Starbound

Starbound

RexmecK Advanced Manipulator
62 kommentarer
john half-life 22. juni kl. 12:08 
holy shiteballs its the bonelab guy
ninten 27. feb. 2024 kl. 0:47 
cool to see that you've made mods for starbound too, i love your bonelab weapon pack
Space 25. sep. 2022 kl. 15:33 
The game just assigns the ID 'broom' to all four of them.
After you give yourself /admin check your characters crafting window [C]
Make sure to look into the last tab, the one that looks like a compass or radar. There should be four versions of the manipulator. If you have some mod that combines the three tabs into one, it should be visible as well. Not sure which of my mods does that, maybe extended GUI, or FU. No clue.

If you still can't see them there is other something wrong with your mod installation or another mod is causing issues.
Colt 23. sep. 2022 kl. 20:18 
What is the item ID?
Colt 19. sep. 2022 kl. 18:52 
It doesn't appear when I try to craft it, and yes I have admin mode enabled.
Rexmeck  [ophavsmand] 16. juli 2022 kl. 8:02 
starbound modding doesnt offer alot of posibilities related to keybinds. most of them would require to use a external program in order inject more functions for the lua scripts. i dont have the interest on modding this game until CF decides update the game again (problaby not).
Space 16. juli 2022 kl. 6:20 
Oh wow there is a 1,000 char limit for comments. One truly last thought:

What about some more hotkeys? ALT to quickly access the eye dropper like in most image manipulation programs? Perhaps switching between modes by holding CTRL + scrolling instead of having to bring up the interface every single time? Sorry if something like that exists already. Might also be to much of a hassle if you had to block regular mousewheel input (to prevent from scrolling through the toolbar).

Regardless, this is one amazing building tool. Thanks a hundred times again :steamhappy:
Space 16. juli 2022 kl. 6:19 
Absolutely excellent mod. Thank you for sharing your work with the world!
I would very much love a checkbox/toggle of sorts for survival players, to keep the building legit. Enabling the toggle would take materials from your bag for building and would prevent you from spawning mats / blocks out of thin air. I think that would be pretty cool for all those who still care about gathering all the resources themselves.

The only other thing I could think of while using this would be any sort of feedback while using the eye dropper tool. A small line of text confirming that I successfully picked the background / foreground block? At times, I am left unsure if I succeeded.
SunderedRecluse 4. juli 2022 kl. 15:30 
Extremely useful for building large projects!
Shiro 22. feb. 2022 kl. 12:12 
mod doesn't work
› Cackweed 24. maj 2021 kl. 10:20 
Love this mod. Working fine with FU. One question - is it possible to change the hotkeys to access the menu? Needing to press 'W' is frustrating when building in space when you want to keep stationary.
Ryu Ketsueki 6. apr. 2021 kl. 16:33 
Filter works but it doesn't work with item drops as true
Ryu Ketsueki 6. apr. 2021 kl. 16:09 
How do I mine liquids?
Captain Vorobius 18. jan. 2021 kl. 4:23 
Yeah, mod doesn't work since it doesnt even appear in the "C" menu with admin on.
Can it at least be spawned with console command or something?
At-Las OS 30. sep. 2020 kl. 18:05 
not that it matter but with the newest FU update has removed the ablity to obtain these due to the changes to the hand crafting menu
上官逸籍 6. juli 2020 kl. 18:36 
Perfect!
Perfect!!
Perfect!!!
Perfect!!!!
Roach 9. jan. 2020 kl. 11:54 
Is there a possiblity you could add the "grid" to the original MM as a mod, I don't like the barely visible blue-ish grid on the default one. I love it on your mod especially
Rexmeck  [ophavsmand] 5. sep. 2019 kl. 2:19 
nice idea ill do that later
SpicySpaceSnake 26. aug. 2019 kl. 18:38 
Suggestion: Filter Paint. Like Filter Mining, but only paints the selected block.
Rexmeck  [ophavsmand] 20. aug. 2019 kl. 2:45 
nui 19. aug. 2019 kl. 15:01 
This is great but, with the skinned version it leaves a "trail", so wherever I hover over leaves a permanent square there. Also the discord invite has expired
saeryx 15. aug. 2019 kl. 13:45 
Is it client side?
SunderedRecluse 19. juli 2019 kl. 17:22 
this mod is very useful! thanks!~
Rexmeck  [ophavsmand] 13. juli 2019 kl. 1:55 
on the other hand its better to replace the painting slot to a advMM since it does pretty much the same
CatgirlV3 13. juli 2019 kl. 1:35 
After a bit more testing and forcing it in using the item editor, when the Advanced Manipulator is in the Manipulator slot the Configure Matter Manipulator UI stops functioning entirely. I'll check with the developer of that mod too and see if they know what's up.
Rexmeck  [ophavsmand] 12. juli 2019 kl. 20:47 
no this is not intentional
CatgirlV3 12. juli 2019 kl. 20:09 
For some reason, with the Configure Matter Manipulator mod, it lets me put it in every slot except for the Matter Manipulator slot itself? I can replace Wire, Paint, and Inspect, but not mine... Is this intentional?
Rexmeck  [ophavsmand] 11. juni 2019 kl. 16:34 
ah i think its a bug i cant figure what mod does this
Paracetamol 11. juni 2019 kl. 10:36 
After update with "- Improved Mine area " the mine area just dissapeared.
Is something i do wrong?
Rexmeck  [ophavsmand] 31. maj 2019 kl. 8:20 
its a tool mostly for builder uses, does not require any material.
Madman666 31. maj 2019 kl. 2:23 
Its an admin tool? As in it creates blocks from nothing right? I was hoping to find some kind of builder-friendly tool, that still requires materials and all, just makes building process more convenient. Still its a cool creative tool for those who just seek to make a perfect base\colony\ship.
Rexmeck  [ophavsmand] 30. maj 2019 kl. 8:46 
just send me a pastebin of your starbound.log (located in /Starbound/storage/starbound.log) so i can look into it thx
Trinity 5. maj 2019 kl. 13:33 
Ok, so, something was fixed and I am able to use your stuff again. I do not know what is causing the errors, and I suspect it will happen again.
Rexmeck  [ophavsmand] 5. maj 2019 kl. 10:16 
try recrafting it.
Trinity 19. apr. 2019 kl. 15:10 
So, this is what happens when I am subbed to one of your mods that has an item that you use and interact with. The sprites don't show up, and if I click or press anything to activate or interact with said item, it does nothing, and not even the arms move.
Colt 19. apr. 2019 kl. 12:20 
Beautiful, thank you. This is just what I needed to build large buildings quickly but still do it by hand.
Trinity 19. apr. 2019 kl. 8:53 
@Sweet Boogie
Keep in mind that this mod is still in development.
Pango Pangolin 18. apr. 2019 kl. 12:58 
ok, sorry for being jack ass
Rexmeck  [ophavsmand] 18. apr. 2019 kl. 10:45 
it was a already in the todo list.
Pango Pangolin 18. apr. 2019 kl. 9:16 
could there be an option to toggle for dropping blocks?
if not, its not a problem for me at least.
Rexmeck  [ophavsmand] 18. apr. 2019 kl. 3:34 
there's buttons below mining mode for the size
Cessa Glum 18. apr. 2019 kl. 1:21 
"- Breaking blocks does not drop items"

Unsubscribe,,,
Colt 17. apr. 2019 kl. 23:25 
You know how you can only place blocks in 2x2? I was wondering if this could, in the future, allow you to place more blocks at a time.
indeepj 17. apr. 2019 kl. 16:17 
More Than 2 By 2, I Think. Like A 3 By 3
Rexmeck  [ophavsmand] 17. apr. 2019 kl. 15:16 
what
Colt 15. apr. 2019 kl. 21:05 
Is it possible a version that lets us place blocks in a bigger radius will become available at some point?
Rexmeck  [ophavsmand] 15. apr. 2019 kl. 6:06 
Regarding to peoples have downvoted this mod post, I assume they didn't know it doesn't replace the default manipulator. They'd have to craft it from hand (press c in game) with /admin.
yu 15. apr. 2019 kl. 0:01 
订阅只需3分钟,修改需要3个月。有蝴蝶效应的感觉,动一动手指,牵连甚广。只是一个结果预期程度低,一个更高。
TunaToda 13. apr. 2019 kl. 22:15 
yup :)
Loptyeir 13. apr. 2019 kl. 10:08 
That's nice, no more editing the MM and having about 10 version on me at all times.