Miscreated

Miscreated

Bigger Base
62 Comments
SimonFromSpace  [author] 13 Mar, 2022 @ 9:03pm 
Hey, that's a bit weird. Honestly I don't know what would cause that and I haven't dabbled in Miscreated mods for a couple years now. Sorry I couldn't be of more help.
PRO100_NEM 28 Feb, 2021 @ 3:03am 
Hello, Simon. After installing this mod, the walls of the base disappear if you look at them from the inside. How to fix it?
ProlificOracle 14 Jul, 2020 @ 8:05pm 
What were the reserves originally so I know what to change to increase and decrease it?
CheekiBreeki76 3 Jul, 2020 @ 11:07am 
Don't know if you still mess with Miscreated mods, but I was wondering what it would take to reduce the reserve radius of base building to allow for clans to build much closer together (think compound). sorry if this has been asked/done before. I would love to build together with my sons and spawn closer together. Thanks for all you hard work.
SimonFromSpace  [author] 21 Jan, 2020 @ 10:10am 
@Goku it shouldn't mess with any existing structures. if you build more parts than vanilla then removed the mod you may have issues. but other than that everything should be gravy
TobiWan Kenobi 20 Jan, 2020 @ 8:24pm 
so if our bases are already prebuilt 200 apart exactly and we add this mod will it mess up our bases or the game possibly?
hunters279 3 Jan, 2020 @ 9:05am 
thanks man great mod
SimonFromSpace  [author] 1 Jan, 2020 @ 3:38pm 
@Nick the mod was outdated. I missed it somehow when I was updating the others. should be good to go now

@x.cremers just added that now. you can have up to 25 lights on a single generator :D
Nick 1 Jan, 2020 @ 7:35am 
Having an issue where when I pack up an item i have placed I can no longer place and item or interact with any other items in the base. This started right after i pushed an update for this mod. Any one else see this issue? I only have 2 mods on the server, and the other mod is an item crafting mod for clothing items.
hunters279 28 Dec, 2019 @ 10:35am 
hey nice mod good work can you add more lights to the generator?
SimonFromSpace  [author] 8 Dec, 2019 @ 4:24pm 
Thanks :D There might already be a mod that does just the generator lights but if not I could make a standalone one.
[ChC]Marckkus 8 Dec, 2019 @ 12:09am 
Hello thx for this mod good work ;) can you add more lights to the generator?
Don1eon 21 Oct, 2019 @ 11:15am 
Same here, strange behavoir but only some gamers see the mystery doors ;)
Nopetard 14 Oct, 2019 @ 9:36pm 
I have been noticing that since 1.4.0b that on my large base we are having door glitches where you cant open them and some people will see them at the claim sign. I dont know if it is the mod but wanted to give a heads up.
SimonFromSpace  [author] 27 Sep, 2019 @ 1:41pm 
Sadly there's no way to add a user config with the current setup for mods D:

But what you are more than welcome to do is copy this mod, change it to meet your needs and upload to the workshop. If I can ever add user config in the future I most certainly will.
ArestinFTW 27 Sep, 2019 @ 12:05pm 
Is it possible to configure the MOD as well?
<placeable maxPartCount="400" buildRadiusXY="75" reserveRadiusXY="0" buildRadiusZ="27.5" reserveRadiusZ="0">
SimonFromSpace  [author] 27 Sep, 2019 @ 12:02pm 
@ArestinFTW Sorry, I'm unsure what you're asking. What about 400 parts?
ArestinFTW 27 Sep, 2019 @ 10:50am 
Good, did you want to know if I could use 400 parts instead of using the value of 1000 parts? Can you or won't you leave me?
SimonFromSpace  [author] 22 Sep, 2019 @ 10:48am 
I can double check and see if something changed a bit later. If you use any other mods that modify the plotsign.lua it may cause issues. any other mods running?
Nat 22 Sep, 2019 @ 9:11am 
Ok, its not working for us. Not sure about others.
SimonFromSpace  [author] 22 Sep, 2019 @ 8:10am 
Yeah I just updated the mods on friday. The extended radius isnt much more on this one. only an extra 15 meters.
Nat 22 Sep, 2019 @ 6:26am 
Hi. Is this mod going to be updated? The extended radius is not working for newly placed plot signs. Thanks.
Nat 6 Sep, 2019 @ 2:39pm 
Ah ok, thanks!
SimonFromSpace  [author] 5 Sep, 2019 @ 5:39pm 
Hey, the mod should work through an update just fine. In the event devs make some major changes I usually roll out fixes same day. I believe when the mod is disabled the extended parts disappear but reappear after enabling the mod again.
Nat 4 Sep, 2019 @ 10:20am 
Hi! What happens with this type of mod when there is a patch and it takes some time for the mod to be updated? Do all the items in the extended base radius disappear either temporarily or permanently?
SimonFromSpace  [author] 30 Jul, 2019 @ 11:18am 
cheers and enjoy :D
stalk 30 Jul, 2019 @ 8:51am 
Thank you a lot!
SimonFromSpace  [author] 29 Jul, 2019 @ 11:20pm 
Mod has just been updated
stalk 26 Jul, 2019 @ 11:06pm 
SimonFromSpace update your mod please
Dezeray 26 Jul, 2019 @ 10:22pm 
SimonFromSpace please update the mod for the new version game version 1.3
SimonFromSpace  [author] 21 Jun, 2019 @ 10:47am 
that was one of my original goals for this mod. unfortunately when bases are too close together weird stuff happens like pieces disappearing/server crashes. if/when an update fixes that i'd be more than happy to make a clan base mod just like that :D
Beals 21 Jun, 2019 @ 8:18am 
like :
<placeable maxPartCount="1000" buildRadiusXY="75" reserveRadiusXY="0" buildRadiusZ="27.5" reserveRadiusZ="0">

So every clan member then that joined would let us claim another 75 radius
Beals 21 Jun, 2019 @ 8:04am 
can you help with a mod that lets clan members place signs to extend one player build radius so the more clan members the better the clan build can be? iv been using your mod as a guide and simply been trying to remove reserve radius all together
[SK] Vonpapen 1 Jun, 2019 @ 8:01pm 
@Simon: thank you very much for your answer, sir.
Flysfree 29 May, 2019 @ 11:50am 
Thanks Simon
SimonFromSpace  [author] 27 May, 2019 @ 12:46pm 
@Flysfree eventually I will add a picture to show the difference, but for an idea its about twice as much radius as before and three times the height.
SimonFromSpace  [author] 27 May, 2019 @ 12:45pm 
you can make the z higher but the game bugs out past about 30m and building is unpredictable. and you'll need to make a mod if you want to change anything. this one has a height of just under 30m which should be plenty for most cases.
[SK] Vonpapen 27 May, 2019 @ 3:25am 
Cool mod, thanks, could you please tell me how to increase Z radius? thank you.
Flysfree 24 May, 2019 @ 6:54am 
Hi Simon can you list the part types in the mod please or add a picture of a build using them .It would help to see the differences .thank you
SimonFromSpace  [author] 17 May, 2019 @ 7:52am 
Yeah it turns out the exclusion radius is from the center of base to center of another base. Made it 105 now and the bases are 50 so there should be no more overlapping. Thanks for the tip :D
Porkchop Sandwiches 16 May, 2019 @ 7:07pm 
Yo Simon, on my server, people are having an issue with bases (plot poles) being too close together and causing a glitch where they can't open doors or put new parts down at their own base. Once the other plot is deleted, everything works again. Just FYI
MaziBoo 5 Apr, 2019 @ 4:51pm 
:-(

SimonFromSpace  [author] 4 Apr, 2019 @ 5:12pm 
Unfortunately we can't build in water. Don't know if it will be possible some day but that would be awesome.
MaziBoo 4 Apr, 2019 @ 3:43pm 
Does this allow you to build in the water? it would be nice if you can build into the water as well (like a certain radius)
SimonFromSpace  [author] 2 Apr, 2019 @ 9:01pm 
They should be close enough for that. It may bug out if they overlap though so it will take some science to figure out. As for the backpacks that's technically possible. Before when I was messing around I switched the slot to waist and it could be stored.
Klauss 2 Apr, 2019 @ 1:28pm 
i havent had a chance to see how close they are together yet but thats what i wanted, them to be as close together as possible, like have a bridge between two bases. though i imagine that would actually be a headache lol. are you able to make Backpacks go in boxes/tents? that would be awesome.
SimonFromSpace  [author] 2 Apr, 2019 @ 1:21am 
Sure I could make a variant of the mod with different numbers. Did you want the bases closer together? Right now they are really close, might even be able to link bases.
Klauss 31 Mar, 2019 @ 8:00pm 
hey, is there anyway to adjust the distance between bases further?
i have always dreamt of a clan village
SimonFromSpace  [author] 31 Mar, 2019 @ 3:41pm 
OG values:

buildRadiusXY="30" reserveRadiusXY="180" buildRadiusZ="8.5" reserveRadiusZ="51"
tyler2.oh 31 Mar, 2019 @ 2:30pm 
what was the original radius?