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{
$normalmap "liquids/water_river_normal_sharp"
$flowmap "liquids/water_flow_temp"
$flow_normaluvscale 155.0
$flow_worlduvscale 0.5
$flow_timeintervalinseconds 0.2
$flow_uvscrolldistance 0.075
$flow_bumpstrength 0.4
$flow_timescale 0.5
$flow_noise_texture "liquids/water_noise"
$flow_noise_scale 0.0005
$flow_debug 0
$reflecttexture _rt_WaterReflection
$reflectamount "0.08"
$reflecttint "{ 190 255 233 }"
$reflectskyboxonly 1
$reflectentities 0
$refract 1
$refractamount "0.288"
$refracttint "{ 190 255 233 }"
$abovewater 1
$bottommaterial "liquids/water_c5m1_flow_beneath"
$fogenable 1
$fogstart 0
$fogend 64
$lightmapwaterfog 1
$fogcolor "{ 13 18 26 }"
$flashlighttint 0.01
"%compilewater" 1
"%tooltexture" "nature/water_frame01_normal"
$surfaceprop water
}
Error: Material "liquids/urbanwater_river" uses unknown shader "$flashlighttint"
The ground uses a material called "lostcoast\nature\sandfloor007d" which is not available in the base game, and Jimmy did not include it in his campaign either, so it shows up as missing texture.
It is very confusing because the ground is placed like 2 units under the water surface, so it does look like the water is fucked.
TL;DR It ain't my fault, brutha.
Still (in my opinion) better than the other water mods, since i see this mod doesn't have the visual bugs on maps like "the parish"
I hope you can improve them because it has the potential to be the best water mod (or at least the way I see it xd)
If you like the vanilla water color, take the one in your link.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3273636185
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2051831351