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per file if I'm not mistaken are 4107 lines.
If you now activate another file with Berezino and Balota, it should work.
Keep activating files until the server goes down
Errors in crash log
NULL pointer to instance
Function: 'SpawnObject'
But server is work.
aaaand.. how to enable all? Not only two towns? Or it`s limits of BIS?
Active only Berezino and Balota, should work well
Stack trace:
$CurrentDir:mpmissions\dayzOffline.chernarusplus\init.c:19
$CurrentDir://mpmissions//dayzOffline.chernarusplus//BalotaApocalipticCity.c:200
and:
219
338
340
354
359
368
387
422
431
474
534
ok, load only Balota to see what results it gives you
ARMA-DEV, 30.04 2019 21:20:57
NULL pointer to instance
Function: 'SpawnObject'
Stack trace:
$CurrentDir:mpmissions\dayzOffline.chernarusplus\init.c:19
$CurrentDir://mpmissions//dayzOffline.chernarusplus//BalotaApocalipticCity.c:534
$CurrentDir:mpmissions\dayzOffline.chernarusplus\init.c:86
There may be limit of objects, I'm investigating
ThreeValleysApocalipticCity();
NizhnoyeApocalipticCity();
DolinaApocalipticCity();
BridgePrison();
BalotaApocalipticCity();
ApocalypticKamenka();
SolnichyApocalipticCity();
KamyshovoApocalipticCity();
BerezinoApocalipticCity();
PavlovoApocalipticCity();
//OrlovetsApocalipticCity();
Not works!!
KamarovoApocalypticCity();
ThreeValleysApocalipticCity();
NizhnoyeApocalipticCity();
DolinaApocalipticCity();
BridgePrison();
BalotaApocalipticCity();
ApocalypticKamenka();
SolnichyApocalipticCity();
KamyshovoApocalipticCity();
//BerezinoApocalipticCity();
PavlovoApocalipticCity();
OrlovetsApocalipticCity();
Not works
ThreeValleysApocalipticCity();
NizhnoyeApocalipticCity();
DolinaApocalipticCity();
BridgePrison();
BalotaApocalipticCity();
ApocalypticKamenka();
SolnichyApocalipticCity();
KamyshovoApocalipticCity();
//BerezinoApocalipticCity();
PavlovoApocalipticCity();
//OrlovetsApocalipticCity();
works!!
Version 1.02.151010
Fault address: 3281E775 00:3281E775 Unknown module
file: dayzOffline
world: chernarusplus
Prev. code bytes: 00 00 00 FF 50 20 48 8B D8 48 85 C0 74 11 33 C0
Fault code bytes: 48 89 03 48 89 43 08 48 89 43 10 48 89 43 18 48
May be use some not compatible stuff from BuilderItems?
KamarovoApocalypticCity();
ThreeValleysApocalipticCity();
NizhnoyeApocalipticCity();
DolinaApocalipticCity();
BridgePrison();
BalotaApocalipticCity();
ApocalypticKamenka();
SolnichyApocalipticCity();
KamyshovoApocalipticCity();
//BerezinoApocalipticCity();
PavlovoApocalipticCity();
OrlovetsApocalipticCity();
\May be is restrictions on number of objects on the map?
Are you running Pavlovo? I have Orlovets to upload
Yes, I already tried that, but the result was error, the funny thing is that if I activate Pavlovo and Berezino and some other city works well, but I have all of them activated and it gives me the error, I have to try Orlovets plus all the cities except Pavlovo and Berezino , I'm sure there will be no problem, if Pavlovo and Berezino had any error in any object should not work even if only one of those cities was activated, but if one activates or the two plus some cities work well
I have the same problem when I use all the map editions, I do not know if there is any restriction on the amount of objects that can be put on the map, it seems strange to me