FortressCraft Evolved

FortressCraft Evolved

BaseGameChanges
6 Comments
DatsunDriver 12 May, 2019 @ 4:22am 
@Eclipse the Dragon ....you only build 1 c5 in the cold caves (can't be dug up because after you start powering it, that's what tells the game to spawn in the cryo spawners), and it's the OET that stops the threat reducers from working (this is so that you have the option of keeping 1 surface attack corner open to farm eye drops for lens combination with chromium when you can start doing that)
Eclipse the Dragon 9 May, 2019 @ 9:38pm 
think you can change how the ccccc thing or what ever it is called works?

it's needed in the cold, tocxik and lava caves for the other things linked to it by pipes to work and like the CPH, you can't dig it up.
the thing i want changed is the fact that it stops the Threat Reducers from working.
i have a Threat Reducer unit of 100+ Threat Reducers at work at all times, but once the ccccc thing loads in and starts working, all 100+ Threat Reducers in the Threat Reducer unit shut down and no longer work.

it'd be nice to have the ccccc working without the damb thing killing off the Threat Reducer unit doing it's job, as building the stupid thing 3 times, just to get 3 things and at the end, having to remove it 3 times to keep the Threat Reducer unit alive is so annoying.
Wind Walker [TW] 29 Apr, 2019 @ 4:33am 
This mod makes the game much more playable (was too grinding even at lowest difficult setting). Thanks for the great work!
Stinosko 20 Apr, 2019 @ 8:04am 
Blast Furnace change also affect the regular ore smelting? :-)
Mytharox  [author] 28 Mar, 2019 @ 1:06pm 
Oh certainly helps when you are just starting. My children are enjoying the game now as well and they love to fly with the jet pack.
comp9 28 Mar, 2019 @ 6:39am 
Seems like a good improvement for those learning.