Stellaris

Stellaris

Increase Event Payout Cap: Science
17 Comments
WP 🥔 29 Sep, 2022 @ 1:21pm 
OK well cheers for the response, hope all is well!
Violent Beetle  [author] 29 Sep, 2022 @ 1:09pm 
Unfortunately I don't play Stellaris right now, so I can't comment.
WP 🥔 25 Sep, 2022 @ 11:11pm 
I hate to bump such an old mod without playtesting, but I'm really interested in how event rewards and incentive have scaled into the 3.x era. What's your opinion on this nowadays @Violent Beetle?
Violent Beetle  [author] 8 Jun, 2019 @ 1:05am 
I don't know yet, but probably.
Peter34 8 Jun, 2019 @ 12:28am 
I'm just wondering about Science payouts for those Archeological Dig Sites. Are those capped in the same way, using similar formulae and game mechanics?
Migstar117 7 Jun, 2019 @ 11:21pm 
cool cool thanks
Violent Beetle  [author] 7 Jun, 2019 @ 11:07pm 
It should work alright, I didn't have a chance to check it yet.
Peter34 7 Jun, 2019 @ 10:52pm 
Does this mod work well with 2.3?
Migstar117 7 Jun, 2019 @ 8:44pm 
is this gonna be updated?
Peter34 11 Apr, 2019 @ 11:13am 
I think the main problem is that Minerals are largely worthless in 2.2. Paradox really ought to have updated at least 1/3 of the Mineral "gifts" from Anoms and Events to instead be Alloys gifts. But they couldn't be arsed.
Violent Beetle  [author] 11 Apr, 2019 @ 9:55am 
On those rare occasions you get minerals or energy, I found it mostly adequate. It's not hard to make, I'm just not sure what should it be then.
nullwyrm 11 Apr, 2019 @ 9:41am 
Is there also a mod to effect the other resources? I find that the instant rewards for events are WAY too low, so this is really cool
Some Asshole 9 Apr, 2019 @ 9:48am 
Great idea, I remember looking for this sort of mod a few months ago and not finding one.
Violent Beetle  [author] 4 Apr, 2019 @ 9:31am 
Good idea.
Peter34 4 Apr, 2019 @ 9:22am 
Thanks. Have you thought about announcing this mod on Reddit? The issue of Science rewards not having been upscaled with 2.2 has been addressed in several threads, including IIRC one started by me.
Violent Beetle  [author] 4 Apr, 2019 @ 8:59am 
It does. In most places anyway.
Peter34 4 Apr, 2019 @ 8:13am 
Do we know if More Events Mod (MEM) uses "scripted variables"?

Either way, thanks for making this mod. I've been complaining about Anom/Event Science amounts not having been increased to match 2.2's x4 multiplier to Tech costs. Make Exploration great again!