RPG Maker MV

RPG Maker MV

Mysteries Part 1 - Demo 1.2
43 Comments
Rikkutoa1 14 Jan, 2024 @ 7:38pm 
you inspired me to work on my own game but progress is very slow
Rikkutoa1 14 Jan, 2024 @ 7:37pm 
fantasic to hear from you again i been playing the demo a ton be honest very fun thats for sure i cant wait for the story to go on
KuroNekoHime  [author] 17 Dec, 2023 @ 10:49am 
Hey ~
Yes, it has been a long time since I last updated this project unfortunately :sayo_sd:

I'm currently fighting with myself if, because I feel more and more like the RPG Maker gives me more rocks to stumble over...

And I'm kinda like "Do I finish it here and go on later in another engine, or do I scrap the whole thing and start over directly"
First one would be the easiest, but more unsatisfactory way todo it - and vice-versa.
Also, I don't just wanna slap some stuff together...I still want it to be well made and interesting to play.

That, and my new job, are the main reasons why I haven't updated the project recently...

I probably said it many times, but seeing as a stranger is still interested in this project really gives me the strength to move on!
Maybe I just made up my mind though! The story would probably play long after the conclusion of this one, but maybe with similar Threats...after all, there is a reason why the Clockwork-Realm keeps coming back...:Csha_VII:
Rikkutoa1 19 Nov, 2023 @ 8:10pm 
Hey KuroNekohime ^_^ hope things are very well just checking in again seeing how you doing its been a while since your last post
KuroNekoHime  [author] 15 May, 2023 @ 10:33am 
@Rikkutoa1

Oh my gosh, I'm sooooo sorry! :epifear:

I just saw your comment now!

I was able to make some progress, but I really, really wanted to add some parallx-mapping and thats something that unfortunately needs A LOT of time :epiwtf:

Before I upload a new build, I kinda want to finish the first real dungeon, the "Kalata-Mines".
There is a video on my Youtube-Channel, showing some parts of it, but after re-evaluation, I want to redo most of the stuff shown there (Thats why I didn't add the video here)
If you still wanna check it out: https://www.youtube.com/watch?v=dt6vc1ZItDs

Once I got the time to clean up things and finish the damn thing (because it's a HUGE Map, with a lot of stuff to explore) then I upload the build + a video of it on my Channel.

Unfortunately though, I currently can't say when this will happen...:fsad:

But I'm trying my best!
Thanks for the support <3
It's what keeps me going :epihappy:
Rikkutoa1 27 Mar, 2023 @ 9:40pm 
how is the game going hope all is well and things are going well and planned :steamhappy:
KuroNekoHime  [author] 2 Jul, 2022 @ 10:13am 
@Rikkutoa1

I hope you will enjoy it :nepnep:

And hopefully I can get another update out shortly :Ib_TheLadyinRed:
Rikkutoa1 29 Jun, 2022 @ 10:49pm 
super :steamhappy::steamhappy::steamhappy: another update
KuroNekoHime  [author] 26 Jun, 2022 @ 7:37am 
NEW DEMO IS OUT!!! :happyio:

Should you have issues whit downloading the project let me know via Comments or DM :epihappy:

Hope you all enjoy ~ :MysteriaChirs:
Rikkutoa1 14 Jun, 2022 @ 9:48pm 
yes an update cant wait this is gonna be amazing keep up the great work
Rikkutoa1 5 Feb, 2022 @ 12:44am 
^_^ cant wait for the next update its gonna be amazing
KuroNekoHime  [author] 22 Jan, 2022 @ 8:16am 
@Rikkutoa1

Hey there bud ~ :Csha_VII:

To be honest with you, there was a time we've dropped the project because time and other reasons. And, at least for me, I didn't know when I would have the strenght to keep going with it.

But seeing your comment, asking if the project is still alive and being worked on...it really gave the motivation to keep moving on! :nekoheart:

I unfortunately don't know if I updated the version here with the latest version I have, but seeing my patchnotes I think I haven't...

Regardless, I will first progress the story a bit further and make some fine-tuning changes once again (Our list of things to-do/fix doesn't really get any shorter :momoko_cry:) and then release a new demo with hopefully a lot of new and exciting stuff to find and locations to explore :MysteriaChirs:

So once again, I just wanted to thank you for your comment from the bottom of my heart!
Seeing someone still interested in our project really makes me happy :nekoheart:
Rikkutoa1 20 Jan, 2022 @ 11:41pm 
question is this still being worked on
i sure hope it is
KuroNekoHime  [author] 12 Nov, 2020 @ 1:18pm 
@Rikkutoa1

Thank youuuuu as always for your support :happyio: :nekoheart:
Rikkutoa1 11 Nov, 2020 @ 11:57pm 
fantastic cant wait to play this again
keep up the fantastic work its gonna be an amazing game for sure
KuroNekoHime  [author] 18 Oct, 2020 @ 5:55am 
NEW DEMO IS OUT!!! :happyio:

Should you have issues whit downloading the project let me know via Comments or DM :epihappy:

Hope you all enjoy ~ :MysteriaChirs:
KuroNekoHime  [author] 1 Oct, 2020 @ 4:05am 
@Rikkutoa1

The project is not dead:epifear:, unfortunately updates are a bit slow currently because of a move and internet issues:madjack:. Work has been done on map polish, new maps, the crafting and quest system, sidequests as well as implementing the tutorial and more plot.:Csha_VII:
Hopefully we can update the build soon. :happyio:
Rikkutoa1 28 Sep, 2020 @ 10:45pm 
i really hoped this game would still get worked on it had such a really good start and it hasnt been updated since feb is this game dropped ?
KuroNekoHime  [author] 6 Mar, 2020 @ 1:39pm 
@Rikkutoa1

I'm glad :happyio:
Rikkutoa1 2 Mar, 2020 @ 10:04pm 
^_^ WOOT updates nice so happy :steamhappy:
KuroNekoHime  [author] 21 Feb, 2020 @ 6:57am 
@Rikkutoa1

Hey there buddy ~

I'm veeeeeeery very sorry for not updating this long :momoko_cry:

RL has taken some bad hits on my, which made it nearly impossible to get something done the last few weeks when I was about to start up again :narcissu05:

But no, it's definitly not a dead Project, I would be mad at myself I would let that Project slip tbh :madjack:

I was also thinking alot about the game recently and you may expect some changes in the Gameplay, mostly the Battlesystem probably :epiwtf:

Also it made me really, really happy to see that there is someone who cares for our (mine and SteelGram's) Project :happyio:

Hope I can keep up the work from now on again, to make something for everyone to enjoy :nekoheart:

Rikkutoa1 9 Feb, 2020 @ 11:17pm 
is this till being worked on i hope or is a dead project now
KuroNekoHime  [author] 22 Jun, 2019 @ 2:27pm 
@Rikkutoa1

Yeah, sure it is :cozyspaceengineersc:

At the moment I just dont have the time for it :torielsad:
Hopefully that will change shortly and I can release a bunch of new Story and Interactions! :Csha_VII:
Rikkutoa1 21 Jun, 2019 @ 7:45pm 
is this still being worked on? i hope so
KuroNekoHime  [author] 4 Jun, 2019 @ 7:50am 
@Rikkutoa1

I encounterd that bug myself, but since it happens sometimes for me that the whole Maker just crashes when I open the DB and it only happens one time for me that the game crashed, I thought it's only a Problem for me. :epiwtf:

Please pm me for the details :happymiya:
Rikkutoa1 3 Jun, 2019 @ 10:25pm 
yup that is a confirm there is a crashing bug in the shed tried it like 6 times now if you want a detailed reason on how to recreate the bug let me ill explain in detailed
Rikkutoa1 3 Jun, 2019 @ 10:19pm 
the game seems to crash randomly when you get to the shed and do the whole circle thing when you get tped down you get to gate you walk to far to the right and straight down the game crashes ill try it a few times to see if it was a rare crash
KuroNekoHime  [author] 3 Jun, 2019 @ 3:54am 
@zandra_kemp

Many thanks for your feedback! :epihappy:

The Questbook IS in fact accessible at the Moment you obtain it. It's just not shown in the Menu because you get a Key-Item named "Questlogbook" in your Inventory, which you can open/access :Csha_VII:

Yes, the typos...:momoko_cry:
I'm from Switzerland, so my native language is German :epiwtf:
When the game is finished though, I let it play from some friends which are better in english than I am, so I can erase most typos at that point :featherduster:

As the resolution, I'm using 1280x800 (through Yanfly's CoreEngine)
Thats why some assets may look "wrong" since I didn't "remade" them to fit my format yet (If you should encounter something like that). :Csha_VII:

Most Assets like the UI however, are remade to fit the resolution (GIMP4Ever :praisesun:)
zandra_kemp 2 Jun, 2019 @ 7:18pm 
Really pretty game. I can't wait to see the rest of the story.
It would have been nice to have the controls for the game expressed at one point. I sorta expected the questbook to be available when I first picked it up, but my guess you had the menu access disabled until the first quest was complete. Also a few typos, but I see you might be translating to another language (based on the save screen I saw).
What resolution did you use for your project? I just noticed the assets looker crisper than the standard format.
Shenautic 1 Jun, 2019 @ 8:27pm 
Beautifully made! This looks like it will turn into an amazing game.
KuroNekoHime  [author] 31 May, 2019 @ 3:36am 
@Rayker

Yes, I know thats a thing whit the Chibi-Charas :momoko_cry:
But to be honest, I dont have in mind to change ~
Still, thanks for the Feedback as always :epihappy:

No, Battles are not implemented yet.
I did some work in the DB (Creating Skills as well as some custom animations) but didn't implement anything battle related in the Project itself so far.

And yes! The stances will take (or should at least) a big Role in Battle since for Michelle, the Stance you're in determines which Skills you can use (As you may have seen)
For Ayako at the other hand (I dont think you could test that in the Battletest) you have to "Attune" her to an Element (Water, Fire, Wind, Earth) before Battle so she can use the Skills of said Element.

In case of Water, she will gain Healing Abilitys for the Party or for Wind she gains Skills to Debuff the Enemy and Buff the Party.
So every Attunement has a different Playstyle and place in Battle :epihappy:
KuroNekoHime  [author] 31 May, 2019 @ 3:30am 
@Rikkutoa1

Yes, it hard sometimes to keep ones motivatet, if you work alone on a Project, since everthing just takes so much time :swtdrop:

Good thing for me is, that I have very good Assisting Director, who helps me out in things like story and stuff or sometimes also für some adjustments in Tilesets :cinnamon:

Rayker 31 May, 2019 @ 2:55am 
For what i've seen so far its absolutely gorgeous.
Very good Mapping and custom UI.
But the standart chibi-characters are way to small campared to a lot of Items
in the environment like desks, chests or shelfs imo.

I havent't found any battles so far so i tried them via the Battletest in the Maker.
The Stances seem interesting. I would like to see such a system in a later version
when the battles are fully polished.

Good job so far. A really promising project.

Rikkutoa1 30 May, 2019 @ 10:15pm 
ah aekashics battlers are great i used them in the past for a solo project if that is the scope of your battler sprints i don't think mine that i had for some time now would work into them but i could still show just pm me on steam
Rikkutoa1 30 May, 2019 @ 10:12pm 
i highly agree playing the demo so far the mapping is amazing and this game has a lot potential
i had to drop my game project a year ago i got to overwhelmed with the scope of the project i was doing being a solo dev didn't get me to far
KuroNekoHime  [author] 30 May, 2019 @ 4:18am 
@O-Contexsial

Many thanks, I'm kinda flattered :epihappy:

Yes, I guess it will take some time still, but I will try to update as much as possible owo/

@Rikkutoa1

That would be great! However, I guess I will use many of aekashics Battler :fsad:
Nonetheless, I would love to check out your sprites if thats ok! :happymiya:
Maybe you got something that catches my Eye :cocochan2:
Rikkutoa1 29 May, 2019 @ 10:12pm 
if you need a cartoony monster set i have one just let me know if you would like to see what set looks like
Kjorkedorke 29 May, 2019 @ 6:41pm 
This is absolutely amazing. It's clear a lot of work already went into it all, judging by the custom UI and such.
I can't wait for this to be fully completed. Might take alot of time, but it'd probably be one of the coolest RPG Maker Games that I personally know of.
Cross Clover 28 May, 2019 @ 1:34pm 
Lol No prob! I also work alone on my projects and I get you. I also hate mapping. Im more of a storyteller at heart XD. No worries Ill keep trying it and ill be providing more feedback!
KuroNekoHime  [author] 28 May, 2019 @ 8:47am 
@Ganta-Kun
Ohhh, i'm so soooooorry :momoko_cry:

Sure, I uploaded it again, so NOW it should work :epihappy:

Many thanks for letting know! :Csha_VII:

(I added it to the descripton, but please dont expect too much story so far, since I mainly work alone on the Project and I HATE Mapping :miyaisnotamused: )
Cross Clover 27 May, 2019 @ 12:56pm 
Nice!! Oh, but just letting you know. The current build I played started me out in the test map. I changed the starting position to the OCs house (Her room) but I wasnt quite sure if that was the beginning. Let me know if you fix that issue so I can try it again!
KuroNekoHime  [author] 27 May, 2019 @ 4:54am 
@Pixel Ape Kun
Many thx for your Feedback (=^w^=) :fhappy:
I made an Update whit the new Maps (since the old ones are just...ugly xD:swtdrop:)
Of course the Inn needs a revamp too, and a lot of the Buildings are not finished yet, but I believe it should look way better now.

Also the Forest (Path to the Mountain) has had a great rework so far. :epihappy:
Cross Clover 26 May, 2019 @ 9:18pm 
Looks good so far and I see youre making the effort to scale up the Moghunter assets which is pretty neat.