Sid Meier's Civilization VI

Sid Meier's Civilization VI

Terra Mirabilis - Ver. Civilitatem Maxima
11 Comments
jkassavetis 26 Sep, 2024 @ 12:04pm 
World Builder gives me an error whenever I try to load a map, when this was enabled.
Synge 4 Aug, 2019 @ 8:45am 
I noticed that this mod doesn't allow the Cree unit scout upgrade to skirmishers, instead they default to rangers - which makes them fairly underpowered as they can't upgrade for quite awhile.
Angelhearth 20 Apr, 2019 @ 2:55am 
Game crashes. I also get error messages from Real Strategy (AI).

Not sure what kGameEvent is, but it's obviously returning NIL.

Runtime Error:
D:\Saved Games\Steam\steamapps\workshop\content\289070\1690573598\Core\Utilities\Interface\NaturalDisasterPopup.lua:354:
function expected instead of nil
stack traceback:

D:\Saved Games\Steam\steamapps\workshop\content\289070\1690573598\Core\Utilities\Interface\NaturalDisasterPopup.lua:354:
in function 'OnLocalPlayerTurnEnd'
[C]: in function 'func'
[C]: in function '(anonymous)'
chimp 14 Apr, 2019 @ 11:05am 
I'm not sure why you've re-uploaded the mod in its entirety for a couple of changes to the user settings file within Terra Mirabilis?
GiuseppeIII  [author] 6 Apr, 2019 @ 3:54pm 
The original version doesn’t suffer from builder lag anymore. This has been updated with the fix from the main mod.
Zero 6 Apr, 2019 @ 1:24pm 
Does this version suffer the builder lag that the original version does?
Faysal 25 Mar, 2019 @ 6:14pm 
YAYYYYY
GiuseppeIII  [author] 25 Mar, 2019 @ 1:17am 
@Faysal Yes
Faysal 24 Mar, 2019 @ 5:37pm 
GS compatible?
GiuseppeIII  [author] 22 Mar, 2019 @ 4:32pm 
@weraptor, if you are referring to the dark and golden age thresholds, they are changed in a different mod in the collection: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1690455061
weraptor 22 Mar, 2019 @ 4:19pm 
you should scale era score as well