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@lssjmartin
besides providing no visual improvement it will cause way more lag both when there are too many on screen and a big stutters when a new decal is created
With 4k
Thank you for the update; the mud elementals don't bleed at all now! :D
As for the elemental wolves, I stumbled onto one elemental wolf (spawn ID: 46e89) that did bleed, found in the world at a mage tower just outside the dragon's lair (provided screenshots in 46e89's link), so I tested again: none of the mud elementals bleed, but two IDs of the elemental wolves do (the other three IDs don't bleed at all). Below, I provided the IDs of the elemental wolves that do and don't bleed, with links that provide screenshots.
Elemental Wolves with Mod Blood Effects*
46e89: https://imgur.com/a/NI8ihb9
46e8a: https://imgur.com/a/MCJh1AN
Elemental Wolves with no Mod Blood Effects*
13f2d0: https://imgur.com/a/8lC9pcV
1377b6: https://imgur.com/a/KnYKkaW
d9751: https://imgur.com/a/3aQb32y
*Did not consider bloody weapons.
Also, noted; I'll report that to the Enderal team: about the ghosts, and about the elemental wolves causing bloody weapons.
The update for the wolves and other creatures will be going up today.
Thank you for responding so soon! :D
After you asked, I went in-game again to double-check through my loads and to test myself by finding Spectral Apothecariuses, Mud Elementals and Elemental Wolves already placed in the world or by spawning them myself via console.
I made sure that any blood effect wasn't my character's blood. I tested with tcai on and off for two hours. For tests where I spawned them, I tested on a beach so I could see the blood effects clearly. If relevant, I used a greatsword and a one-handed mace to inflict damage and kill along with shield/weapon bashing.
My findings are in the comments after this one. I checked with EnderalEdit and found no conflicts between "EBT (Enderal)" and my other mods.
Also, I'm sorry; I had to post five comments because of Steam's 1000 characters comment length limit.
@mp17wd
I went through the Calia scene in Old Dothûlgrad recently with this mod; I didn't find any problems, and the scene played smoothly for me.
[Spectral Apothecarius]
- Blood Spray from Impact = Yes
- Blood Wounds on Body = Yes
- Blood Decals on the Ground = No
- Blood Spurts when Wounded (or from Impact?) = No
- Blood Dripping = No
- Blood Dripping while Downed = No
- Blood Spray from Killmove/Decapitations = Yes
- Blood Spurts upon Death = No; they turn into Ectoplasm.
- Blood Pool upon Death = No; they turn into Ectoplasm.
- Spasms upon Death by Killmove/Decapitations = No; they turn into Ectoplasm.
- Blood on my Weapon = Yes
[Mud Elemental]***
- Blood Spray from Impact = No
- Blood Wounds on Body = No
- Blood Decals on the Ground = Yes***
- Blood Spurts when Wounded (or from Impact?) = Yes***
- Blood Dripping = Yes***
- Blood Dripping while Downed = Yes***
- Blood Spray from Killmove/Decapitations = No; I couldn't get a Killmove to happen.
- Blood Spurts upon Death = No
- Blood Pool upon Death = Yes***
- Spasms upon Death by Killmove/Decapitations = No; I couldn't get a Killmove to happen.
- Blood on my Weapon = No
[Elemental Wolf]***
- Blood Spray from Impact = No
- Blood Wounds on Body = No
- Blood Decals on the Ground = Yes***
- Blood Spurts when Wounded (or from Impact?) = Yes***
- Blood Dripping = Yes***
- Blood Dripping while Downed = No; they don't have a downed state.
- Blood Spray from Killmove/Decapitations = No
- Blood Spurts upon Death = Yes***
- Blood Pool upon Death = Yes***
- Spasms upon Death by Killmove/Decapitations = Yes***
- Blood on my Weapon = Yes
***Note: This is strange; for most encounters with them, blood happens, but - for very few encounters - there could be no blood at all or no blood initially until two or more hits are done or until death. In cases where there is no blood, they won't spasm upon death by killmove/decapitation despite spasm-ing when there is blood. This could be due to my Script Update Rate (10.0 seconds; default) since - whenever I attacked immediately after seeing them or spawning them - there will almost always be no blood, but I did not test this. However, for Elemental Wolf, there will always be Blood on my Weapon even when there is no other blood effect.
Are ghosts only bleeding from the impact hits like blood spray effects with no decals on the ground? If so then it might be something that Enderal has to fix.
Is there any way to fix this? Is there any way to add human ghosts as exceptions?
In addition, Enderal by default does not bring any mod for the blood, with EBT you get that gore touch that was definitely missing from the game.
I take this opportunity to once again thank @BakaKemono for bringing the mod to Enderal
I'll check it out
@Sir Dupre
I don't do ports of other mods
(Spoiler) It happens when Calia kills the bandit leader in Old Dothûlgrad during 'Shards of the Past'. I looked it up in the forums and the developers confirmed that the Skyrim EBT version is a plotstopper there.
Did you check the spreadsheet from the sureAI forums? There is a list of all the mods included in Enderal https://docs.google.com/spreadsheets/d/1H-z3QUA_IB8Kr1JUXyewSW0xVz0y40ic0tpqhtzAiIw/edit#gid=1882936259
Skyrim EBT version is listed as compatible, though there is a warning not to use the script files at all.
Could you maybe port LeanWolfs Better-Shaped Weapons to Enderal. It should be compatible with Forgotten Stories, but it's a nightmare to install it manually. And i stopped using mod managers years ago after uninstalling Skyrim and FNV.
Sounds like it's going require some mesh editing. I'm unaware of anyone else trying.
@Sir Lord Wololo
I haven't noticed any issues so far. If you were worried about some brawls being buggy they should all work fine. Since 3.7 the mod been using the updated fix.
@mp17wd
I didn't see another new blood texture mod in the files. Ones that are there are from Bethesda's HD textures.
I probably haven't gotten to that point to notice that crash. What quest is it?
@okami, Sprayface
No one created steps to convert Deadly Mutilation yet?
For example you could perfectly use your Skyrim version for Enderal except for one scene in the during the main story quest where it would produce a 100% crash evey time.
so worth it
pretty rare though