Killing Floor 2

Killing Floor 2

KF-ClockTown
16 Comments
sebul 5 Oct, 2019 @ 8:32pm 
meh
Elise 5 Jul, 2019 @ 5:44am 
This is pretty awesome, I suggest adding ambient music + a night skybox
Trash Can Wizard 4 Jul, 2019 @ 12:12am 
Visually looks great, super faithful replica, but its hard to find some of the shop pods
Fentanyl Blowdart 21 Jun, 2019 @ 5:54pm 
needs way more ammo spawns, but i love the map visually
Seiken-Densetsu  [author] 6 May, 2019 @ 10:43am 
Thanks you you ! to take time for removing bugs
Pokerman 6 May, 2019 @ 4:54am 
ty
Seiken-Densetsu  [author] 19 Apr, 2019 @ 10:59am 
I didn't see this problem myself too .... I cooked the map
Pokerman 17 Apr, 2019 @ 9:48pm 
Woah, I may sent you an unbrewed file, and now the map is missing texture, you have to brew it again :/
Seiken-Densetsu  [author] 17 Apr, 2019 @ 9:51am 
Wow, big thanks PokerMan for all issues you found ! A real great job you have done .
The new version is online now.
Pokerman 17 Apr, 2019 @ 9:15am 
Okay, I killed all exploits and fixed some bugged pathing.

you can download this file below and update this workshop with it.

https://www.dropbox.com/s/pm9n627760z1kec/KF-Clocktown.rar?dl=0
Pokerman 17 Apr, 2019 @ 8:05am 
well, there's a lot of exploits, I can't easily report em all.
Seiken-Densetsu  [author] 7 Apr, 2019 @ 12:21pm 
Thanks a lot PokerMan. I added new spawns and collisions block for roof.
Pokerman 7 Apr, 2019 @ 4:54am 
The roof of every building has no blockingvolume, player can use boomstick to jump on to these roof.

Zeds can't touch them because no pathnodes on the roof.
Pokerman 7 Apr, 2019 @ 3:03am 
Boss does not spawn, please make more boss spawn zone.
Raiden 6 Apr, 2019 @ 9:32pm 
Pretty cool map.