Surviving Mars

Surviving Mars

Add Progress To Training Section
27 kommentarer
Moyocoya 26. jan. 2023 kl. 17:34 
Sounds good, thank you !
KampfTomate007 26. jan. 2023 kl. 9:41 
@Solstice: It seems like there's another mod that includes the feature you were asking for:
SkiRich's Nasa Education Mod, iirc it auto manages shifts on universities to only train people if you don't have enough specialists.

Also has other features like "curing" idiots into gurus, but if you don't like that feature you can disable it.
Moyocoya 22. jan. 2023 kl. 15:13 
Hi !
Is this working ?
KampfTomate007 19. jan. 2023 kl. 12:33 
@Solstice: That is a great idea! I remember running into the same issue back in 2018, and had to manually monitor universities to only train until i have no missing specialists, pause and then turn them off, maybe limit shifts/workslots to only allow for as many specialists as you're missing, but that's the best i could think of.

Don't know if it's possible to make a mod like that, but i would highly appreciate this aswell.
Immentale 4. aug. 2021 kl. 19:38 
Got the same bug with colonists stripped of their surnames. Makes my colony a cozy not-so-official place lol
Solstice 24. juni 2021 kl. 16:14 
Is it possible to make a mod which disables training when no specialists are needed at the moment ?

Thes still attend university and im stuck with a lot of unused medics and geologists when they could be useful as scientists or engineers. Or a mod that allows specialization change ?
Shake 31. dec. 2020 kl. 12:41 
Hey, So i have been having a problem where my colonists would go in minus Training points and i have been wondering if that is a known bug or something else? Also they don't even graduate some of them are on -10k
ChoGGi  [ophavsmand] 30. juli 2020 kl. 6:18 
That isn't being caused by this mod (it might be a combination of mods, but this mod doesn't edit anything).

colonist.name is only used when user enters a custom name (I believe).
Stone Cold Jane Austen 29. juli 2020 kl. 11:47 
The only other mod I'm using that appears to read/touch unit names is Career AI (mod list in the log I sent you for Info Bar More Info, https://pastebin.com/Ff4HwSGF )

Sorry for the message spam, I should think about all this and put it together as one post next time.
Stone Cold Jane Austen 29. juli 2020 kl. 11:28 
Quick fix for colonists with a hidden surname: https://pastebin.com/bBCZQuxW

Note that this doesn't do any checking for manually renamed colonists (i.e. without a table for the name) or for UI language name order (refer the NameUnit function in Names.lua)
Stone Cold Jane Austen 29. juli 2020 kl. 9:57 
Okay, if I replace unit:GetDisplayName with unit:GetRenameInitText it doesn't hide the surname.

Looking at the colonists with ECM shows the name table still has the first name and surname fields on all colonists, but the ones on which the surname is hidden show TMeta Translated instead of TConcatMeta Translated .

I lack the knowledge to reverse engineer this to work out why it's happening
Stone Cold Jane Austen 29. juli 2020 kl. 7:17 
Me again, found a bug: mousing over the education progress results in the listed colonists having their surnames permanently removed
Looking at the code on Github though, I can't see why that happens - is it a big in the built in function?
DoubleTap829 24. juli 2019 kl. 11:54 
AWESOME, thank you for this mod!
Maverick977 23. juni 2019 kl. 21:14 
Oh, thank you for that info. I never knew that. :)
ChoGGi  [ophavsmand] 22. juni 2019 kl. 11:09 
Like with schools/unis the traits aren't picked till training is complete.
Maverick977 22. juni 2019 kl. 9:15 
Is it possible to have the Sanitorium info also include which flaw is in the process of being removed?
IndianaBronx 4. maj 2019 kl. 18:41 
Really? That's so cool!
Thanks a lot!
ChoGGi  [ophavsmand] 2. maj 2019 kl. 17:25 
v0.2
Added progress to Sanatorium/School (mouseover lifetime info).
IndianaBronx 2. maj 2019 kl. 11:13 
Thanks this is very usefull great job!
One question please, a version for the Sanatorium already exist?
I tried to search but I don't found it.
tvremote 24. apr. 2019 kl. 1:19 
I have wanted this since day 1. Thank you
vardicdestroyer 20. apr. 2019 kl. 20:54 
Thank god, you've no idea how much this not being in the base game annoyed the holy living hell out of me.
ChoGGi  [ophavsmand] 18. apr. 2019 kl. 22:46 
Thanks guys :)
voice of enigma 18. apr. 2019 kl. 22:28 
its top
xpleader 17. apr. 2019 kl. 20:59 
This is worth gold
DeadlyEmbrace 17. apr. 2019 kl. 7:07 
Very nice mod, thanks!
Mauvais Joueur 17. apr. 2019 kl. 3:44 
Cool ! BTW that's a lot of needed engineers aha
Dare Arkin 15. apr. 2019 kl. 10:21 
Holy crap, thanks!