Space Engineers

Space Engineers

SmartRotors: Solar
686 kommentarer
Svinhufvud For 4 timer siden 
The conveyed version works perfectly as it seems. The version without the conveyor does not align properly to the sun.
Gromit 24. sep. kl. 3:47 
@Bolek: I had the same problem, it seems it allows only to pass gas, it was its purpose at the beginning. Fortunately, there's an ingame workaround now using an advanced rotor, a hinge, a camera and a turret controller that you can ask to track the sun. Hope this helps
Bolek 23. sep. kl. 23:40 
I got a little problem with conveyored version. I hooked up 4 algae farms to them, also conveyor piped all the way to food processor. Everything is green but it can't suck algaes to food processor. Any thougths?
🅂🄸🅂🄺  [ophavsmand] 20. sep. kl. 2:12 
As almost every time, this is not true. :shizukaSkeptic:
The mod still works.
When it is not working for you, check the description or tell us with what combination of mods it is not working.
AlexMoi 19. sep. kl. 5:13 
Don't use this mod, its old and doesn't work anymore. Also it has a bad case of the wobbles.:missing:
Krat 16. sep. kl. 10:44 
noticing some of the rotors no longer track the sun.
Funtime Gabe 5. juli kl. 16:24 
Small version of the Type B doesnt work with the slim rotor on tracking, it just freely rotates even when a force is applied for the solar tracking
Funtime Gabe 26. juni kl. 14:56 
can you make the Solar Support have a half version (1/2 the length)?
im wanting one cause i gotta change something on a build because it just spinned out of control slowly due to collision issue, so i was gonna put a cylinder block between the support and bearing type B
AutoMcDonough  [ophavsmand] 17. maj kl. 17:49 
i did not specify any progression so i apologize for whatever the game decided to do there
🅂🄸🅂🄺  [ophavsmand] 2. maj kl. 0:19 
@Driku that's true. I did not touch the progression entries for the mod for ages. I will take a look at that
@Killer🔥keys don't worry. I don't know if it was communicated by keen at all.
Killer🔥keys 1. maj kl. 18:47 
wow didnt know the SE dev's put that option in the advanced settings page.. I should have looked harder before posting here
Driku 1. maj kl. 9:02 
Hi!
I deleted my last comment, because I "thought" that I was wrong... But no! Comments like the one from bardleymarcoux confirm this...
The mod WORKS, BUT, the "good parts" (with the rotors at the base) are NOT appearing in the G/block menu... Only when I activate the creative mode tools do they appear in the G menu. I'm able to put them in the menu, then switch back to the non-creative mode, and place them normally...
EDIT: I tried to put them... And it said that it was blocked behind progression!
So... I checked the entire menu again AND TADAAAA... It was locked behind the NORMAL solar panels HAHAHA!!! I Only built the dlcs ones... Maybe take that into account for a patch in the future? I can see a lot of people getting lost like me but throwing the towel at the first minute (btw godlike mod, ty so much <3 )
🅂🄸🅂🄺  [ophavsmand] 1. maj kl. 7:14 
Yes, they are. There is probably one part not welded up. It is a bit difficult to reach.
bradleymarcoux 1. maj kl. 7:10 
My Panels will pivot up and down BUT will not turn towards the sun. Are they suppose to ?
🅂🄸🅂🄺  [ophavsmand] 1. maj kl. 0:20 
It's not broken, folks. The game has changed, and some options are now disabled by default. You can enable them in the advanced world options, where you can change wolves, etc.
shaunus82 16. mar. kl. 15:06 
I'm currently playing a game using the real solar systems mod, and have built a large solar array, but it does not appear to be tracking the sun. Any ideas if there is a possible fix for this.
AutoMcDonough  [ophavsmand] 3. mar. kl. 14:12 
I probably am not going to be adding any updates to this aside from the occasional bugfix. Have you checked out Nukeguard's rotors? He made a bunch of little ones that are convenient for turrets and whatnot.
Nighthunter 16. feb. kl. 4:18 
@AutoMcDonough and @🅂🄸🅂🄺 Might I be able to make a request to you both for this incredible mod? Could you add a version of the Simple / Flat Rotor with 3 1 Block connections on the rotor head (like on the vanilla Conveyor Converter block) instead of a large connection point? I often use your mod to make Custom turrets and run in to problems with connecting a small 1x1 hinge over the rotor.
Bunnies&Cherris 16. jan. kl. 22:50 
I completely agree, thwack19. I have played this game inconsistently since then, but this mod stays consistent.
thwack19 12. jan. kl. 9:59 
I just wanted to post a huge THANK YOU to the mod authors! I subbed to this mod back in '19, and it has been an integral part of my engineering since.
O_T 2. jan. kl. 10:45 
That's what I thought. I guess it's sad for the mod but great for the game.
🅂🄸🅂🄺  [ophavsmand] 2. jan. kl. 3:18 
@O_T no, the vanilla tracking is probably better. This mod existed before we got the turret controller in SE.
O_T 2. jan. kl. 2:48 
Is the mod doing anything better then the new vanilla blocks, aside using a little less space?
MagicMarker 1. jan. kl. 6:21 
Never was setting up an auto-aligning solar array easier than with this absolutely fan-fricken'-tastic mod! Thanks for sharing.

It works very well with Isy's Solar Alignment Script. The alignment part of the script is redundant, of course, but the rest of the script is still useful.
Slimger 22. nov. 2024 kl. 18:59 
Everything is cool, it works, only the light pickup is directed in the opposite direction
Slimger 22. nov. 2024 kl. 18:37 
You are the best!!!!!!!!!!!!!!!!!!!!!!!
AutoMcDonough  [ophavsmand] 22. nov. 2024 kl. 17:09 
Pushed SISK's update. Sorry for the delay!
🅂🄸🅂🄺  [ophavsmand] 21. nov. 2024 kl. 22:48 
I finished the update for RSS a while ago, but AutoMcD hasn't uploaded it yet. I'll ping him, but he might be having trouble, time constraints or anything else in real life, so be patient.
davidfaul0204 21. nov. 2024 kl. 16:51 
Real Solar Systems seems to not like this mod. I hope there is a way to fix it and make it compatible. RSS mod adds actual stars(suns), with the possibility of having binary stars and more, as well as multiple stars in a single world. This seems like quite the challenge to not conflict with.
Slimger 21. nov. 2024 kl. 16:45 
Hello oh great))) I love your mods!!! Recently I discovered one very beautiful mod, called "Real Solar System" I tried to combine both of your creations, but unfortunately they conflict, is there a way to fix this? Or explain why not...
Echthros 10. nov. 2024 kl. 10:52 
Real Stars API has been updated and may require an update here for compatibility. If anyone is getting the "InvalidCastException" exception on load using with RealStars, that's probably why.
Papageorgio 7. nov. 2024 kl. 17:19 
For the record... there are a lot of good mods for SE... but this one is required imho. Love it. Thanks for making it!
Sporbash 1. nov. 2024 kl. 6:23 
The Solar Support isn't showing for me
🅂🄸🅂🄺  [ophavsmand] 28. okt. 2024 kl. 6:35 
Not true. It works for me
If the mod doesn't work for you, you'll need to provide a few more details.
göksu 26. okt. 2024 kl. 9:17 
mod broken.
michel_valtier 23. okt. 2024 kl. 13:19 
Mod broken
AutoMcDonough  [ophavsmand] 9. sep. 2024 kl. 14:53 
make sure to use the rotors that have the sun icon on them, the other slim rotor is just in there as a bonus
Hyperonion 5. sep. 2024 kl. 14:41 
Having some trouble getting the rotors to auto-track in space. The part only moves the panels with manual input
Mask of Humble 27. juli 2024 kl. 9:29 
I really love this mod, its one of my must haves but sadly every time I build it, it just flops around in the wind, I've messed around with the settings, make sure it has power and everything but still they just flop around like there is no power
Rysten 15. maj 2024 kl. 17:47 
Any chance you can update the slim rotor head to accept conveyor placements? Most square and round cannot be placed.
Rexking 13. maj 2024 kl. 17:46 
Mod ID :1728457223
AutoMcDonough  [ophavsmand] 12. maj 2024 kl. 17:09 
Unsure which part exactly you mean.. the hinge shape for the upper portion?
Lost 11. maj 2024 kl. 18:31 
I use/abuse the slim rotor a lot. It's especially effective for grid size conversion (using Build Vision (I think) you can add "small head" which on the small grid version adds the large grid head). But I notice that there is a rotor hinge that doesn't seem to have any use, not been able to attach it manually to the slim rotor (not tried vanilla rotors). Am I being thick, can it be placed? If so how?
AutoMcDonough  [ophavsmand] 10. maj 2024 kl. 14:24 
Update: 1.0.12
Update for new RealStar API
Thank you SISK
Echthros 7. maj 2024 kl. 8:58 
New update to RealStars API. Will need an update for compatibility.
MossadAgent 3. maj 2024 kl. 1:10 
Isnt working
Kithsakhai 26. mar. 2024 kl. 11:54 
Thanks SISK, I found the problem, I had reordered the mods and for some reason the subparts were still available but the pole and rotor type itself were locked again with progression turned on.
AutoMcDonough  [ophavsmand] 25. mar. 2024 kl. 16:12 
Update by SISK:

Bug Fixes
limits were accidentally set on the wrong rotor (c803efd)

Features
add support for Real Stars (333723d)

Also added <IsAirTight>false</IsAirTight> to blocks that do not have the tag to reduce calculations.
🅂🄸🅂🄺  [ophavsmand] 25. mar. 2024 kl. 2:33 
The hinges will not spawn the base.
The other way around is the right way.
So try the Block "SmartRotor: Solar" or "SmartRotor: Solar, Type B".
Kithsakhai 24. mar. 2024 kl. 19:30 
having some issues with the hinges, type type A and B, the non part block, the base azimuth rotor is not spawning in with the elevation rotor. Is there something I'm missing?