Total War: WARHAMMER II

Total War: WARHAMMER II

Lizardmen Unit Pack
61 Comments
Echo 26 Aug, 2021 @ 3:24am 
Where can I find this Chameleon Slayers unit I read on another description of yours? I don't see it mentioned anywhere here.
xiongstream 8 Aug, 2021 @ 9:25pm 
any plan on giving the ancient razordon stats similar to pre nerf ancient salamander?
Tenebrae 22 Jul, 2021 @ 4:10pm 
hmm i cant pick lizardmen in custom battles. the game just freezes and then CTD anyone else with this issue?
The Guiding Light 22 Jul, 2021 @ 1:03pm 
Thanks for the update appreciate the work. Hopefully its the last time you ever have too
The Guiding Light 19 Jul, 2021 @ 1:42am 
the sotek building is causing a CTD . MOD is currently Broken
Boudicca 17 Jul, 2021 @ 7:57am 
yup can confirm on mine tlaxltan built it on turn 40 and now as soon as i end turn it crashes on turn end, i tried reloading and confeding them and as soon as i confed and click on tlaxltan it crashes due to the tier 4 alter of sotek
Singemeister  [author] 17 Jul, 2021 @ 3:07am 
@Guts The Black Swordsman
I'll look into that. Seems odd.
Guts The Black Swordsman 17 Jul, 2021 @ 2:58am 
sorry its the alter of sotek building chain that causing the crash
Guts The Black Swordsman 17 Jul, 2021 @ 2:48am 
the mod works but the game crashes when I try upgrading the shrine of the old ones to tier 4
without the mod the crash does not occur

Can you please look into this issues or suggest a possible fix?
Singemeister  [author] 16 Jul, 2021 @ 5:34pm 
@Victor Sorry, I'm just trying to keep the number of mods I have to update down.
Villas 16 Jul, 2021 @ 4:25pm 
It's ok... I don't have any modding experience but once I start my next Lizardmen campaign I'll see if I can do it.

Thanks for patience.
Singemeister  [author] 16 Jul, 2021 @ 4:22pm 
@Victor

I don’t really do standalones unless there’s a fair amount of requests, I’m afraid. You could sort it pretty easily in rpfm - just remove the unwanted units from units_custom_battles_permissions and units_military_permissions.
Villas 16 Jul, 2021 @ 3:38pm 
Just overlapping it seems. I'm testing the new mod "Lustria Rises" created by Obsidian... Some of it's units are practically the same, making either one mod or the other redundant. That's why I asked if it's possible to make an isolated one for the Temple Guard.
Singemeister  [author] 16 Jul, 2021 @ 3:27pm 
@Victor
Is it a crash conflict or just overlapping units?
Villas 16 Jul, 2021 @ 2:47pm 
Oh, glad to know it's simple. Thanks!

Just a question, can you make a separated mod just for the Temple Guards with Maces alone? It seems this one is conflicting with another custom skink and ancient razordon mods.
Singemeister  [author] 16 Jul, 2021 @ 2:35am 
@Victor
it's the new category icons. I'll have an update coming out shortly.
Villas 15 Jul, 2021 @ 8:51pm 
Singemeister, I can confirm that after the patch this mod alone is crashing the game when I select Lizardmen in Custom Battles. Maybe it has something to do with their new unit category icon implemented with the new DLC? Or maybe it's the changes which CA made to the skinks...

I don't have the time to investigate further but I don't know if that CTD is only related to unit stats/cards or not. If you need debug logs please let me know.
Singemeister  [author] 1 Jul, 2021 @ 9:23am 
@Daemons Bane

It should be unless ÇA really messes around with the tables
The Guiding Light 1 Jul, 2021 @ 9:20am 
is this going to be okay when Oxyotl drops?
Charcharos 19 May, 2021 @ 12:27pm 
Reiterating what @ironmask0800 said, would be great if the Weapon Crafter's Commune requirement for Temple Guards and Temple Riders could be removed to allow The Spirit of the Jungle faction to recruit them. Thank you for your awesome work!
Singemeister  [author] 20 Mar, 2021 @ 3:37am 
@Ironmask0800 Will sort out
ironmask 20 Mar, 2021 @ 12:37am 
Nakai faction can't use temple units. Nakai don't have building for temple units. Please, Nakai use them.
SpaceWolf223 20 Mar, 2021 @ 12:14am 
SFO version ?
Comrade Petrov 11 Feb, 2021 @ 12:18am 
Ah, i see. Thanks for clarifying.
The explosive damage it has makes it slighty confusive.

Take care.
Singemeister  [author] 10 Feb, 2021 @ 10:43am 
@Comrade Petrox
More like a ballista, with fragmenting shots.
Comrade Petrov 10 Feb, 2021 @ 10:21am 
Does the Ancient Razordon serve the same function as the Salamander?
mtegui 12 Dec, 2020 @ 3:24am 
Hi, the units that you added like the red crested skink cohort don't deploy forward when you are using the astromancy stance, would it be possible to change that?
lwhのsama 20 Nov, 2020 @ 10:04am 
蜥蜴人本身就强 这个模组加了3个取代性很强的鸡㕯兵种 非别为两个灵蜥以及一个中等级的怪兽,可取代性很强
Danish_Dingus 7 Sep, 2020 @ 5:24pm 
Hey i was wondering if it would be possible for you to make the ancient razordon a standalone mod?
If not i entirely understand :)
路西法 9 Jul, 2020 @ 5:12am 
thx,bro
路西法 9 Jul, 2020 @ 2:42am 
Hey,Bro, I like your unit mod very much. Can you make them into a collection? So I can subscribe less. thank you
Mana-100 10 Jun, 2020 @ 5:26am 
Does this still work?
Dektarey 14 Feb, 2020 @ 7:19am 
@siegemeister @Aléxandros NooƄos

"cdir_military_generator_unit_qualities_tables" in PFM controls the AI priorities when it comes to recruitment. The higher the value associated with one unit, the more often it'll be recruited. If you simply dont include your units in this table, they wont be recruited by the AI at all.
Kait Mateo 7 Jan, 2020 @ 12:06pm 
Give an poison effect for the razordon and add an ROR version of it if possible ( just a suggestion ofcourse :) )
Singemeister  [author] 30 Dec, 2019 @ 3:06am 
@Aléxandros NooƄos Not to my knowledge, I'm afraid.
Massive Anorak 29 Dec, 2019 @ 3:58pm 
is it possible to make them recruitable by player only? so as to avoid other LM factions spawning tons of them?
Massive Anorak 29 Dec, 2019 @ 12:01pm 
This looks great, makes a more viable skink army but doesn't add too many units.
Singemeister  [author] 25 Oct, 2019 @ 1:20am 
@Dalrak Logrus
Yes to both.
Dairak Logrus 25 Oct, 2019 @ 12:10am 
so i try) thx) and your units balanced for vanila and last patch?
Singemeister  [author] 24 Oct, 2019 @ 2:41pm 
@Dalrak Logrus
It should be fine and compatible with all of those, but it may not benefit from Dryrain's skins.
Dairak Logrus 24 Oct, 2019 @ 1:28pm 
hmm i want add this mods but dont know how this mods work with other mods regins of renowan and expanded roster and dryrain skins?
Singemeister  [author] 20 Sep, 2019 @ 4:48pm 
@xXF1aKOXx
It can be used with SFO, but is not balanced for it. There is not currently an SFO version, and since I do not use SFO, I am very unlikely to make one.
xXF1aKOXx 20 Sep, 2019 @ 3:07pm 
Or is there a SFO version?
xXF1aKOXx 20 Sep, 2019 @ 3:06pm 
Can you use this with SFO?
Zeth.exe 17 Sep, 2019 @ 7:35pm 
Thank you!
Singemeister  [author] 17 Sep, 2019 @ 4:30pm 
@Zeth.exe
Should be fixed now
Zeth.exe 16 Sep, 2019 @ 6:14pm 
Where do you recruit the Temple Cohort from? They aren't showing up on my campaign, all other units show up fine.
Singemeister  [author] 16 Sep, 2019 @ 3:30pm 
@Warcommissar

There's no animation in the files for that, so it's pretty much impossible.
Warcommissar1 16 Sep, 2019 @ 10:14am 
I dont suppose you could do skinks with shortbows? up until 5th ed there were models for them