Company of Heroes 2

Company of Heroes 2

(4 - 6) Siege of Sevastopol
7 Comments
futt_x_kooster 16 May, 2021 @ 5:42am 
I LOVE THIS MAP MAN! the elevations are awesome! very 3 dimensional map :steamthumbsup:
[RF]Schweinchenbaben  [author] 29 May, 2019 @ 12:26pm 
thanks for your feedback. I will change if i find some time. At the moment i have no =)
Mrvecz 20 Apr, 2019 @ 2:28am 
If i would have added more paths, i would change the area around the bridge in the hill side (the right side of the map ?) by turning the mountain and the surrounding area in to a swamp, so bridges are still essential if you want to cross the river in the city but in the country side you can charge the enemy with tanks across the swamp without fear of getting mass sniped on the bridge.

But that depends if the creator wants to change that, if it doesnt ruin his vision for the map.
PERSIAN STALKER 31 Mar, 2019 @ 1:50pm 
ITS GOOD MAP
[RF]Schweinchenbaben  [author] 28 Mar, 2019 @ 1:59pm 
Thank you both for your nice and constructive feedback.

Concerning the AI i don't know why they act like they act.
I made several Maps and on this one it's showy that they first start pushing about 5 Min after the Game started.
I think it depends on the territory points, which are more attractiv in the City because they are not so far away, then the ones on the other bridge.

Maybe i can change things a little. It takes me a bit to test it =).

Thank you very much and enjoy !!
Mrvecz 28 Mar, 2019 @ 10:44am 
Nice map although AI is acting abit goofy on this one. If i play as the Axis and start at the bottom (1/2/3) the AI just idles It only decided to follow my troops once i crossed the river and took like a half of the territory the other AI supposed to have. At that point the outcome was decided and enemy AI nowwhere to be seen so i decided to visit their base with flame halftrack. At that point, some kind of switch went off and both allies and enemies started pumping out collums of vehicles and infantry.

On the other hand when i played as Yankees, position 5 and when i reached the bridge i already met enemy infantry. So everything went as normal. And good lord that pathway towards enemy base was a meat grinder. From time to time AI used the hill for Panthers to snipe our vehicles and hordes of infantry just kept going. It was quite interesting battle tbh, fighting piece by piece, entrenching every few metres in case of a massive counterattack.
EveryDayHero 27 Mar, 2019 @ 5:47pm 
Detail is the one of the keys to a good map. I dig maps that aren't mirror images of one side. Keep up the good work.