Hearts of Iron IV

Hearts of Iron IV

Revamped Generic National Focus Tree
21 Comments
John Dark Soul 26 Dec, 2023 @ 11:50am 
Does it still work?
Diestraction 20 Nov, 2019 @ 12:48pm 
pls fix the "supress other ideologies" focus on the democratic tree, it reduces democracy not fascism or non-alligned
Rreojs 19 Sep, 2019 @ 4:06am 
many add.
usu 31 Aug, 2019 @ 3:57pm 
I like your mode very much. However, the Suppress Other Ideologies focus on the democracy tree reduces democracy, not fascism. Because of this, sometimes democracy nations become fascist.
Smoolensko 25 Jul, 2019 @ 5:41pm 
all the national ideas in the political focuses (aside from generic ideas like military youth) are bugged. It just say 'Add.' so I assume there s something wrong with the national ideas?
Rreojs 15 Jun, 2019 @ 11:48am 
doesnt work
Лехаим Скуфинсон 12 Jun, 2019 @ 12:15pm 
What do "political trees" give? Nothing? Most simply say simply "effect: add." and everything, so it should not be.
Limitspassed  [author] 5 May, 2019 @ 6:29pm 
I'll look into it.
JoaoVLA7 5 May, 2019 @ 5:39pm 
I am having issues (when a scenario loads, the game freezes forever) with this mod, i think the problem is this:

[21:31:17][idea.cpp:1209]: Duplicate idea. suppress_other_ideologies_focus is a duplicate.
[21:31:17][idea.cpp:1209]: Duplicate idea. militarism_focus is a duplicate.
[21:31:17][idea.cpp:1209]: Duplicate idea. paramilitarism_focus is a duplicate.
[21:31:18][effect.cpp:327]: Invalid effect '=' in common/national_focus/generic.txt line : 3429
[21:31:18][effect.cpp:223]: Error: "Malformed token: popularity, near line: 3429
Unknown effect-type: =, near line: 3429
" in file: "common/national_focus/generic.txt" near line: 3429
[21:31:18][persistent.cpp:46]: Error: "Unexpected token: add_popularity, near line: 3490
" in file: "common/national_focus/generic.txt" near line: 3490
Limitspassed  [author] 11 Apr, 2019 @ 2:10pm 
The entire political tree has been updated :)
Limitspassed  [author] 11 Apr, 2019 @ 8:31am 
Some big changes with the latest update :)
Limitspassed  [author] 8 Apr, 2019 @ 4:42am 
Thanks for catching that I corrected it.
Prad 8 Apr, 2019 @ 3:51am 
There is a small bug: both extra tech slots have the same id and, at least on my games I can't research the second. Changing the id of the one at the bottom of NAV tree to extra_tech_slot_2 fixed it.
Limitspassed  [author] 6 Apr, 2019 @ 4:13pm 
Hello I've had plans to expand that as well just coming up with ideas on what I want to do with it :)
El.bar.de.los.muchachos 6 Apr, 2019 @ 6:55am 
good day, sir @John with an H, i am safe to say that you might have created one of the few very good generical mods, however, it suffer from a almost universal problem, and that is a lack of change to the political tree, normally this would be let aside, but considering the effort you put in the other tree, i am safe to say something should be done to it, and i know something you could possibly do.

there is a mod call "into the 20th century", which did the same thing as you(change the generical tree), but also expanded the political tree greatly(except the non-aligned path, which is a bit annoying but oh well), and considering that the person who is working on said mod is,well, looking like he isn't working for it anymore, i would recommend hitting him up to have him pass his political focus tree(and also maybe make a non-aligned focus line for the politcal tree)

i hope this info interest you and you put in great use

-el bar de los muchachos
CalBeres™ 5 Apr, 2019 @ 4:41am 
well done I will try and have a game with it again in a few days.
Limitspassed  [author] 4 Apr, 2019 @ 3:27pm 
Hi Dog I've fixed the tree completions changed the spots for the research slots which there are 2 now both giving up to a max of 4 additional slots and will take some time to get down to them added a few modifiers to the national ideas including some new ones and corrected special forces to show the correct amount.The tree still has 1-2-3 efforts but the boost to them have been balanced so that it's not an extreme boost. Also corrected the demcratic facist and communist trees to so the correct paths and have ensured they can be complete.
Limitspassed  [author] 4 Apr, 2019 @ 12:40pm 
Perfect thanks for the feedback Dog Milf.
CalBeres™ 4 Apr, 2019 @ 11:06am 
You can't complete the communist or "democratic" focus paths, since 2 of the foci are missing and the motorization effort foci are all bypassed by researching motorized, there are 3 foci each for CAS and NAV (just use 2 at the most or else it is just overly easy to tech rush). Also getting 4 additional tech slots by march 1937 is very broken, space them out or just keep it to the vanilla formula, another thing that irks me is the 2 special forces foci have the same national spirit effect (can't have 4%, only 2% extra). otherwise I like the seperation of the industrial tech foci from the additional factory foci. Hope to see this updated, i do like vanilla+ trees.
Limitspassed  [author] 3 Apr, 2019 @ 8:36pm 
The research slot give 4 additional ones as far as i can tell the tree fully unlocked doesn't remove research slots.
CalBeres™ 3 Apr, 2019 @ 7:46pm 
Does the focus tree remove the 3 (sometimes 2) extra tech slots foci?