Portal 2

Portal 2

Nineth Test Chamber(GELantinous Bacon)
9 kommentarer
vallibus 30. nov. 2019 kl. 14:14 
Interesting and fun to play.
stormsend 3. juni 2014 kl. 12:23 
Don't bother starting with the older ones. Start with the newest. I try to keep one map from each of my friends in my queue so I'll eventually get back to their workshop. As I play them I put another in. Rarely do I play through all in one sitting. Not as much fun and I want it to last. I hope you do get to play a few of mine. I'll be looking for your next. Thanks.
Focused Bokeh  [ophavsmand] 3. juni 2014 kl. 12:18 
I really appreciate you playing all my maps, stormsend! From the looks of it, it will take quite a while for me to do the same for you :D: Thanks for all the comments you've given me, and I certainly do plan on making more maps when I have the spare time =)
stormsend 3. juni 2014 kl. 12:11 
You have a good grasp on the uses of the gels. This was a fun test with a little brain work added. I'd say easy but that's just me. I have enjoyed all your maps. No more in the workshop. Please get busy and make us some more. Thanks. See ya round the workshop.
nicklonium 26. aug. 2013 kl. 2:48 
That's pretty much how it works. Just publish it again from within the editor and it should update it here.
Focused Bokeh  [ophavsmand] 25. aug. 2013 kl. 7:16 
I'm glad you liked it, nicklonium! Thanks for finding that portable space above the goo. Before I published it, I had a slightly different puzzle in that room, but didn't notice I left a space there. It certainly is a loophole, and I'll fix that as soon as possible. =) If I go to the editor, fix it, and republish this test chamber, it will just update this test and not create a whole new test, correct?
nicklonium 25. aug. 2013 kl. 3:21 
That was a lot of fun, I'd definitely say more of an easy-medium chamber, mostly because of the slightly unusual first room (which was great, I don't think I've seen bounce gel used quite like that before) while the rest of the chamber is a little more standard in terms of the usual gel mechanics players expect from a community chamber. The only loophole I found, and I'm not even sure it was a true loophole because the same gel droppers are used to get to the exit, was that the speed and bounce gel mechanic the player can use to get to the conversion gel area behind a fizzler isn't necessary. It's clearly meant to be a standard speed/bounce gel jump but the player can portal above the platform past the water and drop down onto it. I'm not really sure if that was intentional because, as I said, the gel droppers are used again later or whether there's an accidental white wall there. Either way, you could add an extra little speed/bounce gel jump to that area if this was unintentional.
Focused Bokeh  [ophavsmand] 24. aug. 2013 kl. 7:30 
Thanks for commenting, Prototype! I'm never quite sure how to rate the difficulty until someone other than myself plays it :D: I'd be happy to try out your test and leave a comment!
Prototype 24. aug. 2013 kl. 5:49 
Nice map, I'd rate it easy/medium difficulty. Here's my blindrun: https://www.dropbox.com/s/9rmkekx8nydwl7t/gelantinousbacon.dem If you get a chance, here's my gel based level: Geltastic