Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Is okay if you dun't want to just thought this was a cool mod idea that deserves to continue its existence.
Was thinking that after enough time limbs and organs could be possible, but Luciferium would probably be fine.
I.e healing wounds?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2019740307
I really like how this changed my attitude towards ambrosia finds!
I'm still having a bit of trouble predicting the target age though. I have a pawn with bio age 14 and chrono age 1. The target age should therefore be (18 + ((1 - 14)%(27 - 18))) which comes out as 23, yet the ingame target age is apparently 14 at that moment. Where am I going wrong here?
The ceiling is 1.5 times the age floor.
I haven't considered the effects of ambrosia on pawns younger than the target value, but what you describe sounds potentially accurate. You would have to wait for the chronological age to increase in that case, so once you hit that 13-14 age range just let them grow up normally.
I have a mad scientists scenario. So i want them also to crave for immortality. It would be boring when the only surviving people would be the androids and beasts they created^^.
Greetings
Looking at my code now, this needs a rewrite, and I'll probably change that into some asymptotic formula, but that's how it works now.