Sid Meier's Civilization V

Sid Meier's Civilization V

Civilizations of Warcraft - The Blood Elves
112 Komentar
Rofl 15 Jul 2023 @ 2:56am 
Broken. The UA does not generate any extra culture or science.
The Backdoor Plumber 30 Jul 2017 @ 6:16am 
Great idea :D
Discord96 17 Apr 2017 @ 3:57pm 
Typo on Elrendar. It is written as Elrebdar
Kopenhagen05 18 Jul 2016 @ 10:41am 
@Dat_BOI oh S*** waddup
Mommy Spanker 8 Jun 2016 @ 11:02pm 
They don't show up for me as a possible Civ :(
StellaPolaris99 12 Feb 2016 @ 6:53am 
Mike, try going through the mod activation menue and continue in the bottom right to make a game through there.
Capefear56 14 Jan 2016 @ 1:08pm 
Personally would have preferred Kael'Thas as the racial leader, but still a great mod.
The Cruel Babylonian Wizard 24 Mei 2015 @ 6:30pm 
Why Lor'themar as the leader? Why not Anastarian?
John E. F. Cruelty 9 Apr 2015 @ 5:17am 
yeah, I have the same white portrait problem.
phantonym 9 Feb 2015 @ 1:24pm 
White portraits? anyone know how to fix this? Blood Elves are my favourite race in wow! I wanna play as mah belves! >:(
TOPWIG 9 Jan 2015 @ 4:46am 
Works okay for me :)
Goblin Conscript 1 Des 2014 @ 11:00am 
the game says their in use but when i go to select my leader i cant see any workshop civilizations whatsoever, only the normal ones show up
Morpheus1035 10 Okt 2014 @ 10:21pm 
I have the same problem as Tingcaid with the white portraits for the Blood Elves
Lux 23 Jun 2014 @ 3:25pm 
The only thing I wonder about is the unique ability. The Blood Elves are trying to rebuild their civilization and expand, something feels wrong about the more cities you have the more unhappy they become.
Wauffle 4 Jan 2014 @ 2:57pm 
I would change them from swordsman to longswordman or something like that, too many of the warcraft civs are swordsman based in my opinion
ElT 19 Des 2013 @ 11:10am 
Not for me :(
Realix 14 Des 2013 @ 8:18pm 
Does this mod work yet?
ElT 14 Des 2013 @ 5:12pm 
Plz fix the UA cuz these elves look badass to play with
Col. Hathi 26 Okt 2013 @ 5:15am 
What Brain™ said
brain 22 Okt 2013 @ 10:11am 
Looks really cool, favourite for now, will try out when it works.
Tobiki 30 Sep 2013 @ 1:57pm 
If I download this, will it replace a civ, or will it just add it to the list of civs?
wisdom baby 21 Sep 2013 @ 4:41am 
You should make the Forsaken
Speedkillism H Caboose 14 Sep 2013 @ 10:54am 
is there any reason I can't see the mods on the mod screen?
Isawa Akashi 31 Agu 2013 @ 1:19pm 
The leaders passive doesn't work at least regarding culture gain.
Nooblishlybad 31 Agu 2013 @ 5:39am 
it didt work
Col. Hathi 28 Agu 2013 @ 3:04am 
Figured as much, but that's good to know. Thanks!
Bamington  [pembuat] 27 Agu 2013 @ 3:27pm 
Col. Hathi: Like other mods, the only functionality we have is to put static images as diplomacy screens, sadly.
Col. Hathi 27 Agu 2013 @ 1:32pm 
I'm guessing the AI can also play as these guys, but I can't imagine what the diplomacy screen would look like with them. How would that even work? You know, the nation pops up and talks to you, usually throwing an insult or two at you...
Bob Justus 27 Agu 2013 @ 6:57am 
Once again: thanks a lot. Keep up the excellent job, guys. :Uranium:
Bamington  [pembuat] 26 Agu 2013 @ 7:41pm 
Thanks for reporting that one mate. It's to do with the Overhaul mod, I'm working overtime trying to get it fixed. Really sorry you're having to deal with it, really hope to fix it soon.
Char 26 Agu 2013 @ 6:05pm 
While using this Civilization, I encountered a "Could not load from XML file" error at least twice per turn. I also encountered the issue when mousing over cities, but not all cities. The problem occured every time a city was moused over if the city did not have a set religion (followers, but set religion) or if it did have a set religion (majority of followers). Cities with no religious influence at all were unaffected. This issue causes the game to become completely unplayable, as you're clicking error boxes several times a turn. I am currently running BNW with your other WoW mods as well. (I've transitioned to your new all inclusive mod, but I've found that since the transition, almost every game encounters some form of issue.) Keep up the great work. Do you have a web page or email that you use for bug reporting?
DA SPOOPIE GOOPIE 26 Agu 2013 @ 4:51pm 
@Bamington: Ah, I found it. Thank you for helping me.
Bamington  [pembuat] 26 Agu 2013 @ 4:16pm 
Salty the SLUG: Should just be listed with all your other mods. "Civilizations of Warcraft - Overhaul Project" is the name of it. It's the only mod of mine that removes the vanilla civs.
Bamington  [pembuat] 26 Agu 2013 @ 4:15pm 
Jacob: Can you elaborate? Most of the feedback has said that it's underpowered, to be honest. Would like to know how much you've played and what effects you've found.

Dingodime: I don't make any changes to how Great People are made in the game, so they should be generating as normal. That said, there could be some issues with BNW (90% of the playerbase is on Gods and Kings, so I don't get a lot of feedback on it). We work really hard to make it compatible with BNW but there's a lot modders still don't know about some of those features.

DIreWolf_64: It's in the works, you'll probably see it shortly after all the playable races are released.

Deividu: We're working on making a new tech tree from scratch so that this isn't an issue. Still a while off though :)
DA SPOOPIE GOOPIE 26 Agu 2013 @ 3:41pm 
@Bamington: I do not see the "overhaul project mod", is it in a sub-menu?
Bob Justus 26 Agu 2013 @ 8:18am 
Must have a rule specific for this mods you're making. Like, staying on medieval era, etc. Amazing work, man. AMAZING.
Akathikor 26 Agu 2013 @ 8:14am 
Do you plan on making a map of Azeroth with true starting locations?
Rimbucificatorul 26 Agu 2013 @ 7:28am 
Do Civilizations of Warcraft mods work in multiplayer?
Tom Sawyer 26 Agu 2013 @ 5:40am 
I am new to the modding of civ, I've only used your mods, but one thing I've noticed using the WoW races is that they do not generate great people. Scratch that, they generate scientists, but in the brave new world xpac artists writers ect don't seem to generate. Is anyone else noticing this?
Jacob 26 Agu 2013 @ 12:26am 
Their UA is incredibly over powered.
DA SPOOPIE GOOPIE 25 Agu 2013 @ 11:04pm 
Alright thanks. After I unlick it, I'll be able to play the full game + the mods?
Bamington  [pembuat] 25 Agu 2013 @ 10:23pm 
Just disable it in your mods menu by unclicking the tick.
DA SPOOPIE GOOPIE 25 Agu 2013 @ 9:32pm 
How do I "turn off" the Overhaul Project mod? (Sorry for all the questions)
Bamington  [pembuat] 25 Agu 2013 @ 7:30pm 
Hobbes: This is a bug introduced by the latest Civ 5 patch, nothing to do with my mod (You'll see it happens with any mod on the workshop). Hopefully will be fixed soon.
Bamington  [pembuat] 25 Agu 2013 @ 7:30pm 
Salty the SLUG: Then you're using the Overhaul Project mod. If you've got that on, you can only use as many Civs as you have in that list (Probably six).
Mercy 25 Agu 2013 @ 7:02pm 
In the score list it showed something like TXT_LEADER.... or something similar instead of the name, was doing that for the other ones I met too, everything else was fine so far. any idea if I messed something up there?
DA SPOOPIE GOOPIE 25 Agu 2013 @ 5:22pm 
I only see the Warcraft civs.
Bamington  [pembuat] 25 Agu 2013 @ 5:20pm 
Salty: When you go to start a game, is it just Warcraft civs in your list or do you see the normal civilizations also?
DA SPOOPIE GOOPIE 25 Agu 2013 @ 5:12pm 
Overhaul project mod? I only downloaded this and the extra pack (new religions, wonders).
Bamington  [pembuat] 25 Agu 2013 @ 5:08pm 
Salty the SLUG: If you're using the 'Overhaul Project' mod, then yes, you can only have games as big as there are Civs (Seven at this point, from memory).