进行史诗般的战斗后收集了一件物品,这让你在研究后可以使用各种很酷的功能,比如被动能量。当你进一步研究它的时候,你的科学家会发现它在战争中的原始力量。主爆能师在这个奖励系统中增加了一些武器:

机械式转台

属性

-超周期瞄准
-激光皮尤
-缓慢重新加载
-镀
-1x1

要求

-技术“机械动力系统”
(最后一个依赖项:“multy analyzer”)
-金属:150-300
-塑钢:150-300
-铀/金:25-75
-部件:4-8/1
-机械式动力电池(安装时)
-功耗:500W

需要从零开始的11项研究
I'm just helping with the translation.
Trunken  [author] 24 Aug, 2019 @ 5:08am 
I guess thats somewhat missing, sorry for that. Its really a good ol' try-out mod. All have their strengths and uses though, including different different dmg types (with custom projectiles), accuracy, firerate, ap, hp, requirements, upgrages and last but not least all the special effects. The laser turret cuts through metal, the Trinity gun is good against unarmored raids. The Devastator should be positioned further as its tanky. The shockwave coil stuns enemies and functions as a supportive security system. The lore on each turret, will tell you a lot about them, especially if you can read between the lines ^_^
Trunken  [author] 14 Aug, 2019 @ 2:31am 
Thank you both for your kindness =)
PAMPERS 13 Aug, 2019 @ 6:21pm 
Woah awesome mod , thanks alot.
Nex-Razin 5 Aug, 2019 @ 11:38am 
Thanks a lot for the quick response.
Trunken  [author] 5 Aug, 2019 @ 9:25am 
**Update: Trinity Turret (#6) crafting costs adjusted for Combat Extended (CE only).

Apparently Combat Extended removes the Minigun from Vanilla RimWorld. I didn't know that, also since im not playing with CE. Sidenotes on Mechanoid Master Blaster: Keep in mind, that all turrets are very different from their counterpart compared to CE. Vanilla ones are the superior versions.

Thanks for your feedback Nex-Razin.
Nex-Razin 5 Aug, 2019 @ 8:08am 
I've noticed that the Trinity Gun cannot be made because CE disables the minigun.

Could the recipe maybe remove the minigun and instead add the materials needed to make the minigun into the trinity gun's construction requirements?
Trunken  [author] 20 Jul, 2019 @ 1:48am 
You are welcome :-)
Tigah 19 Jul, 2019 @ 5:29pm 
Thanks for helping me resolve the issue :D
Trunken  [author] 19 Jul, 2019 @ 4:49pm 
Yeah, you should not manually delete anything. Steam does organize this for you. All the Turrets work flowlessly for me. Can you send me the full error log in Discord. This way i might be able to help you.
Tigah 19 Jul, 2019 @ 4:30pm 
With vanilla, yeah it is really strange, especially since I redownloaded (all of rimworld, for whatever reason when i unsubbed and manually deleted the mod my game blackscreened on launch so had to redownload all of rim), the error log is a lot fatter than what I posted

its very very strange since I did load it in the exact same order..
Trunken  [author] 19 Jul, 2019 @ 1:51pm 
Huh? Is that with CE or just Vanilla? It works on your first pc but not on your second? That sounds really strange.

GitHub: https://github.com/Endgegner/RimWorld-Mod-Mechanoid-Master-Blaster
Download: https://github.com/Endgegner/RimWorld-Mod-Mechanoid-Master-Blaster/blob/master/Mechanoid_Turret_19_7_2003.zip (Latest Version)
Tigah 19 Jul, 2019 @ 10:35am 
I have tried redownloading the mod and it didnt seem to help
Tigah 19 Jul, 2019 @ 10:34am 
Exception loading UnityEngine.AudioClip from file.
absFilePath: C:\Steam\steamapps\workshop\content\294100\1731170217\Sounds\MechanoidTurret\MechanoidQuadGun.mp3
contentDirPath: C:\Steam\steamapps\workshop\content\294100\1731170217\Sounds/
Exception: System.ArgumentNullException: Argument cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[UnityEngine.AudioClip,UnityEngine.AudioDataLoadState].set_Item (UnityEngine.AudioClip key, AudioDataLoadState value) [0x00000] in <filename unknown>:0


Any ideas? Im using this on a second pc now, for whatever reason I dont get the sound of the quadgun there and this error every time it shoots, its not gamebreaking but I wonder if it adds up when if I'd use the gun and get this error every time it fires...
NECEROS 17 Jul, 2019 @ 11:56pm 
You are a master of presentation and patch operations. I salute you.
Trunken  [author] 14 Jul, 2019 @ 7:48am 
**Update: Multi Burst (Turret #5) fires with the Minigun Ammo 762x51mmNATO now, instead of 15x65mmDiffusingCharged (Combat Extended only)

Special Thanks to Klimagipfel for helping on all the tests.
YashaSkaven 21 Jun, 2019 @ 1:19pm 
Alternate Mod Name: Mad Mechanoid: Beyond Rimdome
Trunken  [author] 17 Jun, 2019 @ 10:57am 
Lets find out together, as soon as youre online again, just pm me on discord.
Wish Granter 16 Jun, 2019 @ 8:43am 
the only problem is, that I cant produce the ammo myself. It is existing, I tested it. I can spawn it via debug menu, and the other colonies show it as a "tradable" item, they would "buy it, although they dont sell it. Maiby you can test with a own game in wich specific point in research/time of your colony you are able to produce this ammo yourself. I you think I could have mods that kills each other, I favourated every single mod I use on steam, so with one click on my profile you can see all my mods I currently use. I guess you know your mod surely better then I do yours:P^^
Wish Granter 16 Jun, 2019 @ 8:33am 
nah not the optimizer either. Ill try to follow the link
Trunken  [author] 14 Jun, 2019 @ 2:53pm 
Let me help you: Do you use CE Ammo Optimizer, maybe? If so, try to put that on the bottom of the list. If you want you are invited to our discord and ill look at it personally.

You find us here: https://discord.gg/sT4zdXt (Cool people only)
Wish Granter 12 Jun, 2019 @ 8:48pm 
ps: I got none of other 3 mods mentioned in the loading order, so no errors here. Since it shows a compatibility for CE its probaly not a false ammo type also. Appreciate your help in forward^^
Wish Granter 12 Jun, 2019 @ 8:40pm 
Hey, got a short question, I build on of the turrets, the multi burst one, (first picture), and its needs the caliber of 15,65mm diffusing charged bullets, but there is no bill in the loading neither the workbench or the enhanced workbench to build those bullets, neither I found a trader buying them. How do you get this type of ammo? Locked trough a resaearch? Or can you only buy them on chance, which would make this tower total useless and it just ate my one in a lifetime AI-Core. THe same counts for the one needing a minigun, which suprising needs 12.64mm charged, which, again, I also cant build
«Wyvern» 6 Jun, 2019 @ 6:23am 
These weapons should be funny to install on hacked mechanoids. Subscribed :D
Trunken  [author] 5 Jun, 2019 @ 8:29pm 
**Mini update: Low costs were too... low, +100 Plasteel (Turret #6)
Trunken  [author] 4 Jun, 2019 @ 8:17pm 
**Update: Adds another Turret to the Collection (6 of 6)

Requires a Minigun to build and needs Heavy Turrets (Research).

Details:
- Low costs
- Low accuracy
- Extreme Firerate
- Armor Penetration

Preview:
https://ibb.co/RD3dgyx
https://ibb.co/LQ62HvR
https://ibb.co/0jxdrm2
https://ibb.co/YN9sGQ2

Available Upgrade: Legacy Alloy
HaZ 3 Jun, 2019 @ 9:02am 
Its true xD, but thanks for considering for future projects!
Trunken  [author] 3 Jun, 2019 @ 6:05am 
Thats not very mechanoid, but ill write that down for a future project :-)
HaZ 30 May, 2019 @ 1:58pm 
oh can you make a early/scavenger turret who shoots stone bolders/junk? :o
Trunken  [author] 30 May, 2019 @ 4:35am 
@pgames-food: Thanks for your spelling correction. Really glad for your hints
@MiDNight: °,° hehe

Panned: New early Turret (No Power Cell costs on that one)
HaZ 28 May, 2019 @ 3:17pm 
a little bird told me
Trunken  [author] 28 May, 2019 @ 2:37pm 
**Update: Descriptions (spelling & stuff)

@MiDNight: How did you know? :o
@Fast2Pizza: This baby here is a ticket to the moon *speaksinriddles* (Turret Addon)
HaZ 28 May, 2019 @ 1:50pm 
Thanks for the update c:
Fast2pizza 28 May, 2019 @ 10:05am 
wait so what does this mod do? just add turrets? sorry I'm confused... turrets looks amazingly great, good job! :cozybethesda:
Stormtail 16 May, 2019 @ 3:49pm 
Extra aswell. Tried them. Custom sounds too! By the way, the third texture you showed here should be another turret. Defo sniper-based. Possibly even leave an effect of crio-stasis.
Stormtail 16 May, 2019 @ 10:52am 
I am reaaaally starting to love the mechanoid source additions. Not been getting a lot of power ship drops, but with the special armors aswell as these even more choice *Sparkly eyes* mmmm...Stormy happy <3
Yutoku 16 May, 2019 @ 7:31am 
Nice!
Trunken  [author] 16 May, 2019 @ 7:05am 
**Update: Adds another Turret to the Collection (5 of 5). More mechanics.
Ancell 15 May, 2019 @ 7:51am 
@Trunken: I will wait!
Trunken  [author] 14 May, 2019 @ 4:16pm 
Planned: Remove CameraShake from heavy explosions (Speeds up your game on defending)

@Ancell: I might do a neat Shopping Centre clothing addon in the future, where you can pick what you like. The metal/icestyle you are asking for will be included then my love ^_^
Ancell 13 May, 2019 @ 4:50am 
@Trunken: This mod simply MUST evolve into FUR !!! It is impossible that such a masterpiece remains only turrets!
Trunken  [author] 12 May, 2019 @ 12:25pm 
**Update: Mechanoid Master Blaster supports now any feature by [XND] Turret Extensions like Target Selection, Smartfire and Upgrades!

I had a great idea, how to make use of the textures, which turned out great, but ended up to be outsourced. If you have [XND] Turret Extensions installed, all Turrets can be upgraded now and change their look/appearance. This is meant as an additional cosmetical buff (eyecandy) and has only minor influence on the Turrets themselves, so you can choose freely between your favorized texture!

All the great features, which Turret Extensions brings along, are included and available now: Target selection, Smartfire, Upgrades, Details
Trunken  [author] 12 May, 2019 @ 12:25pm 
Each Upgrade needs a vanilla research and costs different materials (mostly Silver)

Available Upgrades:
- High Density Plating (Powered Armor)
- Sonic Boom Enhancer (Charged Shot)
- Forecast Gateway System (Charged Shot)
- Liberty Platform Upgrade (Bionics)

Keep an eye on your energy:
An upgrade improves the accuracy only slightly, but raises the power consumption by half (1.5x)

-----
@Ancell: Not yet planned :-)