Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, I noted a major side effect of this class, not sure if this was intentional, but the modified skills from Outlander started showing up changed for Outlander. I started a Glaivelander last night and noted that I was able to put points into Burning Leap, Shadow Brute, and Rune Vault from the start, among others. Also, Blade Pact has been swapped out for Spider Pact, which is not bad thing for me at all.
I'm not sure if this was intentional though. Not many people even play Outlanders, and the changes could be seen as beneficial.
@Dark Templar Sephiroth weird when testing it, the skill showed up fine, gonna check on it later. it's just rapid fire with functionality for cannon ( even though the animation is just weird)
Rapid Fire seems to be gone. A non-functional skill is in it's place. Something new you're working on?
cannon attack sound seems to be bugged, i looked into fixing it, but since the animation uses the base-attack animation for all weapon it should use the attack sound and not the reload sound of the cannon. couldn't find a fix for it without learning how to script :(
i can check the left mouse button thing, if i find some guide that explains what is involved with this.
-Rapid Fire: Tooltip indicates Cannons may be used, not working
-Buckshot: Firing sound while using Buckshot with a Cannon is the sound of a Crossbow firing
-Buckshot: Can't be set to left mouse button
but thinking about it now, i think all the brand passives should also be based on a percentile of the weapon dps, so that you can't benefit from a higher procrate on faster weapons.
right now i fear that shotgonnes are again worse than other ranged weapons, because they have a lower base damage
do you play on unmodded elite?