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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1742527573
Solution I used? Make a local version of the UI overhaul and rename it.
Which leads me to a bug - I've got four base techs per generator district with AM running: Two from your code that dupes base game funcionality, and two from the Alphamod auto-gen or no section, because you didn't have a block for the base game ones going off with AM active.
Alphamod is overriding the planetary UI and I can't figure out to stop it.
All the suggested prereq UI changes are being overridden by AM.
As I am working on the patch some other bugfixes won't release yet, but with the AlphaMod compatibility.