Left 4 Dead 2

Left 4 Dead 2

Fairfield Fallen
71 Comments
HardcoreUlysses 11 Aug @ 7:03pm 
Absolute trash. Bot survivors just became idiotic. I'm playing No Mercy from Temu, and the other three survivors won't step inside the damn elevator. And get this. During the rooftop rescue, all three other survivors stayed on the helipad itself and DID NOT even step inside the chopper.
千里送鳩毛 24 Mar, 2020 @ 9:59am 
1/10
4istosha 16 Sep, 2019 @ 1:31pm 
6|10
Неебическая сила [KM] 13 Aug, 2019 @ 11:24am 
Hey mapper, you're crazy and you're not right in the head. If I wanted to play the "No Mercy" campaign, I would play the original version, not this stuff where players go empty-handed! About this campaign you can think only the bad, like this: "this campaign made a stupid idiot, a plagiarist. Made the original campaign much worse, removed weapons, first aid kits, ammunition." Very poorly done job. Wasted time. This shit is embarrassing to put on public display.

Muttley Beck 20 Jun, 2019 @ 2:54pm 
Don't mind smile, he's russain and the only english word he knows is ''idiot''
Wuzzle 31 May, 2019 @ 3:26pm 
When you bring out a melee weapon, I forgot to mention that.
Wuzzle 27 May, 2019 @ 5:51am 
Hey, this campaign crashes part way through the second riverside map just after the train yard.
๖ۣۣۜ𝒮𝓂𝒾𝓁𝑒 30 Apr, 2019 @ 7:02am 
idiots :retreat:
Primal God 17 Jan, 2019 @ 8:14am 
Just terrible.
This whole idea was awesome, but poorly executed.
You'll be lucky if you find any T2 weapon until 6-7th map.Damn, you'll be lucky if you find any weapons at all in the first maps LoL.
Health kits? Nah barely 1-2 per map
And the problem that ruined the whole thing, the most....Bots are....even worse.
They are not going to get into the escape vehicle.
They are going to stuck in open areas...Cuz why not right?
They won't help, they won't pick up medkits or pills (maybe sometimes only, but still...)



Overall:
The only good map was the last one.
so...1/13 lmao.
Martes🃏 28 Dec, 2018 @ 6:00pm 
does it work?
Lordship of Uncreation 28 Dec, 2018 @ 5:37pm 
"A staggering 13-map campaign that links together No Mercy, Crash Course, and Death Toll into a maddening multi-hour marathon." - Sibylus

You don't say? Challenge accepted.
Trunten 24 Jul, 2018 @ 5:56pm 
except it's not cannon which was the point of this campaign.
this campaign is the first three connected stock campaigns.
however, I do see your point and agree with, but that's someone else's work.
Anduron_Lazul 24 Jul, 2018 @ 2:41pm 
It's been about 5 years, but

any chance for a remake of this that replaces Crash Course with Precinct 84? It makes much more sense, as Precinct 84 begins with News Chopper 5 crashing, and ends with the Survivors getting into the police car from the beginning of Death Toll.
viper_2029 12 Oct, 2017 @ 7:35am 
Played with 3 other mates (LAN Party).
- Definitely liked how the stages seem similar as the normal campaign maps, but with different paths/directions to take in order to advance.
- Gameplay is significantly long since there are 13 stages, so be prepared to play for a while.
- No issues except for one instance: Character died, others reached the safehouse. When I revived into the following stage, I was 'floating on top of the map' (possibly a graphical bug). Had to exit to the main menu and rejoin the game.

Overall: 9/10
HumanHydra 8 Sep, 2017 @ 5:05pm 
i love this fairfield fallen thing of yours
Zhake 14 Aug, 2017 @ 9:00pm 
So I am to assume that this campaign no longer works as of 2017? A shame, really. Love to see this make a return.
LunaTik 22 Jul, 2017 @ 5:39am 
k
Trunten 20 Jun, 2017 @ 3:52pm 
It's only supposed to be No Mercy, Crash Course, Death Toll.
Those are the only 3 campaigns that have an official connection so far.
You're missing the point if you don't understand this.
Our goal wasn't to recreate/remix them.
Although we did try some creative liberties with it being 13 maps.
We tried having randomized paths and changing weather.
Fairfield Fallen was a learning experience and sort of proof of concept.
Disclaimer: This hasn't been updated in almost 4 years, I'm not responsible for more bugs.
141的王志强本人 25 Feb, 2017 @ 2:00am 
oh my fucking god!
Mini 31 Jan, 2017 @ 7:56am 
Not to be rude or anything, but this addon is trash. Just a simple rework of few official maps with no creativity.
Waste of time.
2/10
SK | LZL 22 Sep, 2016 @ 3:08am 
将好几个系列的地图合成为一个大型战役。。 还把步骤给简化了。。。
我还能再抢救一下 16 Sep, 2016 @ 4:27am 
不错的地图 就是流程太长了:health:
aDm 30 Aug, 2016 @ 6:46am 
please fix
aDm 30 Aug, 2016 @ 6:46am 
hello who made this i want to make a video of it but then i got to the death toll chapter 3 my melee is invinsible and game crashes
Division 4 May, 2016 @ 8:27pm 
OMG, THATS A INSANE PART, Wow :health:
정시엔 20 Jan, 2016 @ 7:14am 
FUCK THIS MAP
EDog950TTV 12 Sep, 2015 @ 12:18pm 
I had a problem where at the start, there was no way to get to the safe room, every path was blacked off. I was still able to get to it, but had to spawn some things to get over the obsticles. Either way, it is still a great idea to combine all the campaigns into one large campaign, but you should've stuck with the original paths, instead of having them randomized. in fact, i would like it if you tried to do this with L4D2 campaigns if possible, and increase the weapon and item spawns too
Chorma 21 Jan, 2015 @ 4:22am 
Very poor quality there was a bug where the tank never spawned in the crash course finale in which we had to restart, there was an invisible block that causes the church bell survival to not trigger despite opening the door from the side had to restart twice before the block disappeared to trigger the bell to ring. The only addition to this add-on was level transitions between finales, item placement, and a custom map finale which was poorly designed. This obviously needs more work put into it.
Guy_o7 21 Jan, 2015 @ 4:17am 
Lol wtf this is the most broken "dlc" this game has. Ryan obviously didn't test this enough. Bo, there are some serious issues with the campains. The bell tower has an 80% chance to bug, causing you to have to restart that section or you will be stuck there forever(I have played this 15 times and it bugged 12 times). When you raise the car in the second ending, there is a chance that the tank won't spawn and it will bug the game causing you to be stuck forever. Also the new ending where you get off the boat and then wait for the same boat to come back is retarded. Why... just why would this happen. This isn;t realistic, nor is this fun. GL to anyone trying this POS.
Cursed Hawkins 23 Oct, 2014 @ 2:40pm 
@S4taN the workshop as a VPK files limit that's why it's in 13 parts
S4taN 3 Oct, 2014 @ 10:24am 
Why 13 parts? Average part size is under 50Mb?
Dr.Blueprint 2 Oct, 2014 @ 1:24am 
THIS IS NOT A SINGLE PLAYER (not recomended ) ! bots are incredible stupid and they will block u progress somtimes in the game. but whit some friends it might be a good game ......nice twists on things here !
Akantia 17 May, 2014 @ 6:15am 
Souns interesting. I shall give this a try.
Cursed Hawkins 15 Apr, 2014 @ 3:24pm 
Holy shit and i thought the Silent Hill campaigns are long
Felgy 11 Apr, 2014 @ 3:48pm 
fairfield ca?
Lapper Snapper 10 Apr, 2014 @ 10:19am 
Trying to beat this with friends on ironman. Pfffffffffffffffffffffff.... So far the worst part is the ladder part in what used to be the ending level elevator in No Mercy (goddamn hunters).
Sibylus  [author] 25 Jan, 2014 @ 6:02pm 
Hi Skulgren, latest version is unfortunately plagued by bugs (no ETA on when I'll have them all fixed). Can't combine 'em given that the Workshop has a VPK filesize limit.
Skulgren 24 Jan, 2014 @ 11:09pm 
It won't let me play it, although I really would like to. Is there a way you can condence all thirteen parts into a single file, so that Steam doesn't think that the individual pieces conflict with eachother?
Ereshael 30 Dec, 2013 @ 12:09pm 
Just..Just...Just OMFG! I'll wait a slong as it takes BUT PLEASE< make more :D
Ereshael 30 Dec, 2013 @ 12:09pm 
So EEEEPPPIIIICCCCCCC! I seriously play games like this so truly talented people, SUCH AS YOURSELF, make us even superior maps than the original game desingers! WELL done! The kind of stuff Valve should hire you on merit alone....just....just make more if you want it is deeeply appreciated...What Left For Dead 3 should have, YOU designing the maps!
shintopig 26 Oct, 2013 @ 1:37pm 
I really loved this idea; well done
shroom weeder 420 legend 12 Oct, 2013 @ 5:04pm 
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Sibylus  [author] 14 Sep, 2013 @ 7:19pm 
I realize that, what I'm saying is that saferooms not being medkit only is intended. As is the barebones start of Death Toll 1.
Sibylus  [author] 14 Sep, 2013 @ 4:19pm 
Standard 4 med packs: The spawns remain, but for reasons of difficulty and taste, they can also spawn defibs, adrenaline, or pain pills.

Weapon spawns: This is something I'm watching and adjusting, as of right now I'm making sure there's at least one T2 weapon spawn in saferooms that come before finales.

Ammo dumps: Have been tweaked to have a chance of spawning everywhere there are regular item spawns, so look for them in more places than in standard maps.

Magnums: Like the ammo, magnums are enabled in a lot of pistol spawns, but I may need to up the frequency.

Sibylus  [author] 12 Sep, 2013 @ 1:07am 
Patch 1.1 is looking to be out this week, fixing as many bugs as I can get my mitts on (and working on a couple of little additions too).
Trunten 8 Sep, 2013 @ 1:56am 
During beta testing I had to go through MAP ONE with only bots and pistols...
There was a tank waiting for us just outside the apartments in the alley.
We survived, luckily, so you just have to be conservative and mind your surroundings.
It's a different take and spin on the official maps.
You get a random experience during every play-through.
Fairfield was designed this way intentionally for a bit of a challenge.
Sorry for any inconveniences, but it's time for campaigns to get real these days.
Be cautious of "Absolute Zero" if such changes are not to your liking.
No offense intended to you, of course, we do appreciate your feedback and criticism!
Sibylus  [author] 7 Sep, 2013 @ 7:17pm 
Weapon spawns give a single weapon only, that's by design. Surv bots kinda muddle that up a bit given they can pick up weapons for free, and as such tend to stripmine the map if you're not fast picking something up. Even with an all-human team, it's also intended that players will tend to have to use their pistols for longer than in a 5-map campaign. That, and for finales I split up the healthkits, ammo, and weapons to encourage teams to move around the map as the finale goes on. So bear in mind the balance has different goals than a Valve campaign.
FaYzEMaTiC 7 Sep, 2013 @ 2:58pm 
Played through it again... there are the weapons spawns, but like you said they are rare; they almost seem random. the first time i played through i reached the mercy hospital rooftop final and there we no main weapons just ammo(troll) .... yea that was impossible and frustrating with just a pistol. (as you can see in my first comment) but when i played again they were there. I suggest putting weapon spawns in appropriate places. like say we run across an armory or like the gun store i think it will make players appreciate having a main weapon and make players think carfully about which main weapon they choose seeing they may have that weapon for a couple levels.
Sibylus  [author] 7 Sep, 2013 @ 3:46am 
Just pushed out a much larger nav mesh for Riverside, hopefully it'll fix the zombie spawning issues you've encountered.
o9enolc 6 Sep, 2013 @ 6:07am 
Ah yes, THAT elevator shaft... It's as if the Valve bots are bakas!