Space Engineers

Space Engineers

[HS] CEU Beowulf Battleship [BT]
144 Comments
GundamPilotJack 25 Aug, 2023 @ 2:43pm 
is it possible to paste this into survival ? i wana start a new world with this as a sort of a , guy finds a powerfull abandoned ship. Is there anything spezial i have to look out for?
Two Tone Terror 17 Aug, 2023 @ 5:29pm 
also, i did capture footage of the ship actually being used in combat @5URG3
5URG3  [author] 4 Aug, 2022 @ 10:03am 
@The_Texorcist - Yes, that's fine, just put a link to this page in the description and it's all good.
Two Tone Terror 4 Aug, 2022 @ 9:50am 
hope this isnt being too bad, but i love the look of the ship. sadly though i cant run it the way it was originally built, but i am in the process of doing a refit so its less server intensive, but even deadlier thn before. if its ok, could i post the modded version on the workshop, with all the correct nods to you and anyone else who helped make it?
5URG3  [author] 11 Jun, 2020 @ 5:42am 
Unfortunately Keen still haven't made projectors work for subgrids, so the turrets and missile systems won't appear when projected. If you really want them, you'll have to make blueprints of them in creative and build and attach them separately. Sorry man, It sucks, but that's how it is. Keen should really do something about this as it causes problems for lots of builds on the workshop.

The ship will work in survival as it is appropriately powered and conveyed, but it's very difficult to build in survival due to issues with projectors. Hence the term "Survival Compatible".
lastsamurai 11 Jun, 2020 @ 5:20am 
In my dedicate server ,Survival and Experimentaal mode
made by projector
5URG3  [author] 11 Jun, 2020 @ 4:19am 
@lastsamurai - Are you pasting this in Creative or building in survival? Are you in experimental mode?
lastsamurai 11 Jun, 2020 @ 4:12am 
where can i get scrips ?
i cant make torpedoes and CIWS Turrets
i can see only Roters....
5URG3  [author] 17 May, 2020 @ 5:42am 
Yes, this ship requires scripts, experimental mode only.
enshay 17 May, 2020 @ 3:45am 
I can't make torpedoes, the pannels are all grayed out, do I need a script?
Meya 13 Apr, 2020 @ 7:41pm 
My super computer handled this ship fine >:P stop playing on a potato :P
Bodyboarder2528 26 Mar, 2020 @ 2:29am 
nice
5URG3  [author] 26 Mar, 2020 @ 2:25am 
@bodyboarder - I have a battlecruiser, problem is I don't think it's good enough atm and I have many other projects on the go. We shall see.
Bodyboarder2528 25 Mar, 2020 @ 11:15pm 
any chance on a half size version :P
5URG3  [author] 25 Mar, 2020 @ 3:17am 
@epicbanana - Yeah, it does that. I've just captured the initial shots where the trails are still active. I really wish it was possible to keep the trails.
Zenith 24 Mar, 2020 @ 10:17pm 
How did you get all the missiles to render in the gifs? Mine always stop rendering the trails when there are too many missile so I end up with just the model for the missile.
5URG3  [author] 16 Nov, 2019 @ 5:11pm 
Wonderful :(

Thanks for letting me know.
The Qube 16 Nov, 2019 @ 4:59pm 
The heavy torpedos also seem to get caught on something when they leave the tube and explode
The Qube 16 Nov, 2019 @ 4:34pm 
All missiles that are separated with gatling guns are broken, the gatling guns don't fully destroy the connectors
5URG3  [author] 2 Nov, 2019 @ 3:23am 
@echoir - I've tried that concept before, it's tricky to make it look good. I may give it another go at some point.
echoir 24 Oct, 2019 @ 5:48pm 
Would you be willing to create a bording ship? Supose somone has this BB and you want to take it. What small craft could you use to breach the hull and take the ship?
boomdude67 26 Sep, 2019 @ 8:30am 
@sindc97 ok restart SE
뱃게이 25 Sep, 2019 @ 7:22am 
I ALREADY SUBSCRIBED THIS ONE BUT HOW CAN I USE?

THERE WASN'T THIS FILE AT SPACE ENGINEERS IN GAME ANYWHERE. :(
Lemon 17 Sep, 2019 @ 2:18am 
You have to be onthe ships terminal ofc
Lemon 17 Sep, 2019 @ 2:18am 
@TreeCats press i and you can see info (or whats it called) and then click it and you can see convert to ship and some other info
Aravir 28 Aug, 2019 @ 10:30pm 
Hey i dont know how i can convert to ship tell me?
Todesbotes 9 Aug, 2019 @ 4:01am 
Excellent work. \ Отличная работа.
Prophet 10 Jul, 2019 @ 11:05am 
how do you convert to ship?
The_Dipl0mat 6 Jul, 2019 @ 7:22pm 
Wowzers, that looks strong af
Imagine it with modded weapons...
5URG3  [author] 2 Jul, 2019 @ 12:26pm 
@herocrafter On top near the back where the landing pad is. There's a sign that says "Main Airlock". Check out the third picture at the top of this page.
Cranex 2 Jul, 2019 @ 10:30am 
sorry but were is the entrance?

5URG3  [author] 2 Jul, 2019 @ 6:50am 
@TreeCats Did you convert to ship? It should move then
Aravir 2 Jul, 2019 @ 4:05am 
still not working
Aravir 2 Jul, 2019 @ 3:35am 
nvm
Aravir 2 Jul, 2019 @ 3:34am 
how can i disable them?
5URG3  [author] 2 Jul, 2019 @ 3:30am 
@TreeCats From the description:

PERFORMANCE WARNING

BLOCK LIMITS MUST BE DISABLED. UNSUPPORTED STATIONS OPTION OR PASTING ONTO AN ASTEROID LOCKED GRID STRONGLY ADVISED.

BEOWULF IS CURRENTLY SET AS A STATION, THIS MEANS IT WILL NOT MOVE UNLESS CONVERTED TO A SHIP. USERS SHOULD CHECK THEIR CPU LOAD WITH BEOWULF SET AS A STATION, USING THE SHIFT-F11 MENU, BEFORE CONVERTING TO A SHIP AS THIS VESSEL IS VERY CPU INTENSIVE. UNLESS THE SIMULATION CPU LOAD IS LESS THAN 50% AS A STATION, YOU MAY NOT BE ABLE TO MAINTAIN SIM SPEED 1.0 AS A SHIP, WHICH WILL CAUSE THE WEAPON SYSTEMS TO MALFUNCTION
Aravir 2 Jul, 2019 @ 3:28am 
Why i cant move? this thing wont let me move
Bodyboarder2528 1 Jul, 2019 @ 3:15pm 
or do what i did take the nose out and put a massive laser on it lol
5URG3  [author] 1 Jul, 2019 @ 1:57pm 
@Xero 0.5 All the guns and PMW would not work, but they could be switched for vanilla guns and rocket launchers and you'd still have a massive hull that can tank for a while. Also, if you ditch all the subgrids, this thing actually doesn't hit the SIM too badly, but your server admin may disagree.

There are far better investments in survival though.
Xero 29 Jun, 2019 @ 10:14pm 
On a scale of 1 being kind of ok, and 0 being completely worthless, how useless is this without scripts? *actually serious in the case of vanilla/no scripts*

Also i like your build style, very similar to things that I have built, but my 'capital' ship was large enough that it corrupted the world it was in somehow...however, it's not yet complete.

The cockpit is probably the best part, lol.
宇宙神探 9 Jun, 2019 @ 11:47pm 
Cool!
5URG3  [author] 6 Jun, 2019 @ 11:30am 
echoir 6 Jun, 2019 @ 10:01am 
Have you ever thought about writing up the conflict? Perhaps a series of short stories for each of
the classes and their crews?
5URG3  [author] 5 Jun, 2019 @ 12:04pm 
@echoir Haha, I wondered if you'd ask. I was going to write some lore but I ran out of space in the description. This ship is the vessel that helps end the Europa Conflict. It's about two years late, but it finally arrived. :D
echoir 1 Jun, 2019 @ 7:02pm 
This is all well and good but why did the navy request this ship? How did the other factions respond? Was their a dramatic shift in balence of power in the solar system?
Bodyboarder2528 29 May, 2019 @ 2:02am 
i have ditched all external subgrids for Direct energy weapons and the 2 port and starboard wing things i want to put the 2cm lasers in it
Bodyboarder2528 29 May, 2019 @ 2:00am 
and the challenge was to fit a 9x9x? and was hoping to see if we can try and put this where the dragonslayer is and hoping you could help me lol https://imgur.com/a/INYdWNl
5URG3  [author] 29 May, 2019 @ 1:56am 
I'd have kept the heavy torpedoes and ditched the Dragonslayer and ECM for Spinal Lasers :D
Bodyboarder2528 29 May, 2019 @ 1:53am 
im using it for combat lol even have shield on it