Total War: WARHAMMER II

Total War: WARHAMMER II

Infamous Pirate Crafting (Pirate Coast Forge) with infamy
60 Comments
Tobias Ents  [author] 19 Apr, 2023 @ 1:05pm 
@Denthamos: Well i have good news, i have just ported this mod (with without infamy) to WHIII :)
Denthamos 24 Sep, 2022 @ 3:24pm 
I hope you plan on adding this in on warhammer 3 for the coast. I look forward to it.
Tobias Ents  [author] 15 Apr, 2022 @ 11:39am 
@Echo: Each item that you add to the crafting table needs a unique ID.
Other mods will also add unique ID's to the table (otherwise a modded faction can't craft items).
If you install other crafting mods, there will be a chance that items will get mixed up or won't show up to craft if they happen to use the same ID's from this mod.
If you change an existing item then that change will partially or fully edit the same item in these mod's depending on what the mod author did.
Echo 13 Apr, 2022 @ 1:19pm 
Why would this conflict with "ANY mod that alters items"? That's just a table that you don't need to override...
★Nova★ 10 Dec, 2021 @ 8:10pm 
anyone know if this mod still works?
ZogJaws 20 Jun, 2021 @ 9:28pm 
Hmm, maybe just a trade goods building for the coves then?
Tobias Ents  [author] 19 Jun, 2021 @ 1:27pm 
@ZogJaws: I don't think that mechanic is in the base game :s
(which means i can't safely add it).
I do know that the pirate town of sartossa does get a trade goods building.
ZogJaws 19 Jun, 2021 @ 12:59pm 
I love this mod, what are the odds of making Vampire Coves give access to a settlement's trade goods? I personally like to sail around in my LL's ship and just found coves as an extra source of income without all the extra management of map-painting.
Godzhand007 6 Jun, 2021 @ 5:16am 
Hi, great mod but I am not if it's conflicting with other mod or not, mainly I use SFO. The crafting system for some reasons apply to all the race, even with dwarf. I am able to make your customize items and dwarf item from oathgold. Weird, but just want to mention it.
Archon Smetaniel 19 Mar, 2021 @ 10:40am 
Understood, thank you!
Tobias Ents  [author] 19 Mar, 2021 @ 9:27am 
@TeratOmnicide: Personally this one because as a pirate lord you need infamy before you get things really rolling itemwise.
Archon Smetaniel 18 Mar, 2021 @ 8:16pm 
Which mod would you recommend, this or your other almost identical mod?
Tobias Ents  [author] 25 Feb, 2021 @ 5:23am 
@Puzpuz: If the mod changes or adds a crafting system than it will conflict, otherwise it should work.
puzpuz 23 Feb, 2021 @ 10:02am 
is this compatible with SFO?
Tobias Ents  [author] 4 Feb, 2021 @ 3:37am 
Hi guys as of now you can support me on my patreon, if you want, don't feel forced :p

https://www.patreon.com/TobiasEnts
Tobias Ents  [author] 10 Jan, 2021 @ 6:04am 
tanaka: Sadly any other mod that adds a crafting system will conflict with other crafting mods like this one, they will only work if someone makes a patched or merged version of these mods.
You can try to load this mod first but i can't say that will fix all issues.
Tanaka 9 Jan, 2021 @ 1:52pm 
Are you saying this mod should be loaded first?
Tanaka 9 Jan, 2021 @ 1:51pm 
Yeah I am getting the forge for Elves too and the graphics are blank white squares...
Tobias Ents  [author] 7 Jan, 2021 @ 9:33am 
Carnage for khaine: They use the same files so some items will not be available because they conflict and the system chooses the first mod it loads and all items will mostly come from that mod.
Carnage for Khaine 5 Jan, 2021 @ 6:34pm 
this mod seems like a forge for everyone instead of just vampirates
Carnage for Khaine 5 Jan, 2021 @ 9:43am 
@Tobias Ents
Infamous Pirate Crafting (Pirate Coast Forge) with infamy and Morrslieb Altar (vampire forge) updated conflict to each other, and when i enable the Infamous Pirate Crafting (Pirate Coast Forge) with infamy, i still have access to forge mechanism when playing as Vampire Counts, which I believe is the source of conflict.
Carnage for Khaine 5 Jan, 2021 @ 7:44am 
praise the gods, you returned!
Tobias Ents  [author] 3 Jan, 2021 @ 6:21am 
All custom made items are now transferrable between lord or agents.
Tobias Ents  [author] 3 Jan, 2021 @ 6:21am 
@tanaka: Yes.
Tanaka 12 Dec, 2020 @ 3:52pm 
Does this still work?
Tobias Ents  [author] 20 Feb, 2020 @ 5:56am 
@시리즈내내AI최대가로열안하는좆소기업이있따?: Then you need to use my other mod that add'a crafting sytem to the vampires (wich cost gold not infamy).
Tobias Ents  [author] 19 Feb, 2020 @ 5:51am 
시리즈내내AI최대가로열안하는좆소기업이있따? : Thanks :)
Tobias Ents  [author] 7 Jan, 2020 @ 3:22am 
PowerofTwo: At first yes, now i can be as simple as changing minor text files and reuploading the file so that the launcher detects it as new :p (but it can be something more and i'm now going to invest time in this atm).
PowerofTwo 7 Jan, 2020 @ 1:04am 
Damn, these things must be really hard to make work. WEF, HE, Dwarves, Coast, Skaven, Lizards, DE and empire all had "crafting" implemented at some point but most arn't maintained aymore :- / I think only the WEF one is 100% up to date.
Tobias Ents  [author] 3 Jan, 2020 @ 5:48am 
+ I will not update old mods (like this one), however i give premission to anyone that can mod to update it in my place. Just be sure to mention me in the mod description :)
★Nova★ 22 Dec, 2019 @ 4:15am 
update
Xionrise 8 Oct, 2019 @ 7:40pm 
I hope one day you update this again, its an amazing mod!
Destroyosaur 23 Sep, 2019 @ 8:30pm 
I think that people who have the nerve to demand it be updated are the worst. the people who make these mods are just that, people. they have other stuff to do. getting mad about it is unnecessary and rude
TheDistur6edGuy 23 Sep, 2019 @ 10:12am 
@dallasrjmeeker I'm not the creator, but I just wanted to say; thanks. At least you're not trying to demand that the author updates it, and are polite about it.

Sorry if this comment confused you, lol, I just like thanking commenters who don't try and demand mod authors update. So, thank you
Destroyosaur 23 Sep, 2019 @ 1:45am 
Has this mod been abandoned? I think its a perfect complimentary mod to the "Make Us Unique" mod for the unique admirals the the vampire coast has. if you ever get the time or chance to update this mod im sure there are a lot besides me that would appreciate it
大马 22 Jul, 2019 @ 9:51pm 
No. I tried to only enable this mod to enter the game, but still that.
Tobias Ents  [author] 22 Jul, 2019 @ 10:08am 
Mazdamundi: Strange and you are not using any other mods that edits items, crafting,... ?
大马 22 Jul, 2019 @ 2:50am 
Also, when I made black periapt I found that it swallowed my money but didn't give me the item, which is why.
Tobias Ents  [author] 21 Jul, 2019 @ 5:51am 
@Mazdamundi: Sadly no, it's a problem with the portret only expanding to a certain point.
BlackViper 19 Jul, 2019 @ 1:31pm 
does anyone else hate how the AI pirates only go to war with the player
大马 19 Jul, 2019 @ 6:28am 
Hello, some of the descriptions of the skills are obscured by the box. Can you handle them?
Echo 8 May, 2019 @ 2:50pm 
It does, thank you.
Tobias Ents  [author] 8 May, 2019 @ 9:48am 
@Echo: Thanks, in the DB files "rituals_tables" there you will notice names like "vmp_crafting_1_2" The first number stands for the category -> 1= weapon tab. And the second number stands for the item in that category.
This way you can arrange the items the way you like.
Do keep in mind that "white items" will always be displayed first, after that the green items and so on.
To edit this you need to go and look in the "ancillaries_tables" DB file, and change the uniqueness_ score. (White = 0 -> i don't have any self made white items i guess it needs to be under 40, green = 40, blue = 80 and purple = 200.

I hope this answer helps a bit :)

Echo 8 May, 2019 @ 2:44am 
I do have a question though. How do I reorder the items in the crafting table (list) ? In the UI I mean.
Echo 8 May, 2019 @ 2:40am 
Thanks for the effort put into this mod!
I've made some personal adjustments, as I felt the items were a bit too strong relative to the other items in the game.
But the passive abilities and the bound abilities are great! I really appreciate the fact that you didn't go the lazy way of just putting ward saves and passive bonuses on the items and instead made them interesting.
Tobias Ents  [author] 22 Apr, 2019 @ 12:55am 
@Lordawesome: Not planning on creating a new forge mod for some time, if you are adept at modding (or some you know), you can always change the items files. Now all items are classed as "weapon1" till "weapon 11". So if someone just changes this into "weapon 12" till "weapon22" then my mods become compatible.
Lordawesome 22 Apr, 2019 @ 12:16am 
so my friend an I started a campaign and he can buy the items with just gold and if he has the resources for the bottem teirs. Hes playing lizard men so could you perhaps make one that doesnt need infamy? or one that just requires different resources? Other than that great mod. I was tired of having never enough gear for my heros/lords
FullAutoAttack 21 Apr, 2019 @ 2:37am 
Well this caused me to have a messed up runic forge in my brittonia campaign.
Tobias Ents  [author] 21 Apr, 2019 @ 2:09am 
@Fullautoattack: You can always try them both out :)
But there is a high chance that some items are the same name in the mod files, which will result in some items not be craftable with both mods active.
FullAutoAttack 20 Apr, 2019 @ 7:18pm 
Mod launcher says no conflict with the "Runic Forge: A Rune Crafting Mod for the Dawi!" mod but maybe that doesn't tell the whole story?