Stellaris

Stellaris

Expanded Gestalts: Forgotten Queens
2,726 Comments
Slayer Arch 6 Oct @ 12:25pm 
@Avenger12 that 100% a bug, from previous version of this mod its should be locked behind hive mind.

Question for Dev too, after a some technology researched the based version of the Resources district stops producing on the Holobiont ? I have to specialize it, is that intentional?
Avenger12 4 Oct @ 5:24pm 
question: are normal empires supposed to have access to the Holobiont class of hive worlds? i just found a regular non-hivemind empire that has 2 of them. took one over and my main species (ringworld only habitability) has 100% habitability on the Holobiont with no options to terraform back to a regular world because can't take the hive world ascension perk
Slayer Arch 28 Sep @ 3:30pm 
I dont know if its just me, but raiding stance seem to not be abducting pops. And blood tributary seem to not be sending pops.
If i claim the pop they get infested and turned.
Jack Rei 28 Sep @ 1:17am 
Hello,
Not sure if bugs are reported here.
First Love the mod, always been a fan.
Possible bug, the Holobiont raw resource district produces no jobs if you have Organic Reprocessing civic. I tested this out with while loading only this mod,
Cheers
topher.s.g 27 Sep @ 2:54pm 
Portraits still not working, in case that was in question
Exan_Flo 27 Sep @ 1:26pm 
why not change the complex shipset to biological
holden 26 Sep @ 5:08am 
THE GOAT IS BACK!!!!!!
Boltergeist 25 Sep @ 5:54am 
Yay finally updated

Now i can redo my modlist and check out 4.0
rflox93 22 Sep @ 1:09pm 
never expected this mod to still be alive after all these years

You guys are doing great work :steamthumbsup:
i_iz_special 22 Sep @ 10:00am 
do you need any dlc for this mod? there seems to be a bug where it wont let me play the holobiont because there is not a portrait to match?
Djf0909  [author] 22 Sep @ 9:06am 
Well dont i have good news for you, we are up to date already
Slayer Arch 22 Sep @ 6:53am 
As the mod updates, they add new stuff to the base game. LOL i feel bad for all modders you guys got it rough
WRXKiller-GM 20 Sep @ 4:49am 
Fair enough fair enough well I hope it won't be that long before it gets updated because I would love to mess with this mod again but want to actually know what it has before I jump into it
Djf0909  [author] 20 Sep @ 2:29am 
I am in the process of updating the screenshots and the description to reflect the more modern state of the mod
WRXKiller-GM 19 Sep @ 10:44am 
Question did all of the information with this mod get updated in the mod description when you release the most recent update or no because some of the images look like it's contradicting some of its descriptions
Djf0909  [author] 17 Sep @ 2:27am 
Thank you all for the support, if any of you guys have any questions or concerns you can post them either here or in the discord (which I prefer). Thank you all for being so patient.
Zig_Zach 14 Sep @ 6:41am 
Wonderful work! Extremely based!
Cyclicalasp79 12 Sep @ 11:21am 
Thank you all ive been using this mod since my senior year in high school and now im in my fourth year in college. I just wanted to say thank you guys for keeping this amazing mod updated through the years it means a lot to just get on and be able to play this brings back memories !
shadowwarrior132 12 Sep @ 5:51am 
It finally popped up for me (wasn't showing up two to three day).
EndsM 11 Sep @ 12:40am 
Talk about surprise
jbalthaser 8 Sep @ 1:06pm 
does mod order matter?
Zhenadii 8 Sep @ 10:05am 
YES!
Orphan 8 Sep @ 12:41am 
Nice !
RememberReach6 7 Sep @ 7:26pm 
Absolutely gigabased my favorite mod is back
Djf0909  [author] 7 Sep @ 6:51pm 
Ladies, Gentlemen, and Xenos alike. Please do make as many bug reports as you can in the discord and I will do my best to update them.
Zhenadii 4 Sep @ 8:58am 
update?
Black_Darte 17 Aug @ 3:34am 
Hello can you make a patch so it work with RIG as the game only allow to make corvettes due to the modification of ship set overlap on one end other
Djf0909  [author] 16 Aug @ 1:52am 
Unless Corupted makes one i do not believe we will do a legacy version.
Large_Gremlin 15 Aug @ 4:10pm 
I forget if I already asked this, but there'll be a legacy version of this for 3.14, right?
Djf0909  [author] 14 Aug @ 6:12am 
Not right now, we are looking at how the planned update works both with the live version and the wilderness beta and are trying to ensure as many bugs are caught before the update
sirjackthereaper 14 Aug @ 6:11am 
Is there an estimated time of arrival for the update?
Jetharius 8 Aug @ 5:36pm 
Parasitic Embryo's, the better version of necrophage. Finding a pre-ftl never felt so good >.>
Djf0909  [author] 2 Aug @ 4:29am 
We do have the parasitic embryo civic
zakuro 1 Aug @ 2:00pm 
Is this the Alien mod?
Zig_Zach 31 Jul @ 8:55am 
Before they add anything, let's just let them get it working first! :D

We all appreciate your work, guys!
Darian Stephens 29 Jul @ 7:47pm 
@Lux Sanitatem
It hasn't. The developer has given an update on the status of the next update, but the last actual update to the mod was on the 20th of January. You can see it in the top-right, under the mod's thumbnail!
Lux Sanitatem 29 Jul @ 7:32pm 
@Darian Ah i see. I thought it having been update like a week ago meant it was ready. my bad. Thank
Slayer Arch 29 Jul @ 6:29pm 
Instead of vassals make sectors mini factions with true automation. IF we say be a food sector it will build food, building, megastructures and convert planets. AND store resources to build up. FOR hive this will be strong
Darian Stephens 29 Jul @ 5:01pm 
@Lux Sanitatem
As all the recent comments talk about, and the 'last updated' date should show, this mod is not yet updated for the massive changes Stellaris has made in 4.0.
Lux Sanitatem 29 Jul @ 4:52pm 
so when i start the game im getting an empty event box that just keeps spawning like billions of them, as soon as the game starts and using the debug tool it shows its an event from this mod, called mind_ something i forget, but is that bug because of load order maybe? where in a general sense should this mod go for load orders?
Syke Jr 29 Jul @ 4:02pm 
Could you make it so gestalts can create vassals from sectors and select other hive mind pops to be those vassals? I hate how you can't create a vassal state of gestalts when you can HAVE a vassal state of gestalts by going to war.
Orphan 28 Jul @ 12:13am 
Can't wait ! Thannks for working on it
Djf0909  [author] 23 Jul @ 12:07pm 
For all of you who are more active on steam than discord, I have now started doing some concept streams over on my twitch to talk about the 4.X update as well as what will be coming in the future. The best way to catch these streams is to keep an eye on the discord or follow me at https://twitch.tv/djf0909
Zig_Zach 22 Jul @ 11:46am 
I want to nom nom the galaxy again ++hype
Walt The Why 22 Jul @ 8:04am 
Hyped
marauderB 22 Jul @ 6:47am 
Love the mod, and I cant wait for the version update! Just wanted to note a bug to fix with the update: when the game starts this mod summons daily popups that are blank. This is likely due to event tables being outdated or empty. Thanks for the awesome mod!
Defence of the patience 2 17 Jul @ 6:13pm 
Man i am so hyped for the update :-) stellaris isnt the same without my darling parasitic monsters
Large_Gremlin 15 Jul @ 11:07pm 
Will there be a legacy version for 3.14?
Djf0909  [author] 13 Jul @ 8:42pm 
We are actively working on the update, do not worry
Zig_Zach 13 Jul @ 11:59am 
I know. Desperately wanting this to be finished!