Imperator: Rome

Imperator: Rome

Thane's 1080p Interface Tweaks
27 Comments
Jopo80 [FIN] ✟ Jesus Saves ✟ 1 Dec, 2019 @ 6:07pm 
A question... How could I add a scrollbar to jobs/offices so I can make new ones?
Thane-Stus  [author] 8 May, 2019 @ 11:25am 
@[SaD]Barra Nice work, I hope the Cleaner Province UI dude adds it, if not I'll make a mod that works with CPUI and adds that.
Barra 8 May, 2019 @ 11:19am 
because I was a bit impatiant, I added the building counter/marker on my own to the great Cleaner Province UI
I have posted the code and where to place it at the comments section of Cleaner Province UI

Maybe its interesting for you too ;)
Barra 7 May, 2019 @ 12:28pm 
Wow that was fast, it works for me thank you!
Thane-Stus  [author] 7 May, 2019 @ 12:13pm 
@[SaD]Barra Heres a version of this mod that shouldnt conflict with Cleaner Province UI https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1735057191
Remember to Disable this version of my mod if you use the Cleaner Province UI version.
Barra 7 May, 2019 @ 11:08am 
hmm, I have tried to change the loadorder but the for me most important part of the province ui mod is the shown slaves per city ( as suggested for the buildingslots too) and atleast this part does not work/show with both mods activated no matter in wich loadorder
Thane-Stus  [author] 7 May, 2019 @ 11:03am 
@[SaD]Barra Actually this and Cleaner Province UI work almost flawlessly together, the only issue is that the trade routes menu isnt moved over to the rightside like it should be, just make sure youve got Cleaner Province UI higher in your modlist than this mod.
Barra 7 May, 2019 @ 9:32am 
sadly your both mods are not compatible, i would appreciate a combined version + the buildingslot indicators ;)
Barra 7 May, 2019 @ 9:08am 
yes i also wanted to ask the creator of


SteamLink2Cleaner province UI
Thane-Stus  [author] 7 May, 2019 @ 8:58am 
@[SaD]Barra I like the idea. Im not entirely sure if itll work though, do you know if theres another mod that does that?
Barra 7 May, 2019 @ 8:50am 
Great mod, love the sorting functions, may i ask you to add an indicator/marker for cities with available building slots at the left cities summary which is at the province overview tab, maybe just numbers of the amount of available buildings slots per city just left of the tradegood icon


PicImgBB [ibb.co]
Thane-Stus  [author] 2 May, 2019 @ 3:16pm 
@LordSkaven Done.
LordSkaven 2 May, 2019 @ 3:07pm 
@Thane-Stus maybe note somewhere in the description that the mod is not ironman compatible
LordSkaven 2 May, 2019 @ 2:24pm 
@Thane-Stus ah ok, yeah I noticed that. That sucks I really like the mod, but the achievements...
Thane-Stus  [author] 2 May, 2019 @ 1:06pm 
@LordSkaven Paradox did a stupid with I:R and any mods that alter the UI will disable achievements in Ironman.
LordSkaven 2 May, 2019 @ 12:20pm 
This mod isn't ironman compatible for me atleast? Is that the general case for everyone?
Thane-Stus  [author] 29 Apr, 2019 @ 10:09am 
@Lopus @Shaztrot Latest updated shouldve fixed the issue you two were having, let me know if it didnt please.
Shaztrot 28 Apr, 2019 @ 2:18pm 
@Thane-Stus I am getting the same bug on the Laws window as @Lopus I'm fairly certain.
I'm playing the game at a normal 1920x1080.
There are two categories of law that are completely cluttered over by the bug and are thus un-interactable.
Thane-Stus  [author] 28 Apr, 2019 @ 6:51am 
@Lopus What resolution you at, and can you post a screenshot of what it looks like for you.
Lopus 27 Apr, 2019 @ 9:33pm 
Laws window seems to be bugged with this mod
StandEZ 26 Apr, 2019 @ 5:34pm 
this is not only happening for this mod, same issue with Glu's No fog mod
Benjin 25 Apr, 2019 @ 11:18am 
Found it - the mod folder is set to my regular user's documents folder, but the rest of the game's documents folder is set to my OneDrive's documents folder - strange to split them up like that.
Benjin 25 Apr, 2019 @ 11:08am 
@Thane-Stus Currently searching my C:/ drive for it - hope to find where the launcher is placing those files.
Benjin 25 Apr, 2019 @ 11:06am 
@Thane-Stus I thought so, but there was no "mod/" folder in there with the mod I created using the launcher's Mod Tool.

EDIT: I just created that folder in that directory and created another mod called "test_mod2", didn't appear in there. Weird stuff.
Thane-Stus  [author] 25 Apr, 2019 @ 11:05am 
Thane-Stus  [author] 25 Apr, 2019 @ 11:04am 
@Benjin Mods for Imperator are located in a similar place to the mods for PDX's other games, should be something like:
My Documents/Paradox Interactive/Imperator/mod
or C:\Users\Your User\Documents\Paradox Interactive\Imperator\mod
Benjin 25 Apr, 2019 @ 10:49am 
Hey, do you know where the directory for mods you create using the launcher's Mod Tool is located? Below is an image of what I mean.

https://i.imgur.com/we9aSAe.png