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I first want to say that I really love this mod; in fact, I almost never play without this mod enabled.
I wanted to ask if you have thought able changing the building animations of the civilizations? While the units all have different animations, the buildings have stayed the same. (Such as with the Minoans still having Briton buildings when I feel they should have Greek-ish architecture.) I know there are some mods on steam that could be used to change the architecture of the different civilizations to something more accurate. (Which is something I have been doing with mixed results.)
Thanks again for the awesome mod :)
I was considering making a group for AG3 to host AG3 games, seeing as the community is so small and far inbetween it's hard to host in the normal lobby. I have several friends that play with it as well - if you're interested friend request me and I'll add you to the group.
I can't tell the exact directory atm because im away from my desk but its in the workshop folder
Try reinstalling the mod - none of those things should be happening and have not been reported by anyone else, it sounds like a data/download error which can happen on installing large mods
still 5/5 phalanx rules
Swordsman line replaced with aoe2's swordsman line
Although... what is up with that wonder? I know most of these are placeholders, but this one looks really anachronistic.
Anyway, thanks. Also I have been trying to figure out what Megalithic site the Cimmerian Wonder is, but I can't seem to figure it out. Nothing I've found matches.
Also, you might wanna fix the Assyrian Siege Engines. When you kill one, it crashes the game.
Despite the tech tree and civ bonuses saying they should get Bombard Towers, they don't even after Chemistry is researched.
Also, I know the wonder is a pagoda, although I'm not sure which one exactly. The only Korean pagoda I'm intimately familiar with is Hwangnyongsa, which I get the feeling was built long after the timeframe of Age 1.
If you read the bonuses carefully you would see that Yamato do not get a -30% discount for unit upgrades, but for FOOT units, such as infantry and foot archers.
They should not have chariot archers
Thracians do get free light cavalry upgrade and that should be reflected in the text, if not then it is a bug that it is not appearing. They also get fire ship
Tibetan's description should say that the extra armor is pierce armor.
-Tibetians: I think you should say that their civ bonus for infantry is + pierce armor instead of just "armor" for more clarity.
-Yamato: upgrade for unit cost -30% bonus does not affect stables, to heavy cavalry archer, parthian tactics (and maybe elite unique and docks units)
Sumerian battle cart should be affected by chemistry but i will check
-Shang: regular archer cost 20W 36G castle age, Unique archer cost 36W 32G castle age (unique archer cost less gold while being better). In Imperial age: regular archer 18W 32G, Unique archer same cost as castle age (cheaper foot archer bonus not applied to unique archer in imp?)
-Summerians: Battle Cart (unique unit) does not get affected by chemistry?
One thing I admit it's a little harder to figure out what the Wonders for each civ are supposed to be. I know that the Assyrians have the Hanging Gardens and I assume the Athenians is the Parthenon, but I have no idea what the Babylonian, Calas and Carthaginian wonders are.
In multiplayer it will be one of the first things that pops up, in single player it is in the upper right hand corner
Don't forget to enable the text interface and restart the game before hand, and disable the text interface before closing
I explicitly listed tech trees being buggy and having previous unique units still in the tech trees as a bug in the description. They don't affect gameplay and cannot be helped or fixed.
The Persians immortal should be the only unit with that issue but it should have blue armbands to indicate player color - there wasn't a lot i could do to the graphic at the time to make the shield team colored but I did do this for Hittite's Meshedi, Carthage's Numidian Cavalry, Rome's Praetorian Guard, and other unique units who similar had a team color visibility issue. The graphic will be changed in the future
I will look into parthians catapult trireme bug.
@Jigglypuff
No - they appear in the tech tree but they do not have unique slingers.
-Persians: tech tree says "War Elephant (upgrade for armored elephant)" -> should change to "Can upgrade battle elephant to war elephant" or "Has access to War Elephant upgrade". Also their unique unit has red shield even while I'm in blue color, which might make it hard to determine whose unit was it in a multiplayer game.
Come to think of it, I think some other unique unit also has this problem.
-Some of the civ still has the "old" team unit or new team unit appear in another civ tech tree (like the romans has scuati unit in their tech tree), doesn't seem to affect in-game play though
Parthians get bloodlines, plate barding armor removed from their tech tree
Bugs with Gauls tech tree fixed
Text no longer incorrectly states that Hittites get the Imperial Chariot upgrade - Numidian Cavalry is affected by archer attack upgrades
Carthage's original imp tech was called iberian mercenaries and made slingers attack faster but was scrapped so i could give that bonus to phonecians (and it didn't fit carthages post imp)