Space Engineers

Space Engineers

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SmartRotors: Solar
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Type: Mod
Mod category: Block
File Size
Posted
Updated
26.515 MB
30 Apr, 2019 @ 7:59pm
22 Nov, 2024 @ 5:08pm
23 Change Notes ( view )

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SmartRotors: Solar

Description
SmartRotors, rotors with built-in functionality for ease of use.
This is the solar variant, it automatically tracks the sun. Other variants to follow later, currently planned are VTOL and PMW.

Isn’t this the same effect as running a script on rotors? Yes.
But I can run this on a server where scripts are disabled? Also yes.

Simply place the base part and a 2 axis solar tracking system is automatically set up.

Some welding required if in survival mode.
This is composed of a baseplate and a hinge rotors.
For single-axis tracking, remove the 2nd axis hinge parts and the baseplate will continue to work.
You will notice the shiny dome “sensor” always faces the sun. Place the solar panels to the rotor ends appropriately, the system will continue to track as the sun or the grid it’s mounted to is moved.

Included in this mod:
  • SmartRotor:Solar; Conveyored style for large grid O2 and/or solar farming.
  • SmartRotor:Solar Type B; Double-ended style, non conveyored, for large and small grid.
  • Solar support; This is a large grid pole with panel mounting structure to mount solar panels to.
  • Simple rotor; Vanilla logic versions of the slim baseplate rotor and hinge, small and large grid. Feel free to use these for any application.

Additional notes:
If the structure seems unstable, try turning the torque down. Same issue as with other rotor scripts, the feedback loop is not "one size fits all" so it helps to tune the motor's power to the weight of your solar structure.
Additionally, consider that the maximum torque is the same as vanilla rotors. If in gravity, too heavy of an array may not work, try to build it in a balanced way so that not so much torque is required, or split it into multiple smaller arrays.
The "Share Inertia Tensor" is a good option to increase stability as well, especially for large arrays on slow moving craft or bases.
There is a plain 15m (6 block) version of the support pole included in the MA Stackable Wind Turbines mod, it is a handy way to get your array off the ground.
POLE PARTS: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2302105467

Known Issues:
Unable to reattach top part on slim bases. Re-adding works.
Automatic placed hinges will not work in cockpit tools bars. (good thing they are automatic)
Unable to delete automatic placed solar hinge top part with CTRL + X shortcut when creative tools enabled.

Those seem rather minor compared to the gained function

Art and assets: AutoMcD
Programming and functionality: SISK
Support testing and help: Nukeguard, Mattacon
This mod may not be re-uploaded without permission.

Satisfied with this mod? Hit that thumbs-up button.
Want some say on what happens next? Consider buying us some beer, we appreciate it.
Auto:Patreon[www.patreon.com], Paypal[paypal.me].
Sisk:Patreon[www.patreon.com], Paypal[www.paypal.me].
Popular Discussions View All (14)
151
1 May @ 6:50pm
Please report any issues/bugs/crashes >HERE<
AutoMcDonough
6
15 Apr, 2023 @ 2:34am
Automatons update conflict: hinges movement properties vanished
Gromit
4
24 Feb @ 3:43am
Solar Rotor issues
Garrett
685 Comments
Gromit 24 Sep @ 3:47am 
@Bolek: I had the same problem, it seems it allows only to pass gas, it was its purpose at the beginning. Fortunately, there's an ingame workaround now using an advanced rotor, a hinge, a camera and a turret controller that you can ask to track the sun. Hope this helps
Bolek 23 Sep @ 11:40pm 
I got a little problem with conveyored version. I hooked up 4 algae farms to them, also conveyor piped all the way to food processor. Everything is green but it can't suck algaes to food processor. Any thougths?
🅂🄸🅂🄺  [author] 20 Sep @ 2:12am 
As almost every time, this is not true. :shizukaSkeptic:
The mod still works.
When it is not working for you, check the description or tell us with what combination of mods it is not working.
AlexMoi 19 Sep @ 5:13am 
Don't use this mod, its old and doesn't work anymore. Also it has a bad case of the wobbles.:missing:
Krat 16 Sep @ 10:44am 
noticing some of the rotors no longer track the sun.
Funtime Gabe 5 Jul @ 4:24pm 
Small version of the Type B doesnt work with the slim rotor on tracking, it just freely rotates even when a force is applied for the solar tracking
Funtime Gabe 26 Jun @ 2:56pm 
can you make the Solar Support have a half version (1/2 the length)?
im wanting one cause i gotta change something on a build because it just spinned out of control slowly due to collision issue, so i was gonna put a cylinder block between the support and bearing type B
AutoMcDonough  [author] 17 May @ 5:49pm 
i did not specify any progression so i apologize for whatever the game decided to do there
🅂🄸🅂🄺  [author] 2 May @ 12:19am 
@Driku that's true. I did not touch the progression entries for the mod for ages. I will take a look at that
@Killer🔥keys don't worry. I don't know if it was communicated by keen at all.
Killer🔥keys 1 May @ 6:47pm 
wow didnt know the SE dev's put that option in the advanced settings page.. I should have looked harder before posting here