Don't Starve Together

Don't Starve Together

BetterNightVision
177 Comments
󰀀MrWX󰀀 12 Aug @ 7:29am 
yes, it was him. thank you for your work! but I found out about it a long time ago, sorry I didn't tell you.
Rockou_  [author] 11 Aug @ 4:56pm 
i found the mod i believe, auto fish mod seems to use the same default key as this mod, making you unable to move
󰀀MrWX󰀀 15 Jun @ 2:55am 
Sorry. I've disabled all the mods, and now I can move. I have a lot of them, but I didn't think there was anything with the X key. now I just need to figure out what kind of mod it was. Thank you very much!
Rockou_  [author] 14 Jun @ 6:39pm 
This mod shouldn't touch anything movement related, do you have an other mod that uses the same key you have set for this mod?
󰀀MrWX󰀀 14 Jun @ 4:26pm 
why i can't move when it's enabled?
Rockou_  [author] 26 May @ 5:28pm 
It's possible, if it's not already default behavior (like to allow placing firepits in the dark) then "Allow using mouse in darkness" is the setting that allows it most likely
necter 26 May @ 2:12pm 
I think this allows you to place structures in the darkness is it supposed to be like that?
Rockou_  [author] 3 Mar @ 4:54pm 
Oops, I apologize, it was for debugging purposes, I'll delete the print line immediately
你好 26 Feb @ 9:29pm 
Thanks for the mod, buddy, already liked it
银九~ 23 Feb @ 2:23pm 
o(*////▽////*)q
Rockou_  [author] 22 Feb @ 2:19pm 
it should be fixed
Rockou_  [author] 22 Feb @ 1:49pm 
I've found the bug you were refering to, working on it right now
银九~ 22 Feb @ 11:00am 
Thank you for your patience in answering questions!q(≧▽≦q)
银九~ 22 Feb @ 10:59am 
Sorry I'm so stupid... If I don't want to modify any filters, and don't want the filter deletion caused by entering and exiting the ancient times (maybe a bug?)
How should I adjust the settings...
Rockou_  [author] 20 Feb @ 4:41pm 
v35 is out with fallback values removed, sorry
Rockou_  [author] 20 Feb @ 4:39pm 
oh i see, sorry, i made some mistakes with fallback values that shouldnt be there
银九~ 20 Feb @ 3:45pm 
Thanks~
But there are still some problems... The character's night vision switching words and darkness warnings cannot be correctly canceled by the options in the mod settings
Rockou_  [author] 11 Feb @ 8:44pm 
If you're talking about the moggle filter being re-enabled that has been fixed i believe
Rockou_  [author] 11 Feb @ 8:35pm 
It is left on because it is the main method of knowing when the nightmare phase is active in the ruins, it is fairly important because of high hostility monsters, but i can add a setting to inhibit its visibility while the night vision is active
Rockou_  [author] 11 Feb @ 8:30pm 
You mean you want the mod to disable the ruins (ancient area in caves) vision filter when the night vision is enabled?
银九~ 11 Feb @ 10:35am 
In the previous updates, there seemed to be a bug where the filter would be deleted no matter what in the ancient area, but the filter would be normal when leaving the ancient area.
If possible, I hope it can be fixed...?
It's a bit ugly ヾ(^▽^*)))
Rockou_  [author] 16 Jan @ 7:38am 
Thank you so much, I appreciate it. Thinking about it, I should add some more images so people know what they are getting
the Unkindness 16 Jan @ 12:29am 
this gift is to thank you for constantly improving this mod
Rockou_  [author] 8 Jan @ 12:35pm 
may I know what mod you are talking about? I'd love to further improve mine
Rockou_  [author] 8 Jan @ 12:34pm 
I've just added a bunch of fixes around the vision components
Rockou_  [author] 8 Jan @ 12:27pm 
i could work on translation next
ВирусныйКод 8 Jan @ 5:54am 
For now I’m temporarily using the Chinese equivalent, there are more bells and whistles, but yours has a better notification than there.
the Unkindness 2 Jan @ 6:02pm 
thanks
银九~ 29 Dec, 2024 @ 12:02am 
thanks~ヾ(≧▽≦*)o
Rockou_  [author] 28 Dec, 2024 @ 3:56pm 
in my testing I found a weird interaction with playervision and colourcube components and the ccoverrides event, which doesn't update properly, the issue with resurrection is complicated and I'll need more time, for the time being, disable it before resurrecting, or wait until the next dusk/night/day phase of the day, that'll trigger a colourcube event trigger and change to what the vision should be
Rockou_  [author] 28 Dec, 2024 @ 10:21am 
I apologize, ive changed workstation and the project was not up to date, i will correct this now
Rockou_  [author] 28 Dec, 2024 @ 10:12am 
Under Night Vision Strength
Rockou_  [author] 28 Dec, 2024 @ 10:12am 
It is a setting now, you need to change it
银九~ 28 Dec, 2024 @ 8:47am 
Can the brightness adjustment be added back in…?
Rockou_  [author] 28 Dec, 2024 @ 5:11am 
For the issue with the mole vision I'd need to know what mod you're using for resurrection and if it happens with normal resurrection
Rockou_  [author] 28 Dec, 2024 @ 5:07am 
sorry, I've been on a trip, I've reviewed the code and realized I made a mistake in the InGame method, I'll be sending out a patch soon
󰀅󰀯󰀅 26 Dec, 2024 @ 4:19pm 
[string../mods/workshop-1684135933/modmain.lua"]:54:attempt to index field 'ThePlayer'(a nil value)
LUA ERROR stack traceback:
../mods/workshop-1684135933/modmain.lua:54 in (upvalue) InGame(Lua)<40-69>
../mods/workshop-1684135933/modmain.lua:168 in (field)fn(Lua)<167-170>
scripts/events.lua:46 in (method) HandleEvent (Lua) <42-49>
scripts/input.lua:189 in(method) OnRawKey(Lua)<184-191>
scripts/input.lua:446 in () ?(Lua) <445-447>
the Unkindness 26 Dec, 2024 @ 5:29am 
it crashed
[00:26:46]: [Debugger]Function myDisplayError is invoked!
[00:26:46]: [string "../mods/workshop-1684135933/modmain.lua"]:54: attempt to index field 'ThePlayer' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-1684135933/modmain.lua:54 in (upvalue) InGame (Lua) <40-69>
../mods/workshop-1684135933/modmain.lua:168 in (field) fn (Lua) <167-170>
scripts/events.lua:46 in (method) HandleEvent (Lua) <42-49>
scripts/input.lua:189 in (method) OnRawKey (Lua) <184-191>
scripts/input.lua:446 in () ? (Lua) <445-447>
ВирусныйКод 21 Dec, 2024 @ 4:14am 
Rockou_ Hello, there are a few problems with the mod.

1) After dying and resurrecting (I resurrected using another mod), when night vision is enabled, a bug occurs that activates the mole vision mode. This can only be disabled by turning off night vision, equipping and then removing the mole glasses, re-logging, or jumping into the caves.
2) Client crash occurs at the character selection screen when I was typing in chat and apparently pressed the activation key "X", which immediately caused a crash with the error "attempt to index field 'ThePlayer' (a nil value)." Line 54.
Grokser 21 Dec, 2024 @ 3:11am 
Автор что обновил?
ВирусныйКод 20 Dec, 2024 @ 5:53am 
THANK BROOOO
Rockou_  [author] 18 Dec, 2024 @ 9:39pm 
A new version is out, I've taken the time to edit and retest a bunch of behaviors, everything should function correctly. There is also a bunch of new settings
白露 17 Dec, 2024 @ 5:46am 
After adding a dark alarm, demons cannot jump in the dark
Rockou_  [author] 14 Dec, 2024 @ 11:57pm 
I've added some sort of notification for when you are in darkness and the nightvision is enabled
ВирусныйКод 14 Dec, 2024 @ 7:40pm 
You can add a picture of a light bulb on the screen when the night vision mode is turned on, and there may also be a notification when it is turned on and night has fallen, I often die from Charlie because I don’t understand when night has fallen when the mod is turned on.
Mighty Might 9 Jul, 2024 @ 5:22am 
godlike mod
mono 9 Jul, 2024 @ 4:48am 
It worked, thank you!:happyio:
Rockou_  [author] 8 Jul, 2024 @ 7:47pm 
this should no longer cause any issues, thanks for reporting
Rockou_  [author] 8 Jul, 2024 @ 7:47pm 
i still had an issue with it killing the overlay which is not a behavior i want, i changed how the nightvision works and updated the description accordingly
Rockou_  [author] 8 Jul, 2024 @ 6:40pm 
i cannot reproduce the issue, do you have any other mods that affects vision?