The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

The secret of Tothshgard Barrow
13 Comments
Simas  [author] 17 Apr, 2019 @ 4:08am 
Thank you so much for this! im actually planning on making more mods but my mouse is broken so i cant really do much. And the door without the key is on purpose since the room is far to close to the other cells, and i didnt give any renamed vanilla items because i still dont know how to do that im rather new at this
KingPineapple 16 Apr, 2019 @ 8:11am 
There was a door that needed a key and I couldn't find the key. Didn't need to use the room to finish the dungeon so no idea either. Personally, I wouldn't have lockpick doors necesarry to finish the dungeon. As someone who is shit at lockpicks I would be annoyed to find that I couldn't finish the dungeon because of a master lock door. Personally, I would have given the draugr deadra servant lord a custom weapon or item. Even if it was just a vanilla item renamed, it would have given him something unique. I assume Anarath was supposed to be the final boss. I would have given her a room to herself. I would have also given her a custom item. Again, even some useless rename of a vanilla item would have been nice. Overall, really really enjoyed this mod and look forward to more from you!
KingPineapple 16 Apr, 2019 @ 8:11am 
Found it, thanks! I've played it now and have a bit of feedback (I have never amde a mod and I am fairly new to playing mods so take it with a pinch of salt). Firstly, this is an amazing first mod and you did an awesome job. You have a lot of potential and I hope you keep making mods! I really liked the design of the dungeon. It was really basic (not a bad thing) but that meant it was straight forward, to the point and most important of all, fun. However, I found a few negatives. The first enemy I find in front of me is a draugr deathlord. After that there is a draugr wight. I don't know if this was a choice or not but I would have put the wight first. I found this a common theme in the dungeon. We went from a deathlord to skeletons. When I remember all the best dungeons in skyrim I find that they get harder towards the end. This was a bit of a mess when it came to enemy difficulty. There was a door that didn't open when we click open. No idea what the deal was with that.
Simas  [author] 16 Apr, 2019 @ 6:52am 
cant miss it
Simas  [author] 16 Apr, 2019 @ 6:51am 
when you enter riverwood and take the road to whiterun (and follow it!!) when you pass the bridge, some 50 meters ahead is the barrow on your right
KingPineapple 16 Apr, 2019 @ 6:30am 
maybe I'm just being super dumb but I can't find it anywhere? I have other mods so something might have conflicted. can you tell me where it is so I know if it is actually working
Simas  [author] 27 Mar, 2019 @ 2:53pm 
Thanks for this awesome critic! i will try and fix the dungeon just a few notes, you are hitting anarath but she is just incredibly overpowered, the warhorn cant really be used, and those typos were because i wanted the will to be bigger so i typed in [pagebreak] thinking it would do something but it didnt. And the round room is on purpose there is nothing beyond that
Caley Bannen 27 Mar, 2019 @ 2:41pm 
I killed and looted everything in both areas except for Anariath, and didn't find a key in any of the chests or on any of the bodies.

There are some minor clipping issues with daylight showing through the walls in the Barrow, and it's darker than any of the vanilla dungeons so maybe add more light sources... other than that, I think it's a fantastic first mod, and I really hope you can fix it up and continue modding!
Caley Bannen 27 Mar, 2019 @ 2:41pm 
I mostly translated the Will, and I think there's a typo? I don't want to give stuff away but I think there should be an "H" as the second letter of line 3 (on the second page.) Also, there's an 11-letter word repeated twice (lines 2 and 6) that just shows boxes as the first and last letters for me. That word also has 3 letters (other than the boxes, which I assume are supposed to be quotation marks or something?) that don't correspond to any other letters that are translatable using just the Will and the Madman's book.
Caley Bannen 27 Mar, 2019 @ 2:41pm 
Going into the Ruins, I managed to sneak around Anarath/Anariath (subtitles show Anarath but the Final Will says Anariath) and pick up the Warhorn and the Will, but I can't do anything with the Warhorn - I can't use it from my inventory. Also. none of my weapons could injure Anariath, but I'm assuming that's on purpose since I haven't solved whatever mystery you created.
Caley Bannen 27 Mar, 2019 @ 2:41pm 
Hi, I just wanted to give some feedback on your mod. It looks really promising, and way better than anything I could come up with! That being said, I noticed a few issues:

In the Barrow, the round room to the South has 3 doors other than the one you enter through:
1. The West door has a chest by a naked cultist who has a black body. The door opens as if it should trigger a new area, but nothing happens.
2. The Northwest door requires a key, which I didn't find anywhere in the Barrow or the Ruins.
3. The Northeast door isn't really a door, but there seems to be something behind it - there's no option to interact with it from within the round room.
Simas  [author] 24 Mar, 2019 @ 3:21am 
i will give that a shot, since the creation kit's option to put a thumbnail was broken
Keulron 23 Mar, 2019 @ 8:36pm 
Go to "edit mod" on the Steam page. Select "add media". If you haven't already, go to your library, put your screenshots in the "pictures" file, and repeat steps one and two. If you have already done this though, don't do it. Now, just select the pictures you want to use and you should be good.