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COMPATIBILITY
Not compatible with any mods that alter starting conditions.
Not compatible with Nomads Post MOD (compatibility will be added shortly so please, be patient and do not use Nomads Post features while using this mod).
Not compatible with Sandbox Starter Pack MOD.
Not compatible with Fountain of Youth MOD (compatibility will be added shortly so please, be patient and do not use Fountain features while using this mod).
and the question I have is about compatibility with Forsaken Village... as it is not for the moment.
is it still in your list of future updates? Thank you!
1. More randomized decorations.
2. More toned down roof + new roof added (dark brown).
3. New stoned foundation.
4. New indoor redesign including original cozy bunks.
5. New lights setting.
6. Added connection with lumber and daub when those materials are present in the game.
So when new citizens are appearing they will be relocated in house by game itself. You can pause your game for example to give some time for housing algorithm to work more efficiently.
May I suggest that you modify it further, by setting the number of newcomers to be random, including their gender and educational level? As such, we could receive any number of nomads, mixed genders and edu levels.
Keep it up and thanks a lot!
@Peckoij, thank you for your offer but I have my own final goal and plans for this mod and I'll apply changes soon for it.
@eien, can we also add an option that would allow us to tweak the probability of arrivals? (make it more frequent for example)
Thanks!
I use mainly most of your mods and those of MEGADORI's (+Lake village).
It could be that my workers just lived a bit far, and were not really efficient.
But still it would be fun to have some sheriff's post, especially that many of your mods have some potential theft embedded within ;-) + such a post would increase happiness :-)
Would seem that the post doesn't function when you start a game without buildings (hard start). I tested it and it works fine with regular starting condition (with buildings). But it doesn't work when you start without building, which is my preferred start :(
Hello, thank you for your feedback but when it was tested it worked both with start with buildings and without ones. I think that your issue is not connected with house start or no house of start but you lack proper workers, I need to check code but if I remember correctly workers need to be educated and when you play with no house start you need to first build school to educate your people and after that you can build Nomads Post. This mod wasn't design to give new villagers to fresh village (you know, in what would be interested nomads in village with only a small hut:XD)
So I just tried this one, and must admit it comes in handy. Except for this thieves thing that keeps coming up non-stop. Can't we have a sheriff's or guardsman post / prison? :-)
@ffzein 13 Sep @ 7:19am
Decided to put it on hold. I got so much hay stolen non-stop that it drained my hay stock :-(
Hello, if you hay is stolen to often that means you're either not having anough workers or you're using not reacommended mods. I made this mod only for players playing with core game mechanics, all of my mods are made in way that prevents to "cheat" game by using mods like "carry more weight etc"...
In my dozen villages where this mod was tested I have never encountered hay being stolen too often so maybe you can share with me your Mods List?
Your workers don't work properly cause either you use cheat mods that alter human behavior or you assigned not educated workers.