Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Expanded Auxilia for All
Počet komentářů: 69
Fall 22. zář. 2024 v 1.31 
How can I get Expanded Auxilia for All 1.5 unit size?
Sweet Iris Prime 19. bře. 2023 v 17.22 
does not work with desert kingdoms factions
Mori The Vampire Lord 2. čvc. 2022 v 17.53 
wheres the pics and list of units
Synesthesy 14. led. 2022 v 15.03 
So, in the end, does this work with the Desert Kingdom faction, or doesn't it? I have started a campaign with Kush, downloaded this mod, and still I don't see any auxilia....
Fallen Angel 28. kvě. 2021 v 12.43 
just checking but if i ue this
i do not need to use the following 2
J4AC - Expanded Auxiliaries
Sebidee's All Faction Auxilia:
Aslan Ponto 20. kvě. 2021 v 5.40 
I don't understand one thing: why do I lose the capability of recruiting tier 1 units after building the tier 2 auxiliary barracks onwards? It doesn't happen with Rome (you can still recruit Hastatii and other tier 1 units).
Gyoza_salty 13. kvě. 2021 v 7.11 
Doesn't work on the Masaesyli faction (Desert kingdom dlc) but still a great mod anyway.
ponsemen_bg 12. kvě. 2021 v 11.34 
Man i just wanna say.....Thank YOU.
This mod just make the game absolute pleasure , with any faction that you play!
Once again Thank YOU.
Schroeder9000  [autor] 21. dub. 2021 v 17.38 
@Aslan Ponto yes that's correct.
Aslan Ponto 21. dub. 2021 v 11.06 
Hello, Schroeder. if I have understood properly, using your mod makes no longer necessary this one:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=393253960&searchtext=expanded+auxilia+for+all

Am I correct?
rafael25050 5. dub. 2021 v 7.10 
it is save compatible?
rafael25050 5. dub. 2021 v 7.09 
it still upodated???
_Tuurbo_ 1. úno. 2021 v 7.18 
Help me how work the mod i installed this mod
INVICTA 21. led. 2021 v 4.39 
Man, i will never turn this mod off for campaign ever. Building really unique armies and planning on taking certain cities for those units has made the game way more fun. Keep it up!
Sacred Cow Slaughterhouse 20. led. 2021 v 6.03 
@Gutvald having ~35+ mods in Rome II causes the disappearing body parts/dropped vanilla colors/textures because of the way Rome II is written (so I've read)

Just went through this tonight after being happy with my playable 90 mod list I was pretty sure didn't have real conflicts. I haven't tested extensively yet, but looks like the dropped textures fixed itself once i got down to 41 mods.

I've also read that you can use one of the common edit tools on here to merge all of the small/misc mods together that don't need to update, effectively allowing you to fit a 50+ mod list in that ~35 mod limit.
Gutvald 26. říj. 2020 v 11.08 
Activating this mod give me the grey face / dissapearing limb bug ...
Cheese 11. zář. 2020 v 23.55 
Sebidee is a great modder but I'm in the middle of a dessert kingdom campaign so this is greatly appreciated.
Schroeder9000  [autor] 5. srp. 2020 v 18.41 
@pizzaTime Thanks for the heads up i'm glad that people are still enjoying this mod.
@introvertedChaos, I appreicate that.
Working Joe 5. srp. 2020 v 17.31 
Hey Schroeder9000, just wanted to give you a heads up that your mod was featured on ROME II Mods Weekly the other day! Thought you'd appreciate it :)

https://www.youtube.com/watch?v=eOAAetCYwQA
Introverted Chaos 10. čvn. 2020 v 20.44 
Hi! Just wanted to say thanks for this terrific mod and to let you know I reviewed it on my Tumblr: https://heroineimages.tumblr.com/post/620595666334433280/auxiliaries-auxiliaries-for-everyone
Thanks and take care!
HellPain 6. dub. 2020 v 13.37 
has aux building model in campaign city or not like mod before? and why not fix barbarian handicap by put aux barrack to chain that can build in villages?
all Christ-like 21. bře. 2020 v 6.05 
Veteran hoplites dont have any abilities. Even phalanx
✦Skarekrow✦ 13. bře. 2020 v 18.19 
This does not work with Nabatea.
lsecrest13 24. úno. 2020 v 13.35 
im trying to get the aux units scaled up to match my double sized vanilla units for manpower but can't find the right data pack to edit. can anyone point me in the right direction?
Mceffe 18. úno. 2020 v 8.31 
Can you make Evocati, Triarii, Equites, Legionaries, cohorts and praetorians available for non latin factions as well??
Minnesotan Droogie 7. lis. 2019 v 5.00 
Would you add the auxiliary system in Empire Divided?
RobFoxtrot 11. říj. 2019 v 10.30 
Hi. Auxiliary units for all Please!!!!
Mceffe 21. čvc. 2019 v 13.12 
Why not add all roman units as auxillary for all non roman factions?
Lupus Sacerdos 18. čvc. 2019 v 3.42 
Agree with the guy bellow.
Stephen The Great 13. čvc. 2019 v 21.26 
can you do something similar Empire Divided?
[~FV~]lMonopolyguy 12. čvc. 2019 v 8.51 
Looks like I might like this.
AHHATAP 6. čvc. 2019 v 22.02 
ну такое
all Christ-like 30. čvn. 2019 v 8.59 
Guys, could you answer me pls: does auxillary veteran hoplite unit has phalanx skill? Because in me playthrough it doesn't. Is it my problem, or mod's?
Mceffe 23. čvn. 2019 v 6.16 
I have a question. I dunno about if there's any incompatibility with this but ive not noticed that all auxillia units on horseback are dismounted... And i have no clue why. Is it perhaps because i have too many unit mods?
Stier 21. čvn. 2019 v 8.52 
Just went back for a new playthrough, can't wait to see this mod in action!
androsleon123 18. čvn. 2019 v 8.58 
ths is form th ebest mods game needds
Stoner! 17. čvn. 2019 v 3.36 
is this compatible with DeI?
Augustus666 20. kvě. 2019 v 1.15 
Nevermind. Found out the mod causing this.
Augustus666 20. kvě. 2019 v 0.56 
Hello. Having trouble with missing unit names on Saba faction. I Have at least three units without a name. I'm having trouble finding out which unit mod gives these units? Wasn't Sebidee's unit overhaul, because it doesn't add desert units.

https://gtm.steamproxy.vip/profiles/76561198083766804/screenshot/790857450161117974
sam.pidgeon 23. dub. 2019 v 14.46 
is this compatible for coop campaign it dint work when me and friend tried to use it with sebidee unit overhaul and nordo faction unlocker
Brezonte 18. dub. 2019 v 20.20 
i see thank you
Schroeder9000  [autor] 18. dub. 2019 v 20.09 
For all Barbian tribes you have to have a Capital City, that was also in Sebidee's base mod I just checked Germanic Tribes.
Brezonte 18. dub. 2019 v 19.58 
nope i just try it, not working with Balkan tribes, Celtic tribes and Germanic tribes :( everyone else is working fine
Brezonte 18. dub. 2019 v 19.53 
It is working for balkan tribes?
Schroeder9000  [autor] 16. dub. 2019 v 15.45 
I don't know I never tried to load this mod mid-game.
ohnoa12345 14. dub. 2019 v 11.51 
is this save game compatible
Schroeder9000  [autor] 11. dub. 2019 v 4.28 
@Econoreem, Balkans are considered barbarians and can only build the Auxiliary in a major city.
Retired Gaming Mouse 11. dub. 2019 v 0.20 
Hey! Thank you for making this, I love the idea. Just to check, can the auxiliary barracks be built by Balkans pack factions (right now I'm playing Tylis) or nah?
dwojcik03 10. dub. 2019 v 17.49 
could you possibly update the radious unit mods that are currently only compatible with patch 17? I love the units but I hate the radious ai affects so I cant use the units
Tony Kaiser 10. dub. 2019 v 4.50 
This is sooooo cool man. Thank you very much for making it possible.