Total War: WARHAMMER II

Total War: WARHAMMER II

Skaven Under Empire: Double concealment for the Guard Buildings
19 Comments
Landsman  [author] 6 Dec, 2020 @ 9:21am 
@MasterOfGrey Nah, sry. You can very simply do it yourself though

You just need the "Packfile Manager" to open the [name].pack file and the rest is just exel :)
MasterOfGrey 5 Dec, 2020 @ 7:48pm 
I don't know if you're ever coming back to this, or if anyone else will see this, but would it be possible to get a 1.5 times concealment? This would allow a few more combination choices without pre-defined optimal decisions.
Landsman  [author] 4 May, 2020 @ 1:53pm 
@Autismo Connoisseur ain't nobody got time for that!
Im Still Alive 4 May, 2020 @ 8:44am 
Ye for OCD sake, launcher says its outdated
Landsman  [author] 4 May, 2020 @ 7:17am 
no update needed. Runs as smooth as ever
Im Still Alive 4 May, 2020 @ 5:54am 
Gonna update or does it not need it?
toby van kenoby 27 Dec, 2019 @ 10:01am 
yes-yes!!
Landsman  [author] 27 Dec, 2019 @ 9:15am 
Update is out!
toby van kenoby 27 Dec, 2019 @ 6:36am 
plz update plz-plz
Nero Sima 20 Dec, 2019 @ 2:05pm 
update plz
Landsman  [author] 12 Oct, 2019 @ 12:55pm 
@Szy-Mon not using SFO, but it's basically the same path in the SFO file so you can alter the SFO mod yourself to your liking
SuperCiuper 12 Oct, 2019 @ 4:59am 
Good point. Is it working with SFO or are there any plas for it to work?
Landsman  [author] 2 Jun, 2019 @ 9:44am 
@madtkilla the path is: [mod].pack/db/campaign_building_level_factorial_effect_junctions_tables and in there you'll find the values you want to change (factorial_effect: skaven_discoverability_buildings
madtkilla 1 Jun, 2019 @ 11:27pm 
Hey nice work I just wished it worked with SFO. Any plans to create it? Keep up the good work.
The Vengeful One 20 May, 2019 @ 9:41am 
Nice!! Just what I was looking for.
Landsman  [author] 17 May, 2019 @ 1:34pm 
@Gorzealion I still have final exams. I'll consider it once they are over
Landsman  [author] 28 Apr, 2019 @ 8:54am 
@shepard12315 No Idea, I don't use Radious. But it should work, I literally only altered three numbers for this mod
shepard12315 27 Apr, 2019 @ 1:45pm 
Does this work with Radious?
Gorzealion 26 Apr, 2019 @ 8:02am 
Thank you! I didn't want to remove the feature all together, but give it more value to using the murder holes that are so useless before. Will you do one that just makes expanding under empires maybe a 3-5 turn wait so when unlocking the council of thirteen that remove 5 turns from expanding it is then a useful bonus.