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There is going to be very little chance that it breaks after an update.
Just ignore the CA Mod Manager saying it is out of date (if anything, use Kaedrins mod manager instead)
Is this for work?
The answer is 99% no, the mod changes exactly one line of campaign variables 'occupation_decision_colonise_soldiers_percentage_lost'
to 100 meaning you keep 100% of your army when colonising. Not once in 3 years have CA touched this variable so you are pretty safe to keep this subscribed.
This variable is linked to exactly 0 lords or map provinces or anything else that CA might change or add. This will only break if CA changes the variable name which I would rate as 0% risk.
Have fun lads.
T_T Who's complaining? I'm encouraging Norse to respond to his fans about updating a highly desired mod that would benefit not only from an update to avoid potential crashes mid-game but also to inform us of any changes made. This hasn't been updated in months, well past the last two patches. I have tried it myself but I don't want to get fu*cked up the ass mid-campaign.
You do realize you could try it yourself, right? How have you not done that yet while continually complaining for an update on this page?
Really? I mean does it work even for the latest LLs?
This is one of my favorite mods.
I know i cheesed many battles by razing a city and waiting for throgg to go colonize and then i'd kill him
Works fine, you've got another issue then, delete your launcher cache.
Probably a MM issue.
Not running any huge overhaul mods or anything related to colonization.
new save , run with mod manager
try unsubscribe and delete the data in mod manager , then subscribe again still not work
C:\Users\{name}\AppData\Roaming\The Creative Assembly\Launcher