Crusader Kings II

Crusader Kings II

Slavic Reformation
16 Comments
ZotaPeaches 15 Mar, 2023 @ 8:06pm 
Love the slavic flavor but this is just OP...
Martulas 4 Sep, 2020 @ 2:12am 
Create weaker version of the mod and i will play it
LSP94  [author] 31 Jan, 2020 @ 8:39am 
@SadBambi, Glad to see that things worked out!
SadBambi 30 Jan, 2020 @ 2:13pm 
Hey, LSP94 - I actually figured it out - I thought with the 3 mods the reformation would kick off normally and give me 9 options but the Better Slavic Pagan mod actually does the reformation differently, via several Intrigue decisions - and it works. So it was me not understanding how it works. On the other hand - I play Poland a lot and I see your mod (and that I'm sure of) gives a part of Greater Poland to a ruler of Lesser Poland so these two duchies start as one in the Early Middle Ages. You may want to correct that in the next update.
LSP94  [author] 30 Jan, 2020 @ 5:24am 
@SadBambi, Hi, sorry to say this but there are some conflicts btw this mod and Better Slavic Pagan due to reformation clashes. Some files have a tendency to clash but most shld be fine
SadBambi 29 Jan, 2020 @ 2:27am 
I tried to run 9 doctrine plus Better Slavic Pagan with all the recommendations above but the reformation never kicked off for me.
MysticFelines 20 May, 2019 @ 1:26pm 
This is too overpowered.
LSP94  [author] 10 May, 2019 @ 3:48am 
@Vermbraunt Hi, are you running any other mods that adds governments? Certain mods edit the feudal_government.txt file, which would in turn cause some incompatibilities. Just checked my mod in-game, it's fine on my end.
Vermbraunt 10 May, 2019 @ 2:21am 
Slavic Feudal Government doesn't work for me. When I reform government it will change all my holdings but my government will stay as tribal
Fine 4 May, 2019 @ 8:41am 
so this is basically a cheat mod...
Lunatic 3 May, 2019 @ 8:54pm 
this is way to overpowered.....
Havvy 2 May, 2019 @ 10:26pm 
Free title revocation means managing your interior realm is easy. Calling in all of your vassals in your wars means managing the exterior realm is easy. Nothing here seems to have interesting tradeoffs except for holding back reformation until you've subjugated all Slavics into your realm. The only other Feudal game in vanilla is Monastic Feudal, and while you have to be a very specific culture to get, and only has benefits, is only a slight bonus over regular feudalism.
Autocrator 2 May, 2019 @ 3:37pm 
I started a new game as a custom Volhynian character in Kiev in the 769 start date. I conquered my way through the East Slavic lands to form the Slavic Union. I saw that Moskva had done more and by 10 years in the game we were both equal in size. I went to war with them to conquer them but he was so powerful that he could siege any province in one day. I dont know if it was a glitch or part of the Rus bloodline but I barely won the war. Anyways I always wanted something like this mod the slavic pagans. I just think certain characters are a little bit over powered.
LSP94  [author] 29 Apr, 2019 @ 9:59am 
@Bad Horse I don't think so... Once the mod is enabled the game loads in ammended details when you load a save game. You should get the slavic government, but i think once you reformed, the mod's ammended doctrines may or may not apply. Oh, but you won't get the bloodlines if you start from a saved game tho
Bad Horse 29 Apr, 2019 @ 8:46am 
Is this mod retroactive? I'm 60 years into a reformed slavic pagan game, would I have to start a new game?
Azeloth 27 Apr, 2019 @ 11:49pm 
Its OP but going to be fun, would be nice if HIP had also version for that