Divinity: Original Sin 2

Divinity: Original Sin 2

GMAddon1 Definitive Edition
20 Comments
Ruby Rose 28 Aug @ 2:45am 
Switching to acid slime puts a puddle of acid in the character creator and kills the player, making it so they can't see who they are, is there any way around this? (I'm using divinity unleashed if this potentially causes this)
Wolffang 15 May, 2023 @ 9:44pm 
Some of the abilities come up as " | Battle Stomp | " with the | brackets | around it like I have shown. Is that a bug? I don't like them having that. AMAZING MOD THO! LOVE THE ANIMATED WEAPONS YOU ARE A GOD
Ab_Pocalypse  [author] 27 Dec, 2022 @ 7:36pm 
@turtledood - Glad it's working for you. Enjoy and happy holidays.
Dendugy 27 Dec, 2022 @ 4:57pm 
idk how but it works now and i could've sworn i been doing that lmao... i feel stupid rn but thank you so much for this i literally cannot describe how happy i am. You are awesome!
Ab_Pocalypse  [author] 27 Dec, 2022 @ 9:57am 
@Turtledood - I checked mine the other day and it's still working. You need to enable it from the mod addons menu first, at the main menu. Secondly, you need to go to 'prepare a GM campaign' and when it asks you which addons you wish to use, be sure to check the box next to this mod.
Dendugy 26 Dec, 2022 @ 3:22pm 
yea i still dont get how i can use this. I've uninstalled and reinstalled this so many times but it still doesnt appear for me.. is there anything i can do to use this?
Dendugy 24 Dec, 2022 @ 4:32pm 
i will spam this with awards lmao.. it doesnt appear for me though :(
Akovayova 13 Oct, 2022 @ 5:24pm 
the mod is causing crashes on character creation, no other mods are installed. please look into it I would really love to use this mod again.
banciaux 27 Oct, 2020 @ 12:27pm 
Thanks a lot.
SaulD 22 Oct, 2020 @ 3:53pm 
Nearly all campain monsters unlocked... a dream come true. Many thanks Jackal (and a well deserved award)!
Ab_Pocalypse  [author] 31 Mar, 2020 @ 3:21am 
My pleasure. :) Glad you're enjoying it.
Bad Wolf 27 Mar, 2020 @ 10:14am 
This mod is saving me. Thank you
FanatSors 19 Dec, 2019 @ 3:39pm 
Nvm I am so dumb, but it also should be written somewhere..
You need to create a new campaign in editor, but as you do so - check the addon tab and re-enable all mods needed first
FanatSors 19 Dec, 2019 @ 2:17pm 
Hey.. does it work right now?
I can see races in creating character menu, but I can't seem to find new monsters..
Ab_Pocalypse  [author] 14 Apr, 2019 @ 4:01am 
I'll look into that at a future date. I'm not sure if they have all of the necessary animations, but I can check. I'm presently working on finishing the new 'Homestead' area. It's had some incredible updates since the current public build and I'm excited to give you all the finished map.
pocketlint60 10 Apr, 2019 @ 8:00pm 
This is awesome. Are you going to add playable Orcs?
Ab_Pocalypse  [author] 7 Apr, 2019 @ 4:13am 
I don't believe there is, Cyclo. I believe you need to start a new game, unless you have knowledge of how to edit your save game. I'm sure if you're good at Hex editing, there's a way, but it's beyond the scope of my knowledge.
Cyclo Hexanol 6 Apr, 2019 @ 3:21pm 
Is there any way to change the player's race to one of these races after the game has already started?
Ab_Pocalypse  [author] 6 Apr, 2019 @ 5:34am 
You're most welcome. More improvements are coming. Tonight I am adding the remainder of NPCs and quest creatures from campaign to the GM mode's palette. The new area 'homestead' is a work in progress and not finished, but that will be finished in a week or two.
Dssr 6 Apr, 2019 @ 5:08am 
Thx, very much , great work.