Age of Empires II (2013)

Age of Empires II (2013)

Project AG3
96 Comments
A-yan 21 Aug, 2022 @ 5:12am 
If possible, could you make a dedicated AI for this mod? After downloading this mod, it's so much fun that I can't stop!
THE TERRIBLE SORCERER  [author] 19 Aug, 2022 @ 6:57am 
There is not
A-yan 19 Aug, 2022 @ 4:54am 
Is there no dedicated AI for this mod?
Grimmbolt 5 Mar, 2022 @ 8:47am 
Hi!

I first want to say that I really love this mod; in fact, I almost never play without this mod enabled.

I wanted to ask if you have thought able changing the building animations of the civilizations? While the units all have different animations, the buildings have stayed the same. (Such as with the Minoans still having Briton buildings when I feel they should have Greek-ish architecture.) I know there are some mods on steam that could be used to change the architecture of the different civilizations to something more accurate. (Which is something I have been doing with mixed results.)

Thanks again for the awesome mod :)
clark.x.zhang 14 Jan, 2022 @ 9:36pm 
Hi, I'm having trouble enabling the mod. In the "Workshop" window, I have the Project AG3 UI mod enabled. I think the Project AG3 mod is enabled as well. When I go to "Single Player" and try to switch to the Project AG3 dataset, it says I need to purchase the DLC from the Steam Store. Can someone help me?
framco_96 5 Nov, 2021 @ 8:08am 
I was looking something like this mod for years. I can't belive that I didn't found it before. Congratulations!
THE TERRIBLE SORCERER  [author] 8 Nov, 2019 @ 3:03pm 
you're welcome pouring over pages on pages of historical analysis made me realize hammurabi's code of law was quite possibly the first jojo reference i got a deal with the chief of police i keep his family safe he sencds me banananam gfish
dollerama 8 Nov, 2019 @ 2:46pm 
I love this mod, it is the best mod I have ever met on steam, this mod is the definitive and completely perfect mod, in addition to the theme of the magical madoka anime it makes it even more perfect, thank you very much for creating and offering us this perfect mod.
Professor Frankly 31 Aug, 2019 @ 4:29pm 
Done.
THE TERRIBLE SORCERER  [author] 31 Aug, 2019 @ 11:48am 
I'm glad y'all enjoy the mod!

I was considering making a group for AG3 to host AG3 games, seeing as the community is so small and far inbetween it's hard to host in the normal lobby. I have several friends that play with it as well - if you're interested friend request me and I'll add you to the group.
Professor Frankly 31 Aug, 2019 @ 9:51am 
Hey, I played this mod with a friend recently. We both had fun doing it
THE TERRIBLE SORCERER  [author] 4 Jul, 2019 @ 12:34am 
Yes, i believe you can do a clean uninstall by manually deleting the mod folder
I can't tell the exact directory atm because im away from my desk but its in the workshop folder
CrampedDrip2801 2 Jul, 2019 @ 6:24pm 
I tried uninstalling mod, but the same animations are still messed up. I probably just didn't fully uninstall mods, and I guess I don't know how. Are there other steps besides unsubscribing and resubscribing the mod?
fulanitus 2 Jul, 2019 @ 4:02pm 
says i need the dlc to run the project ag3 dataset. womp womp.
THE TERRIBLE SORCERER  [author] 29 Jun, 2019 @ 1:43pm 
@CrampedDrip2801
Try reinstalling the mod - none of those things should be happening and have not been reported by anyone else, it sounds like a data/download error which can happen on installing large mods
CrampedDrip2801 29 Jun, 2019 @ 12:19pm 
sorry, its the yabshi that have a weird attack animation, and the cavalry have a weird movement animation
CrampedDrip2801 29 Jun, 2019 @ 12:06pm 
Great mod! Really fun to play! Some of the animations are broken, like the cavalry turn into a humorously fast native with a shield and spear which makes it hard to recognize them in hoard of infantry, and the Bushi attack animation turns them into a skirmisher. Would be awesome if this could be fixed. Keep up the great work Gangster Computer God!
Mobius 1 Jun, 2019 @ 6:14am 
very enjoyable to play, little bit unfortunate that it requires a text mod since this limits its playability in public games, would be great if this could function as a standalone (even if that means limiting some of the text and info)
still 5/5 phalanx rules
fushigi magic gravity baller 30 May, 2019 @ 12:46am 
an absolute joy to face off against other supremely powerful civs, but their great nation powers forced me into a shameful 2v1, leaving my final victory feeling hollow... 4/5
dollerama 29 May, 2019 @ 10:29pm 
love this mod, has all the greatness of aoe1 but in aoe2
THE TERRIBLE SORCERER  [author] 11 May, 2019 @ 4:36pm 
@Dr.Blastoise make sure you have the data set selected. If you have it selected and you're still experiencing it, reinstall the mod.
Nanman 11 May, 2019 @ 12:48pm 
none of the tech works for me and also the spartans have organ guns. i dont think this is working for me
THE TERRIBLE SORCERER  [author] 29 Apr, 2019 @ 7:43am 
The ages are now Tool age, Bronze Age, and Iron Age
Swordsman line replaced with aoe2's swordsman line
sihokousukun 18 Apr, 2019 @ 10:44am 
No funciona
Professor Frankly 17 Apr, 2019 @ 9:38am 
Just tested the Egyptians... no bugs that I could find.

Although... what is up with that wonder? I know most of these are placeholders, but this one looks really anachronistic.
Professor Frankly 16 Apr, 2019 @ 5:25pm 
Found it. It's the Deer Stone Adyr-Kan in Russia
THE TERRIBLE SORCERER  [author] 16 Apr, 2019 @ 5:22pm 
I think the Cimmerian wonder was based off of a deer stone resembling a face, the name Tarkhatinsky megalith comes up
Professor Frankly 16 Apr, 2019 @ 5:16pm 
Odd. Wonder what did do it...

Anyway, thanks. Also I have been trying to figure out what Megalithic site the Cimmerian Wonder is, but I can't seem to figure it out. Nothing I've found matches.
THE TERRIBLE SORCERER  [author] 16 Apr, 2019 @ 3:31pm 
A Siege Engine dying did not crash the game for me but I patched out what could have potentially caused it otherwise
THE TERRIBLE SORCERER  [author] 16 Apr, 2019 @ 1:12pm 
Yo Ignus, do Egyptians get Scythe Chariot on your end now?
THE TERRIBLE SORCERER  [author] 16 Apr, 2019 @ 1:11pm 
That hasn't been a problem in the past but I'll look into it when i get home
Professor Frankly 16 Apr, 2019 @ 12:10pm 
Just finished the Cimmerians... and I definitely haven't seen that wonder before....

Also, you might wanna fix the Assyrian Siege Engines. When you kill one, it crashes the game.
THE TERRIBLE SORCERER  [author] 16 Apr, 2019 @ 8:29am 
It probably was but i thought the graphic was cool
Professor Frankly 16 Apr, 2019 @ 7:33am 
Just finished testing the Choson, and first I should mention a bug I noticed.
Despite the tech tree and civ bonuses saying they should get Bombard Towers, they don't even after Chemistry is researched.

Also, I know the wonder is a pagoda, although I'm not sure which one exactly. The only Korean pagoda I'm intimately familiar with is Hwangnyongsa, which I get the feeling was built long after the timeframe of Age 1.
THE TERRIBLE SORCERER  [author] 15 Apr, 2019 @ 7:37pm 
@Ignis
If you read the bonuses carefully you would see that Yamato do not get a -30% discount for unit upgrades, but for FOOT units, such as infantry and foot archers.
They should not have chariot archers
Thracians do get free light cavalry upgrade and that should be reflected in the text, if not then it is a bug that it is not appearing. They also get fire ship
Tibetan's description should say that the extra armor is pierce armor.
Ignis 15 Apr, 2019 @ 7:12pm 
Yamato get heavy cavalry archer upgrade in imperial age but they don't have cavalry archer, they have chariot archer instead. Do their faster firing bonus also applies to chariot archer? Another thing is that with all archer armor upgrade + parthians tactics mounted archer should have +4/+6 armor right? but after I completed parthians tactics the armor is still +3/+4 (this is still the yamato civ)
Ignis 15 Apr, 2019 @ 7:01pm 
-Thracians: they get free light cavalry line upgrade but is not stated in tech tree or anywhere else (bug?). They also have fast fire ship upgrade but don't even have fire galleys. Their imperial skirmisher also seems to be very inaccurate even with thumb ring + ballistic when hitting moving targets
-Tibetians: I think you should say that their civ bonus for infantry is + pierce armor instead of just "armor" for more clarity.
-Yamato: upgrade for unit cost -30% bonus does not affect stables, to heavy cavalry archer, parthian tactics (and maybe elite unique and docks units)
THE TERRIBLE SORCERER  [author] 15 Apr, 2019 @ 6:45pm 
The Scythian castle age unique tech only refunds food cost and does not apply to cavalry archers

Sumerian battle cart should be affected by chemistry but i will check
Ignis 15 Apr, 2019 @ 6:22pm 
-Scythians: Castle age unique tech dead cavalry only applies to the light cavalry and regular cavalry line? If so it does not return the gold cost when I tested, only food for the regular cavalry line
-Shang: regular archer cost 20W 36G castle age, Unique archer cost 36W 32G castle age (unique archer cost less gold while being better). In Imperial age: regular archer 18W 32G, Unique archer same cost as castle age (cheaper foot archer bonus not applied to unique archer in imp?)
-Summerians: Battle Cart (unique unit) does not get affected by chemistry?
THE TERRIBLE SORCERER  [author] 15 Apr, 2019 @ 4:48pm 
Oh certainly, go ahead, though as you suspected most of them are placeholders and the graphics are particularly poor - many of them, in the cases of more "barbaric" and nomadic civs like Sarmatians and Cimmerians are basically prehistoric monuments near their regions that indicated early civilizations, so some of them are conceptual
Professor Frankly 15 Apr, 2019 @ 3:33pm 
A part of me suspected that most of them were placeholders, since the hanging gardens were the only one that looked like it fit in. That being said, I am looking forward on checking out the rest, especially some of the more obscure ones. You don't mind me asking if I come across one I don't recognize, do you?
THE TERRIBLE SORCERER  [author] 15 Apr, 2019 @ 3:00pm 
The Babylonian is supposed to be Etemenanki/tower of babel, Carthage's is the Cothon, and the Calas is the Tiwanaku man or however you spell it - most of the wonders are temp graphics until I can get decent designs done of them.
Professor Frankly 15 Apr, 2019 @ 2:57pm 
Just thought I'd say I'm having fun so far.

One thing I admit it's a little harder to figure out what the Wonders for each civ are supposed to be. I know that the Assyrians have the Hanging Gardens and I assume the Athenians is the Parthenon, but I have no idea what the Babylonian, Calas and Carthaginian wonders are.
THE TERRIBLE SORCERER  [author] 15 Apr, 2019 @ 2:01pm 
When you set up a game, select the Data Set titled Project AG3
In multiplayer it will be one of the first things that pops up, in single player it is in the upper right hand corner
Don't forget to enable the text interface and restart the game before hand, and disable the text interface before closing
Farius47 15 Apr, 2019 @ 1:44pm 
hello, it may be a stupid question but...how do you activate it ? ^^'
THE TERRIBLE SORCERER  [author] 15 Apr, 2019 @ 9:42am 
@Ignis
I explicitly listed tech trees being buggy and having previous unique units still in the tech trees as a bug in the description. They don't affect gameplay and cannot be helped or fixed.
The Persians immortal should be the only unit with that issue but it should have blue armbands to indicate player color - there wasn't a lot i could do to the graphic at the time to make the shield team colored but I did do this for Hittite's Meshedi, Carthage's Numidian Cavalry, Rome's Praetorian Guard, and other unique units who similar had a team color visibility issue. The graphic will be changed in the future

I will look into parthians catapult trireme bug.

@Jigglypuff
No - they appear in the tech tree but they do not have unique slingers.
Professor Frankly 15 Apr, 2019 @ 7:51am 
Hey... are the Calas supposed to get Slingers as a second Unique unit?
Ignis 15 Apr, 2019 @ 3:52am 
-Parthians can research catapault trireme even before chemistry research complete (bug?)
-Persians: tech tree says "War Elephant (upgrade for armored elephant)" -> should change to "Can upgrade battle elephant to war elephant" or "Has access to War Elephant upgrade". Also their unique unit has red shield even while I'm in blue color, which might make it hard to determine whose unit was it in a multiplayer game.
Come to think of it, I think some other unique unit also has this problem.
-Some of the civ still has the "old" team unit or new team unit appear in another civ tech tree (like the romans has scuati unit in their tech tree), doesn't seem to affect in-game play though
THE TERRIBLE SORCERER  [author] 14 Apr, 2019 @ 6:28pm 
NEW UPDATE 1.1

Parthians get bloodlines, plate barding armor removed from their tech tree
Bugs with Gauls tech tree fixed
Text no longer incorrectly states that Hittites get the Imperial Chariot upgrade - Numidian Cavalry is affected by archer attack upgrades
THE TERRIBLE SORCERER  [author] 14 Apr, 2019 @ 11:32am 
Yeah i basically incorporated iberians into being a side of carthage (scutati)
Carthage's original imp tech was called iberian mercenaries and made slingers attack faster but was scrapped so i could give that bonus to phonecians (and it didn't fit carthages post imp)