Total War: WARHAMMER II

Total War: WARHAMMER II

Arkhan the Black Lore of Vampires (Beastmen)
35 Comments
Stephen  [author] 27 Feb, 2022 @ 10:00am 
If I do anything like that, it'll be when modding becomes available for Warhammer 3.
999999999999 27 Feb, 2022 @ 9:49am 
is it possible to make another scaled down mod only with arkhan's special chariot? the one from your Arkhan the Black: Expanded mod
Stephen  [author] 25 Aug, 2021 @ 6:01am 
Ah, it should be alright then by the sounds of it.
Smoking_GNU 25 Aug, 2021 @ 5:02am 
It adds lores of magic to all the LL that do not have their own lores of magic, doesn't change any existing LLs with their own lores that i know of.
Stephen  [author] 25 Aug, 2021 @ 4:13am 
@Smoking_GNU I'm not actually familiar with that mod, but if it adds the Lore of Vampires to Arkhan then it would cause some overlapping.
Smoking_GNU 25 Aug, 2021 @ 3:57am 
Am i correct in assuming that this mod would be incompatible if used with the Lords of Magic mod?
Stephen  [author] 5 Aug, 2021 @ 9:29am 
@Wrathful_Ronin It works on any undead unit, including constructs.
Wrathful_Ronin 5 Aug, 2021 @ 9:16am 
very cool, does Nehek work on TK units or just VC?
Stephen  [author] 17 Jul, 2021 @ 2:23pm 
Updated for the Beastmen DLC.
Captain Nyet 23 Mar, 2021 @ 2:52pm 
thanks for the quick fix, now my campaign can continue unhindered.
Stephen  [author] 22 Mar, 2021 @ 6:27am 
Updated for the Rakarth patch. I've tested this mod as a standalone and the game launches with no issues.
Stephen  [author] 22 Mar, 2021 @ 5:47am 
@Captain Nyet I'll have a look when I'm back at my desk and get this mod updated.
Captain Nyet 22 Mar, 2021 @ 5:20am 
as of the latest patch it seems this mod crashes my game.
Stephen  [author] 20 Dec, 2020 @ 6:17am 
@Felen This will work regardless of which overhaul you use as it only tweaks his skill tree a little.
Felen 20 Dec, 2020 @ 6:06am 
And this wotk only with vanila?
Stephen  [author] 5 Dec, 2020 @ 2:36am 
Changelog:

- Updated to support the latest DLC
Stephen  [author] 15 Sep, 2020 @ 2:46pm 
@Struguri No worries bud!
Struguri 15 Sep, 2020 @ 2:39pm 
Tnx man we really needed something to play Arkhan as something more than a generic tomb king whit some ghoul
Stephen  [author] 16 Aug, 2019 @ 5:27am 
@Guvenoren I've been testing the issue with Gaze of Nagash on his chariot, and it seems to be fixed. I'm not sure what the issue was before, but I know I've come across it on another mod I've played with. Sorry it's been some time, I've just had a lot going on.
Stephen  [author] 17 May, 2019 @ 4:35am 
@desp You're very welcome!
desp 17 May, 2019 @ 3:31am 
tnx!
Stephen  [author] 17 May, 2019 @ 1:46am 
Updated the animation tables so the Zombies and Skeletons will no longer be missing animations.
Stephen  [author] 16 May, 2019 @ 4:06pm 
Ah, I'll get that fixed in the morning!
desp 16 May, 2019 @ 12:10pm 
summoning skeletons and zombies do not have motion and combat animations((
Stephen  [author] 19 Apr, 2019 @ 9:39am 
I haven't even had a chance to have a look yet. Busy with moving so hopefully next week I'll get some time.
Guvenoren 19 Apr, 2019 @ 9:26am 
Any luck?
Stephen  [author] 11 Apr, 2019 @ 3:33am 
@Guvenoren I'll give it my best shot!
Guvenoren 11 Apr, 2019 @ 3:30am 
@Stephen Tell me if you're able to make it work. I have done a mod similar to this and never got it to work. I'd be surprised if you managed.
Stephen  [author] 11 Apr, 2019 @ 3:29am 
@Guvenoren Ah, I've never come across that, but I'll have a look and get it fixed as soon as possible.
Guvenoren 10 Apr, 2019 @ 3:34pm 
One problem tho, Gaze of Nagash doesn't work when he's on his chariot. He can spam it without any WOM cost and no Cooldown. Sorry, tried this before.
Stephen  [author] 10 Apr, 2019 @ 4:54am 
You're very welcome :D
Covalence 10 Apr, 2019 @ 4:46am 
Thanks a bunch :D
Stephen  [author] 10 Apr, 2019 @ 4:13am 
Changelog:
- Removed the passive VC applied Factionwide
Stephen  [author] 10 Apr, 2019 @ 4:11am 
@Covalence Let me quickly update that and remove the VC that's applied factionwide.
Covalence 10 Apr, 2019 @ 3:56am 
Unfortunately you didn't mention that the factionwide vampire corruption is still in his Lord Trait.. So the mod does not provide an alleviation to the vamp corruption and inflicts a factionwide malus :/ Would have been nice to just have access to the Lore of Vampire spellbook