Crusader Kings II

Crusader Kings II

Vityviktor's Units (complete)
76 Comments
big tiddy goth gf 22 May @ 10:44pm 
Is this compatible with BLG?
Mumion der Unsterbliche 23 Sep, 2022 @ 11:49pm 
Update ?
HryszanMariusz 14 May, 2022 @ 2:26pm 
Great mod
Sir Ugu of Uugg 3 Mar, 2020 @ 9:08pm 
guys it already is compatible with HIP, also just use Manics units, they are better
Der Prophet 25 Feb, 2020 @ 3:02pm 
Im getting inconsistent crashes with this mod enabled. Have tried deleting GFX folder now, doesn't look like it's done anything
Gaylad 19 Dec, 2019 @ 12:12pm 
Like these two fine lads beneath me, please make this HIP compatible.
Sir Ugu of Uugg 9 Oct, 2019 @ 7:52am 
@european Maniac it is compatible with HIP?
European Maniac 9 Oct, 2019 @ 4:28am 
How about making it compatible with HiP? ;)
Sir Ugu of Uugg 7 Oct, 2019 @ 11:23pm 
are there actual late game western slavic units? they look exactly the same as mid game?
Turtle-Gal 5 Oct, 2019 @ 6:07pm 
@viranto I do too
Poof 4 Oct, 2019 @ 10:12am 
@VityViktor I get a crash as soon as I try to load a game
tilarium 3 Oct, 2019 @ 9:23pm 
@Viranto You aren't alone, pretty much the same thing going on with my game. Ireland in 984. Just the units are borked, my ruler's portrait is fine.
viranto 3 Oct, 2019 @ 2:45am 
viranto 3 Oct, 2019 @ 12:03am 
have a small problem with this mod in irland. One of the units a glitchy. A red one. They don't have a helmet or hair. And when i zoom in, my whole monitor get black. When i zoom out, everything is normal. I'm in year 910
VityViktor  [author] 2 Oct, 2019 @ 11:55am 
Major update. Lots of changes, specially more variety in Mid units for some cultures, by using Charlemagne models.
Poof 30 Sep, 2019 @ 8:33am 
@Der Prophet did deleting gfx work? Having a similar issue.
MC Bimbada 26 Sep, 2019 @ 12:12pm 
Beautiful units, good mod.
PathFinder 26 Sep, 2019 @ 10:08am 
Hi, little question for you.. Is possible to edit file and make unit only for one nation? For example only for Polish nation?
Btw. best mod for ck2, thank you for that:)
Der Prophet 21 Sep, 2019 @ 12:26am 
The crashes happen in any startdate i pick within either a couple of days or couple years depending on how fast the gamespeed is for some reason, and then the save gets corrupted after crash. Have not tried deleting gfx
VityViktor  [author] 20 Sep, 2019 @ 4:53pm 
@Der Prophet Do the crashes happen in any particular date (early, mid, late)?? Did you tried deleting gfx folder too?
Der Prophet 20 Sep, 2019 @ 3:41pm 
the transition from german early to mid has been fixed (at least for me), but now i'm getting frequent crashing even though I am unsubscribing, resubscribing, deleting files, etc. Can't get it to not crash within the first few days of playtime on older and new saves.
VityViktor  [author] 20 Sep, 2019 @ 5:17am 
@Der Prophet I think it's fixed now.
VityViktor  [author] 20 Sep, 2019 @ 4:08am 
@malikhacielo63 Try deleting gfx folder in Documents/CK2. Sometimes it helps.

@Der Prophet You're right. I'll try to fix it.
Der Prophet 18 Sep, 2019 @ 2:57pm 
I've noticed that when the year 950 hits the early German units change from early to late rather than early to mid, was playing the iron century startdate.
malikhacielo63 16 Sep, 2019 @ 12:46pm 
Awesome mod! Unfortunately, I've been having the same problem as @Funkyzao da Massa: When I have your unit mod installed, my PC will crash. It's not just a problem that's isolated to your unit mod either, it's pretty much any unit mod that I install. Portrait mods aren't a problem.
VityViktor  [author] 10 Aug, 2019 @ 3:14pm 
@ɌƗȻꝀŦɆɌ It's ok, I'm glad you finally found the issue. :D
ɌƗȻꝀŦɆɌ 10 Aug, 2019 @ 2:35pm 
NVM, a different graphics mod I had been using was still running even tho o had unchecked the box I'm the launcher, it works fine now, sorry for bothering you
ɌƗȻꝀŦɆɌ 10 Aug, 2019 @ 11:58am 
and it's only light cav, heavy and horse archers seem to show fine
ɌƗȻꝀŦɆɌ 10 Aug, 2019 @ 11:47am 
Ayup
VityViktor  [author] 10 Aug, 2019 @ 10:03am 
@ɌƗȻꝀŦɆɌ Do you have Charlemagne DLC?
ɌƗȻꝀŦɆɌ 10 Aug, 2019 @ 8:07am 
um, for some reason nomadic magyar armies for me are just wandering horses without a rider...
rickkzera 22 Jul, 2019 @ 8:01pm 
Pretty nice mod. But I would like to state that it currently crashes the game after some time of playthrough, not sure what kind of bug it is.
European Maniac 5 Jul, 2019 @ 2:03am 
Happy to hear that You still want to develop this mod, for me it's essential for CK2 ;)
VityViktor  [author] 4 Jul, 2019 @ 7:21am 
@European Maniac I tried the Heavy Cav to Heavy Infantry thing, but there was an unpleasant weird graphic efect with the cape. :/ The Helmet solution is not possible, as it's part of the Heavy Cav model itself. I'm still thinking in an alternate solution.
European Maniac 3 Jul, 2019 @ 1:36pm 
I've got an idea. How about 1200+ iberian units? They have the same model for the whole period 1066+. Maybe just use the model of they're heavy cavalry? Same maybe with italian units? Or maybe HC italian helmet for HI iberian?
Holland_NL 1 Jul, 2019 @ 2:32am 
I look forward to trying these out! Thank you!
VityViktor  [author] 17 Jun, 2019 @ 5:37am 
@Zooasaurus I'm not sure. Maybe start a new game, or delete the "gfx" folder in Doccuments / CK2. But in my game it's fixed. https://imgur.com/IROVK1e
Zooasaurus 16 Jun, 2019 @ 10:42pm 
Sorry, i think it;s still bugged. should i disband the unit first or something?
VityViktor  [author] 13 Jun, 2019 @ 5:41pm 
@Zooasaurus Ok, I think it's fixed now.
Zooasaurus 13 Jun, 2019 @ 9:55am 
https://imgur.com/a/mfOWOG2

Here are the screenshots
Zooasaurus 13 Jun, 2019 @ 7:34am 
I think it's only Early. I'm using a Saka (Iranian) character so might be Levantine. I'll give you a screenshot soon if it's possible
VityViktor  [author] 12 Jun, 2019 @ 3:21pm 
@Zoosaurus Could you give me more details about what? Did it happened with Early, Mid or both arab cavalry? Light or Heavy? Bedouin, Berber or Levantine?
VityViktor  [author] 12 Jun, 2019 @ 3:08pm 
@Zooasaurus I take note. I'll fix it as soon as I can.
Zooasaurus 7 Jun, 2019 @ 8:15pm 
I think the Early/Mid Arab cav is bugged. It used a sword rather than a lance, and the animation is still for the lance
VityViktor  [author] 29 May, 2019 @ 4:44am 
@MERGWAL I considered it. It's all about the balance between visual variety, model quality, and historical accuracy... So, yes, maybe Late Celts should use the same English models with greathelms, but that would badly hurt visual variety in the British Isles...
Wanxiangu 28 May, 2019 @ 6:41am 
can you change late celtic unit? like german or english
European Maniac 27 May, 2019 @ 9:41am 
Will check all the units and give You feedback ;)
VityViktor  [author] 27 May, 2019 @ 9:04am 
@European Maniac Any ideas?
European Maniac 27 May, 2019 @ 8:59am 
Is is possible to make more diverse version? F.ex. there is no much way to see many of the LI units and some of them looks very simmilar to HI (like Frankish f.ex.), so maybe there is a way to combine them?
VityViktor  [author] 25 May, 2019 @ 9:01am 
@Adam Joseph It doesn't contain it, because I'm trying to make relatively unique late units, instead of a generic pack.