Enderal: Forgotten Stories

Enderal: Forgotten Stories

Enhanced Blood Textures (Enderal)
49 Comments
ezzden445 17 Jul, 2021 @ 3:38pm 
yeah i will just wait for the se version take your time
BakaKemono  [author] 16 Jul, 2021 @ 3:38pm 
Rn the easiest way is to get the nexus version of EBT SE and install and move the files into the Enderal SE following the manual install. the only issue is that certain creatures from this game will bleed when they shouldn't . I will try to get a version up on nexus but i do have limited time right now. it is also open to patches and conversions to other mods and such so that anyone can update their own edits of the files if they want. Ill see if i can get it up this week tho.
ezzden445 16 Jul, 2021 @ 3:02pm 
is there a way to get it to work with enderal se ?
Agent Nahman Jayden 11 May, 2021 @ 11:02am 
Like what Grobovich said, the mod doesn't seem to work anymore. Vanilla Skyrim edition btw
BakaKemono  [author] 12 Apr, 2021 @ 11:33am 
I'll try to get a SE version of this mod on the nexus when i can. not sure if it will be in a timely manner but will post a link here when I do

@lssjmartin
besides providing no visual improvement it will cause way more lag both when there are too many on screen and a big stutters when a new decal is created
No One 9 Apr, 2021 @ 10:23pm 
SE up?Thank you.....
Ultra instinct Martin 10 Dec, 2020 @ 8:08am 
how about
With 4k
Baltimoron 2 Dec, 2020 @ 12:36am 
Ay yo boi, how is i spose feeds mah keeds wit dis fo reel fam
NAli 10 Apr, 2020 @ 9:45am 
Downloading this mod broke my steam, constantly had disk write errors, and downloaded itself around 7 times.:steamsalty:
Big Papa Grobovich 25 Jan, 2020 @ 1:33pm 
i'm sub but still no effect. I check files and there is no esp
FluffyWarrior 2 Sep, 2019 @ 5:01pm 
I recently noticed that River crabs and King crabs bleed red and leave blood pools. It really bothers me and I can feel my IMMERSHUN level dropping each time I see them bleeding like pigs. I know that's a minor thing, but could you please fix this? I would be very grateful :lunar2019grinningpig:!
🄼🅁🅷🄰🄻🄵🄴🅁 2 Sep, 2019 @ 2:31pm 
It looks very good from 1-person, but forever soiled clothes from 3th, forced to remove this mod, so sad
Dawne the bun 12 Jun, 2019 @ 10:39am 
so this won't effect my low end machine would it?
Sir Lord Wololo 12 Apr, 2019 @ 3:09am 
Thanks, it's fixed! :D
BakaKemono  [author] 11 Apr, 2019 @ 2:34pm 
The update is up
BakaKemono  [author] 9 Apr, 2019 @ 5:08pm 
Thanks again for the info. Right now though I had to reinstall windows so it'll be a bit longer before I can look at this again. I'll post the update when I have it ready.
Sir Lord Wololo 8 Apr, 2019 @ 5:01am 
@BakaKemono
Thank you for the update; the mud elementals don't bleed at all now! :D

As for the elemental wolves, I stumbled onto one elemental wolf (spawn ID: 46e89) that did bleed, found in the world at a mage tower just outside the dragon's lair (provided screenshots in 46e89's link), so I tested again: none of the mud elementals bleed, but two IDs of the elemental wolves do (the other three IDs don't bleed at all). Below, I provided the IDs of the elemental wolves that do and don't bleed, with links that provide screenshots.

Elemental Wolves with Mod Blood Effects*
46e89: https://imgur.com/a/NI8ihb9
46e8a: https://imgur.com/a/MCJh1AN

Elemental Wolves with no Mod Blood Effects*
13f2d0: https://imgur.com/a/8lC9pcV
1377b6: https://imgur.com/a/KnYKkaW
d9751: https://imgur.com/a/3aQb32y

*Did not consider bloody weapons.

Also, noted; I'll report that to the Enderal team: about the ghosts, and about the elemental wolves causing bloody weapons.
BakaKemono  [author] 7 Apr, 2019 @ 3:40pm 
Thanks for taking the time to look into this. For ghosts, if there are only blood decals on the ground or they have wounds then the mod's scripts are not attached to them. The blood spray, wounds, and bloody weapons are happening because the NPC doesn't have the "doesn't bleed" flag and needs to be fixed by the Enderal team.

The update for the wolves and other creatures will be going up today.
Sir Lord Wololo 7 Apr, 2019 @ 4:16am 
@BakaKemono
Thank you for responding so soon! :D
After you asked, I went in-game again to double-check through my loads and to test myself by finding Spectral Apothecariuses, Mud Elementals and Elemental Wolves already placed in the world or by spawning them myself via console.

I made sure that any blood effect wasn't my character's blood. I tested with tcai on and off for two hours. For tests where I spawned them, I tested on a beach so I could see the blood effects clearly. If relevant, I used a greatsword and a one-handed mace to inflict damage and kill along with shield/weapon bashing.

My findings are in the comments after this one. I checked with EnderalEdit and found no conflicts between "EBT (Enderal)" and my other mods.

Also, I'm sorry; I had to post five comments because of Steam's 1000 characters comment length limit.

@mp17wd
I went through the Calia scene in Old Dothûlgrad recently with this mod; I didn't find any problems, and the scene played smoothly for me.
Sir Lord Wololo 7 Apr, 2019 @ 3:49am 
@BakaKemono

[Spectral Apothecarius]
- Blood Spray from Impact = Yes
- Blood Wounds on Body = Yes
- Blood Decals on the Ground = No
- Blood Spurts when Wounded (or from Impact?) = No
- Blood Dripping = No
- Blood Dripping while Downed = No
- Blood Spray from Killmove/Decapitations = Yes
- Blood Spurts upon Death = No; they turn into Ectoplasm.
- Blood Pool upon Death = No; they turn into Ectoplasm.
- Spasms upon Death by Killmove/Decapitations = No; they turn into Ectoplasm.
- Blood on my Weapon = Yes
Sir Lord Wololo 7 Apr, 2019 @ 3:49am 
@BakaKemono

[Mud Elemental]***
- Blood Spray from Impact = No
- Blood Wounds on Body = No
- Blood Decals on the Ground = Yes***
- Blood Spurts when Wounded (or from Impact?) = Yes***
- Blood Dripping = Yes***
- Blood Dripping while Downed = Yes***
- Blood Spray from Killmove/Decapitations = No; I couldn't get a Killmove to happen.
- Blood Spurts upon Death = No
- Blood Pool upon Death = Yes***
- Spasms upon Death by Killmove/Decapitations = No; I couldn't get a Killmove to happen.
- Blood on my Weapon = No
Sir Lord Wololo 7 Apr, 2019 @ 3:49am 
@BakaKemono

[Elemental Wolf]***
- Blood Spray from Impact = No
- Blood Wounds on Body = No
- Blood Decals on the Ground = Yes***
- Blood Spurts when Wounded (or from Impact?) = Yes***
- Blood Dripping = Yes***
- Blood Dripping while Downed = No; they don't have a downed state.
- Blood Spray from Killmove/Decapitations = No
- Blood Spurts upon Death = Yes***
- Blood Pool upon Death = Yes***
- Spasms upon Death by Killmove/Decapitations = Yes***
- Blood on my Weapon = Yes
Sir Lord Wololo 7 Apr, 2019 @ 3:49am 
@BakaKemono

***Note: This is strange; for most encounters with them, blood happens, but - for very few encounters - there could be no blood at all or no blood initially until two or more hits are done or until death. In cases where there is no blood, they won't spasm upon death by killmove/decapitation despite spasm-ing when there is blood. This could be due to my Script Update Rate (10.0 seconds; default) since - whenever I attacked immediately after seeing them or spawning them - there will almost always be no blood, but I did not test this. However, for Elemental Wolf, there will always be Blood on my Weapon even when there is no other blood effect.
BakaKemono  [author] 7 Apr, 2019 @ 12:59am 
Thanks for reporting, you're going to have to wait for me to patch them. If you want to do it yourself you need to add the race to the magic effect zBleedingmagicEffectNPC. I just noticed that there are new creatures added in the base skyrim plugin as well and I will try to this updated soon.

Are ghosts only bleeding from the impact hits like blood spray effects with no decals on the ground? If so then it might be something that Enderal has to fix.
Sir Lord Wololo 6 Apr, 2019 @ 5:09pm 
Also, Mud Elementals and Elemental Wolves bleed red too, and leave blood pools. xD
Sir Lord Wololo 6 Apr, 2019 @ 1:18pm 
I found something weird; human ghosts (e.g. Spectral Apothecarius at Fortress Fogwatch, etc.) spill out blood when they're hit (but don't leave blood pools). X'D

Is there any way to fix this? Is there any way to add human ghosts as exceptions?
※ Bliss 23 Mar, 2019 @ 2:54pm 
The mod works perfectly. Who have reported errors with the Calia scene, it is not the fault of this mod (I checked it in a previous save that I had near there).

In addition, Enderal by default does not bring any mod for the blood, with EBT you get that gore touch that was definitely missing from the game.

I take this opportunity to once again thank @BakaKemono for bringing the mod to Enderal :cozyspaceengineersc:
VeranoX 21 Mar, 2019 @ 8:00am 
I tested the Calia scene in Old Dothûlgrad with this mod: it works.
BakaKemono  [author] 21 Mar, 2019 @ 1:01am 
It isn't.
Aluca 20 Mar, 2019 @ 3:59pm 
Pretty sure that Enderal comes with this mod by default.
BakaKemono  [author] 20 Mar, 2019 @ 3:02am 
@mp17wd
I'll check it out

@Sir Dupre
I don't do ports of other mods
mp17wd 19 Mar, 2019 @ 2:37pm 
@BakaKemono
(Spoiler) It happens when Calia kills the bandit leader in Old Dothûlgrad during 'Shards of the Past'. I looked it up in the forums and the developers confirmed that the Skyrim EBT version is a plotstopper there.

Did you check the spreadsheet from the sureAI forums? There is a list of all the mods included in Enderal https://docs.google.com/spreadsheets/d/1H-z3QUA_IB8Kr1JUXyewSW0xVz0y40ic0tpqhtzAiIw/edit#gid=1882936259

Skyrim EBT version is listed as compatible, though there is a warning not to use the script files at all.
Sir Dupre 19 Mar, 2019 @ 8:06am 
Thank you for this mod.
Could you maybe port LeanWolfs Better-Shaped Weapons to Enderal. It should be compatible with Forgotten Stories, but it's a nightmare to install it manually. And i stopped using mod managers years ago after uninstalling Skyrim and FNV.
BakaKemono  [author] 18 Mar, 2019 @ 8:43pm 
@okami
Sounds like it's going require some mesh editing. I'm unaware of anyone else trying.
Laféedusel 18 Mar, 2019 @ 5:44pm 
@BakaKemono nope no one, i try myself to see what we can do for it, but i didn't have the knowledge for it, i know "enderal" use personnal skeleton for some animations plus, kahjiit don't exist anymore, but have been change to another race.
BakaKemono  [author] 18 Mar, 2019 @ 5:23pm 
I'll try to get the Nexus version uploaded at some point

@Sir Lord Wololo
I haven't noticed any issues so far. If you were worried about some brawls being buggy they should all work fine. Since 3.7 the mod been using the updated fix.

@mp17wd
I didn't see another new blood texture mod in the files. Ones that are there are from Bethesda's HD textures.

I probably haven't gotten to that point to notice that crash. What quest is it?

@okami, Sprayface
No one created steps to convert Deadly Mutilation yet?
mp17wd 18 Mar, 2019 @ 9:34am 
Is this 100% compatible? No doubts? Because there is already another blood texture mod integrated into Enderal and as far as I know that always means compatibility issues.

For example you could perfectly use your Skyrim version for Enderal except for one scene in the during the main story quest where it would produce a 100% crash evey time.
Laféedusel 18 Mar, 2019 @ 8:59am 
@sprayface thank you, so it's a perk,, that mean my ghost will never cut head :(
Gothsimp1 17 Mar, 2019 @ 6:30pm 
@okami you don't need a mod to decapitate people in this game or in skyrim lol, you need to get a talent

so worth it

pretty rare though
Laféedusel 17 Mar, 2019 @ 3:32pm 
i wanna see Deadly Mutilation - dismemberment blood and gore in this game XD
Sir Lord Wololo 17 Mar, 2019 @ 3:24am 
Any glitches/bugs I should be worried about with this? As in, any compatibility issues...? Any action in-game that I should avoid or any place in-game that I should avoid? Or avoid doing something to a specific NPC/enemy/creature?
Invaderdimz 16 Mar, 2019 @ 3:37pm 
can you upload this on nexus, so people can download it through mod organizer.
Laféedusel 16 Mar, 2019 @ 12:35pm 
"High detail decapitation texture", i never see a head who get cut in this game with this mod, did i miss something ?
Grenden 16 Mar, 2019 @ 8:04am 
Awesome! I'd been missing this mod. Any chance you could upload this on the Enderal Nexus? Reason being, I prefer to manage my mods through the Vortex client.
Jouchebag 15 Mar, 2019 @ 3:56pm 
I came here hoping for food stamps... was disappointed.
Mimyke 15 Mar, 2019 @ 11:19am 
Thanks a lot. Your three mods are indispensable! :steamhappy:
DeadHumanIsAlive 15 Mar, 2019 @ 6:22am 
Finally <3
※ Bliss 14 Mar, 2019 @ 3:53pm 
This is one of my top 10 Skyrim mods! I'm very happy to see you here for Enderal, like your other 2 mods that you have also uploaded today :steamhappy:
Magic Mike 14 Mar, 2019 @ 3:08pm 
Nice! :)