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but good!
Also don't be afraid to throw offscreens at the player, they might seem unfair but the point is to make your player use their brain while playing and memorise the layout of the level and the placement of problematic enemies.
Most other basic editor tips are summed up with what Rob said below, although to add on his "no idle enemies as aesthetics" point, don't use NPCs either as they LOOK like enemies but aren't.
Watch Rob's tutorials on the editor, while they might be a tad outdated they give a good insight on to getting a good grasp of the editor's basics.
https://www.youtube.com/watch?v=7SMzppA_YCE&list=PL6MGtEX5nSR7LbbXYiuNXftoo4WVWTZCj
NO brick walls in the interior: use the white and brown ones.
The tiles on either side of the wall should NOT be the same tile
NO idle enemies as aesthetics (I.e. standing around a table)
NO doors perpendicular to walls
Idle enemies too close to objects will not be responsive, and just stand there forever.
Put edges under doors.
Do not spam long lines of enemies single file. Try to keep only a few enemies per room.
Look to see how the base game does levels and how they space out enemies and rooms.
You have potential for great things, keep working hard and you'll improve over time! Great job here.
It was worth the 20 mins to play