Total War: WARHAMMER II

Total War: WARHAMMER II

Remove unit loss from colonizing ruins
73 Comments
流星的爱1 19 Feb, 2022 @ 7:25am 
消除殖民遗迹中的单位损失
=[NK]= Col. Jack O'Neil 13 Feb, 2022 @ 2:01pm 
It still works. Doesn't need updated
lolladin1234 13 Feb, 2022 @ 10:15am 
As Devikat said, this mod is as simple as a mod can be.

There is going to be very little chance that it breaks after an update.

Just ignore the CA Mod Manager saying it is out of date (if anything, use Kaedrins mod manager instead)
LockedandFiring 24 Sep, 2021 @ 8:01pm 
Update please
溥天之下小灵通 20 Sep, 2021 @ 11:27am 
这是工作的吗?
Is this for work?
御风之舞 15 Mar, 2021 @ 5:42am 
can you update?
Der Gandi 15 Feb, 2021 @ 1:29am 
i LOVE this mod sooo i get u all Trophis fjsdbhfjiasdh HAVE FUN AND THX BROOOOOOO :cozybethesda::cozybethesda::cozybethesda::wcbempire::ranald::skaven:
BLING BLOW 20 May, 2020 @ 2:17pm 
i dont understand how hard it is to test things yourself. But lets be real half the shit people dont try themselves works most of the time.
哥哥 16 May, 2020 @ 8:06pm 
good
Devikat 2 May, 2020 @ 1:59am 
So just in case anyone drops by this page and wants to know the end result of all the arguing about whether it is unstable due to the game patching.

The answer is 99% no, the mod changes exactly one line of campaign variables 'occupation_decision_colonise_soldiers_percentage_lost'
to 100 meaning you keep 100% of your army when colonising. Not once in 3 years have CA touched this variable so you are pretty safe to keep this subscribed.

This variable is linked to exactly 0 lords or map provinces or anything else that CA might change or add. This will only break if CA changes the variable name which I would rate as 0% risk.

Have fun lads.
Iahhel's Child 12 Jan, 2020 @ 1:39pm 
@Darkwolf
T_T Who's complaining? I'm encouraging Norse to respond to his fans about updating a highly desired mod that would benefit not only from an update to avoid potential crashes mid-game but also to inform us of any changes made. This hasn't been updated in months, well past the last two patches. I have tried it myself but I don't want to get fu*cked up the ass mid-campaign.
Avnger 11 Jan, 2020 @ 10:26am 
@Gorilla General

You do realize you could try it yourself, right? How have you not done that yet while continually complaining for an update on this page?
Iahhel's Child 6 Jan, 2020 @ 12:26am 
@KDM_WEEEEEEEE

Really? I mean does it work even for the latest LLs?
KDM_WEEEEEEEE 5 Jan, 2020 @ 6:47am 
Works fine for me still after all the updates.
Iahhel's Child 1 Jan, 2020 @ 4:10pm 
Okay, so since Norse is apparently dead, is there anyone who is a fan of this mod and capable of updating it so everyone can enjoy it again. So long as the credit for originally making this mod goes to Norse and is disclaimed on it, there isn't any crime committed.
Iahhel's Child 25 Dec, 2019 @ 7:36pm 
C'mon Norse, please respond. Your fans are clamoring for this highly desired mod to be updated. If you don't then someone will eventually make their own and your work will be left in the dust. :steamsad:
Gigachad 12 Dec, 2019 @ 4:30pm 
hey would an update be possible please?
Iahhel's Child 22 Nov, 2019 @ 10:55pm 
Please come back and update this Norse! We miss this mod so much! :steamsad:
Jobob05 22 Sep, 2019 @ 2:26am 
update?
Cincinnatus358 14 Sep, 2019 @ 2:56pm 
Could you please update this?
This is one of my favorite mods.
gitrekt 2 Sep, 2019 @ 2:47pm 
Not that AI being immune really matters. I literally just saw some dwarves recolonize some ruins right after attacking a nearby skaven army and they had full next turn when I went to attack them. The player might as well not take unit loss since the AI gets to avoid it randomly.
Crassie Wassie 26 Jun, 2019 @ 10:00pm 
AI is not immune to this
I know i cheesed many battles by razing a city and waiting for throgg to go colonize and then i'd kill him
Death Knight 30 Apr, 2019 @ 7:54am 
@The Norse Zaibatsu and were is the launcher cache?
WillAitch  [author] 29 Apr, 2019 @ 4:07pm 
AI is already immune to this effect anyway.
Works fine, you've got another issue then, delete your launcher cache.
Death Knight 29 Apr, 2019 @ 3:11pm 
it not working for me
Beer_Brigade 28 Apr, 2019 @ 7:03pm 
Does it affect the AI or just players?
fywind 26 Apr, 2019 @ 5:44am 
I use new total war launcher for this mod,it works fine.
Egoist 25 Apr, 2019 @ 11:32pm 
it work now with mod manager now
WrenAndPeter 23 Apr, 2019 @ 9:04am 
Yeah for my latest campaign. The mod straight up just wasn't working.

Probably a MM issue.
WillAitch  [author] 23 Apr, 2019 @ 7:59am 
I've put in a new update that should fix this issue if you have it.
WillAitch  [author] 23 Apr, 2019 @ 7:53am 
Hrmmm, let me take a second look.
Vicious 23 Apr, 2019 @ 7:35am 
Hey all - just throwin in a weird bug I got too. Like TheHolyCowMan, installing the mod doesn't remove the colonization penalty, it increases it, dramatically. I'm playing on ultra unit size - and colonizing drops my units down to 7 guys after colonizing. Playing as Malakith.

Not running any huge overhaul mods or anything related to colonization.
WillAitch  [author] 23 Apr, 2019 @ 6:42am 
It's likely a mod manager issue, this is a global variable used by all races.
Malice Shadows 23 Apr, 2019 @ 6:40am 
this doesn't work for all races from what i have seen
Egoist 23 Apr, 2019 @ 12:44am 
not work
new save , run with mod manager
try unsubscribe and delete the data in mod manager , then subscribe again still not work
WrenAndPeter 20 Apr, 2019 @ 5:38pm 
Thank you!
WillAitch  [author] 20 Apr, 2019 @ 4:00pm 
Yes, you can see the update date in the top right of this page.
WrenAndPeter 20 Apr, 2019 @ 3:56pm 
Has this been updated?
TheHolyCowMan 19 Apr, 2019 @ 8:47am 
I'll look into, I was just commenting what I saw
WillAitch  [author] 19 Apr, 2019 @ 6:05am 
That's not possible with the way I've set this up. Either you have launcher issues or another mod overwriting this one.
TheHolyCowMan 19 Apr, 2019 @ 3:02am 
Using this mod, when I play as Clan Pestilens, the unit use goes up instead of disappearing
Stompy 19 Apr, 2019 @ 2:16am 
try deleting the launcher folder worked for me
C:\Users\{name}\AppData\Roaming\The Creative Assembly\Launcher

zaldaria 18 Apr, 2019 @ 11:14pm 
someon told me this in mod manager turn off all mods then start the game then when game loaded in on title screen exit to windows then start up again and renable all mods and it should work that how i got all mods to work again
Kellen795 18 Apr, 2019 @ 8:51pm 
I used Kaedrins and still had a problem while playing Mortal Empires as Ikit Claw. Any suggestions?
WillAitch  [author] 18 Apr, 2019 @ 9:46am 
Try using kaedrins mod manager, that usually bypasses the problems.
hieiwrath 18 Apr, 2019 @ 9:18am 
Not working with me too and I dont how to delete the laucher cache.
WillAitch  [author] 17 Apr, 2019 @ 7:08pm 
Probably a launcher issue, mod works fine on the new version. Try deleting your launcher cache.
Choccy Moo Moo Juice 17 Apr, 2019 @ 6:01pm 
im having issues with this working with the new patch.
Gigachad 17 Apr, 2019 @ 3:44pm 
nice to see it's updated for the new patch :> thanks
Twitchey 17 Apr, 2019 @ 12:34pm 
Would it be possibly to get a version that reduces instead of disables the troop loss? And/or a version that standardises the gold cost to 2500 no matter how big the army size colonising?