Sid Meier's Civilization V

Sid Meier's Civilization V

Civilizations of Warcraft - The Blood Elves
112 kommentarer
Rofl 15. juli 2023 kl. 2:56 
Broken. The UA does not generate any extra culture or science.
The Backdoor Plumber 30. juli 2017 kl. 6:16 
Great idea :D
Discord96 17. apr. 2017 kl. 15:57 
Typo on Elrendar. It is written as Elrebdar
Kopenhagen05 18. juli 2016 kl. 10:41 
@Dat_BOI oh S*** waddup
Mommy Spanker 8. juni 2016 kl. 23:02 
They don't show up for me as a possible Civ :(
StellaPolaris99 12. feb. 2016 kl. 6:53 
Mike, try going through the mod activation menue and continue in the bottom right to make a game through there.
Capefear56 14. jan. 2016 kl. 13:08 
Personally would have preferred Kael'Thas as the racial leader, but still a great mod.
The Cruel Babylonian Wizard 24. maj 2015 kl. 18:30 
Why Lor'themar as the leader? Why not Anastarian?
John E. F. Cruelty 9. apr. 2015 kl. 5:17 
yeah, I have the same white portrait problem.
phantonym 9. feb. 2015 kl. 13:24 
White portraits? anyone know how to fix this? Blood Elves are my favourite race in wow! I wanna play as mah belves! >:(
TOPWIG 9. jan. 2015 kl. 4:46 
Works okay for me :)
Goblin Conscript 1. dec. 2014 kl. 11:00 
the game says their in use but when i go to select my leader i cant see any workshop civilizations whatsoever, only the normal ones show up
Morpheus1035 10. okt. 2014 kl. 22:21 
I have the same problem as Tingcaid with the white portraits for the Blood Elves
Lux 23. juni 2014 kl. 15:25 
The only thing I wonder about is the unique ability. The Blood Elves are trying to rebuild their civilization and expand, something feels wrong about the more cities you have the more unhappy they become.
Wauffle 4. jan. 2014 kl. 14:57 
I would change them from swordsman to longswordman or something like that, too many of the warcraft civs are swordsman based in my opinion
ElT 19. dec. 2013 kl. 11:10 
Not for me :(
Realix 14. dec. 2013 kl. 20:18 
Does this mod work yet?
ElT 14. dec. 2013 kl. 17:12 
Plz fix the UA cuz these elves look badass to play with
Col. Hathi 26. okt. 2013 kl. 5:15 
What Brain™ said
brain 22. okt. 2013 kl. 10:11 
Looks really cool, favourite for now, will try out when it works.
Tobiki 30. sep. 2013 kl. 13:57 
If I download this, will it replace a civ, or will it just add it to the list of civs?
wisdom baby 21. sep. 2013 kl. 4:41 
You should make the Forsaken
Speedkillism H Caboose 14. sep. 2013 kl. 10:54 
is there any reason I can't see the mods on the mod screen?
Isawa Akashi 31. aug. 2013 kl. 13:19 
The leaders passive doesn't work at least regarding culture gain.
Nooblishlybad 31. aug. 2013 kl. 5:39 
it didt work
Col. Hathi 28. aug. 2013 kl. 3:04 
Figured as much, but that's good to know. Thanks!
Bamington  [ophavsmand] 27. aug. 2013 kl. 15:27 
Col. Hathi: Like other mods, the only functionality we have is to put static images as diplomacy screens, sadly.
Col. Hathi 27. aug. 2013 kl. 13:32 
I'm guessing the AI can also play as these guys, but I can't imagine what the diplomacy screen would look like with them. How would that even work? You know, the nation pops up and talks to you, usually throwing an insult or two at you...
Bob Justus 27. aug. 2013 kl. 6:57 
Once again: thanks a lot. Keep up the excellent job, guys. :Uranium:
Bamington  [ophavsmand] 26. aug. 2013 kl. 19:41 
Thanks for reporting that one mate. It's to do with the Overhaul mod, I'm working overtime trying to get it fixed. Really sorry you're having to deal with it, really hope to fix it soon.
Char 26. aug. 2013 kl. 18:05 
While using this Civilization, I encountered a "Could not load from XML file" error at least twice per turn. I also encountered the issue when mousing over cities, but not all cities. The problem occured every time a city was moused over if the city did not have a set religion (followers, but set religion) or if it did have a set religion (majority of followers). Cities with no religious influence at all were unaffected. This issue causes the game to become completely unplayable, as you're clicking error boxes several times a turn. I am currently running BNW with your other WoW mods as well. (I've transitioned to your new all inclusive mod, but I've found that since the transition, almost every game encounters some form of issue.) Keep up the great work. Do you have a web page or email that you use for bug reporting?
DA SPOOPIE GOOPIE 26. aug. 2013 kl. 16:51 
@Bamington: Ah, I found it. Thank you for helping me.
Bamington  [ophavsmand] 26. aug. 2013 kl. 16:16 
Salty the SLUG: Should just be listed with all your other mods. "Civilizations of Warcraft - Overhaul Project" is the name of it. It's the only mod of mine that removes the vanilla civs.
Bamington  [ophavsmand] 26. aug. 2013 kl. 16:15 
Jacob: Can you elaborate? Most of the feedback has said that it's underpowered, to be honest. Would like to know how much you've played and what effects you've found.

Dingodime: I don't make any changes to how Great People are made in the game, so they should be generating as normal. That said, there could be some issues with BNW (90% of the playerbase is on Gods and Kings, so I don't get a lot of feedback on it). We work really hard to make it compatible with BNW but there's a lot modders still don't know about some of those features.

DIreWolf_64: It's in the works, you'll probably see it shortly after all the playable races are released.

Deividu: We're working on making a new tech tree from scratch so that this isn't an issue. Still a while off though :)
DA SPOOPIE GOOPIE 26. aug. 2013 kl. 15:41 
@Bamington: I do not see the "overhaul project mod", is it in a sub-menu?
Bob Justus 26. aug. 2013 kl. 8:18 
Must have a rule specific for this mods you're making. Like, staying on medieval era, etc. Amazing work, man. AMAZING.
Akathikor 26. aug. 2013 kl. 8:14 
Do you plan on making a map of Azeroth with true starting locations?
Rimbucificatorul 26. aug. 2013 kl. 7:28 
Do Civilizations of Warcraft mods work in multiplayer?
Tom Sawyer 26. aug. 2013 kl. 5:40 
I am new to the modding of civ, I've only used your mods, but one thing I've noticed using the WoW races is that they do not generate great people. Scratch that, they generate scientists, but in the brave new world xpac artists writers ect don't seem to generate. Is anyone else noticing this?
Jacob 26. aug. 2013 kl. 0:26 
Their UA is incredibly over powered.
DA SPOOPIE GOOPIE 25. aug. 2013 kl. 23:04 
Alright thanks. After I unlick it, I'll be able to play the full game + the mods?
Bamington  [ophavsmand] 25. aug. 2013 kl. 22:23 
Just disable it in your mods menu by unclicking the tick.
DA SPOOPIE GOOPIE 25. aug. 2013 kl. 21:32 
How do I "turn off" the Overhaul Project mod? (Sorry for all the questions)
Bamington  [ophavsmand] 25. aug. 2013 kl. 19:30 
Hobbes: This is a bug introduced by the latest Civ 5 patch, nothing to do with my mod (You'll see it happens with any mod on the workshop). Hopefully will be fixed soon.
Bamington  [ophavsmand] 25. aug. 2013 kl. 19:30 
Salty the SLUG: Then you're using the Overhaul Project mod. If you've got that on, you can only use as many Civs as you have in that list (Probably six).
Mercy 25. aug. 2013 kl. 19:02 
In the score list it showed something like TXT_LEADER.... or something similar instead of the name, was doing that for the other ones I met too, everything else was fine so far. any idea if I messed something up there?
DA SPOOPIE GOOPIE 25. aug. 2013 kl. 17:22 
I only see the Warcraft civs.
Bamington  [ophavsmand] 25. aug. 2013 kl. 17:20 
Salty: When you go to start a game, is it just Warcraft civs in your list or do you see the normal civilizations also?
DA SPOOPIE GOOPIE 25. aug. 2013 kl. 17:12 
Overhaul project mod? I only downloaded this and the extra pack (new religions, wonders).
Bamington  [ophavsmand] 25. aug. 2013 kl. 17:08 
Salty the SLUG: If you're using the 'Overhaul Project' mod, then yes, you can only have games as big as there are Civs (Seven at this point, from memory).