Total War: WARHAMMER II

Total War: WARHAMMER II

Derp Night - Blood Voyages for Everyone (WH2)
34 Comments
LordOmlette  [author] 15 Aug, 2021 @ 5:44pm 
@Gleen Cross - it's an interesting idea, but I used up my Sword of Khaine karma abusing CA's code to get it to work with Gary the Bastiladon , so I will pass for now.
Gleen Cross 3 Apr, 2021 @ 5:49pm 
Talking about Alarielle getting the damn sword in every campaign, I remember a old mod that limited the sword to high leveled lords (level 14 if I'm not mistaken). This mod was deleted... so, maybe you can try to make it again, give your own spin to it?
Vanghoul 18 Mar, 2021 @ 10:59am 
<3 for update duderino
Vanghoul 3 Dec, 2020 @ 7:25pm 
wow those new listeners are sweet
I didnt see anyone talking about them, although Im a little off from modding since Warden and Paunch hehe

awesome stuff dude, and thx for the quick update \o
Vanghoul 3 Dec, 2020 @ 6:56pm 
oooh cool cool, gonna take a look at the changes, Im just trying to learn and help ppl around the discord, ty very much man^^
LordOmlette  [author] 3 Dec, 2020 @ 6:49pm 
Updated.

@Vanghoul - you were mostly right, some of the listeners also needed to be changed to take advantage of the hella sweet FactionTurnStart listener replacements. I'm omlette#1737 if you need anything else.
Vanghoul 3 Dec, 2020 @ 4:13pm 
hahaha thats ok, just trying to help, not hurrying you^^
LordOmlette  [author] 3 Dec, 2020 @ 4:03pm 
@Vanghoul - my dude, the update came out this morning. I have 25 mods. There's another 2 mods I need to get to before I can even look at this one. I appreciate the enthusiasm, but I respectfully ask for your patience. You'll know when I've updated the mod.
Vanghoul 3 Dec, 2020 @ 4:01pm 
Hey, managed to test it by setting cooldown to 2 and it is working now.
I made the following changes following Cataph's tip:

SCRIPTING
- MUST CHANGE: cm:get_local_faction() returns a faction script interface instead of the faction key; instead, use cm:get_local_faction_name()
- UITriggerScriptEvent listener is now UITrigger

I couldn't find u on discord otherwise I would send u the updated packfile
and again, thx for this mod :) love it
Vanghoul 3 Dec, 2020 @ 3:40pm 
sorry Cataph posted that*
Vanghoul 3 Dec, 2020 @ 3:40pm 
hey Lord, I believe this needs an update because Vandy posted on discord the following:

- MUST CHANGE: cm:get_local_faction() returns a faction script interface instead of the faction key; instead, use cm:get_local_faction_name()

I did this change myself using RPFM but didnt play a campaign to turn 25 yet to be able to test; will post here when I do
Ayette 10 Aug, 2020 @ 12:05pm 
U should updtare mod descrption for other ppls becose its npthing there abaut thys new cap. Amazing fix thx a lot. Will play her in mortal and vrotex campagain soon
LordOmlette  [author] 10 Aug, 2020 @ 11:26am 
@ayette - yup, it's this same mod. But you probably won't get the new cap without starting a new campaign.
Ayette 10 Aug, 2020 @ 10:11am 
i playing very hard/legendary campagains mostly but i think fixed cap should be fine for all. Its all abaut not making it usles not op. Can u tell me also wich mod should i use to use thys fix? Subscribe thys "Derp Night - Blood Voyages for Everyone
" thys one ?
LordOmlette  [author] 10 Aug, 2020 @ 7:45am 
@Ayette - great, glad you like it! What difficulty do you normally play on? I'm planning to tweak it in the future to make the cap difficulty dependent.
Ayette 10 Aug, 2020 @ 4:45am 
Thx for help and take ur time. Thys cap is perfect fix that make her fun in mortal empire agan. Thx a lot of ur work
Ayette 10 Aug, 2020 @ 4:43am 
thats great. 1500 is perfect cap cost - for using that wich mod of ur's i need subscribe ?
LordOmlette  [author] 9 Aug, 2020 @ 1:14pm 
(Note that you will probably have to start a new campaign in order to get the new cap.)
LordOmlette  [author] 9 Aug, 2020 @ 12:44pm 
@ayette - turns out I will not get to work on this this week due to unexpected schedule changes. Also, I can't make this a separate mod because then I'd end up having to support 3 mods for what is essentially the same thing: 1 mod for Blood Voyages for everyone, 1 mod for Har Ganeth rebalance, 1 mod for both. So let's try this: I've lowered the initial cost to 500 and changed the cap to 1500. Try it that way and see if it makes Har Ganeth more fun to play.
Ayette 9 Aug, 2020 @ 9:01am 
Thx a lot. U will totally fix her by doing it. Thys cost make her good only for rush/very fast campagain and make it usles in long run. Thx a lot for ur time man
LordOmlette  [author] 9 Aug, 2020 @ 8:20am 
@Ayette oh that's interesting. Lemme take a look and I'll try to get something going next weekend.
Ayette 9 Aug, 2020 @ 7:06am 
If u can help that would be great. I trying to do it myself but im not realy familiar with modding. Also there is no mod that fix that. It realy worst mechanic from all dlc and i always wanted try her campagain but looks like no one will fix it probably.
Ayette 9 Aug, 2020 @ 6:53am 
Blood voyage cost for example 1000 slaves at start and with evry use thys cost increase for lets say 100. Soo it cost 1100 next use then 1200 and then 1300... thys mechanic end up not profitable and even very not cost effective at turn 50/70. I just wonder if u can somehow fix it with simple mod that will make thys cost stable for example 1500 slaves all the time. or capped at 1500 or something. Becose after 100 turn u spend soo much slaves that u lose 3/4 times more gold than u get from thys. Thys is her ganeth dlc mechanic.
LordOmlette  [author] 8 Aug, 2020 @ 1:05pm 
@Ayette I don't really know what that means as I don't play as Dark Elfs? Can you describe a bit more how it currently works and how you think it should work?
Ayette 8 Aug, 2020 @ 10:17am 
Hey man. It will possible for u to make stable slave cost cap for blood voyage for singleplayer? Or do u know where should i look for something like thys?
LordOmlette  [author] 29 May, 2020 @ 8:59am 
@vanghoul you're welcome, glad to hear your mod is running!
Vanghoul 29 May, 2020 @ 8:53am 
Oh okay, I though it was something to do with overwriting. My first idea when trying to do a script for Lokhir was looking at his dlc key and using the same logic as yours, but I guess I overwrote something wrong and well nothing worked.

Now Im writing the script to script\campaign\main_warhammer\mod and it is running :D
Thx, I just wanted to understand if it was possible and understand how you did it :D
LordOmlette  [author] 29 May, 2020 @ 8:41am 
@vanghoul I am directly overwriting CA's script with my own (which is basically CA's script with a tiny bit of modification) because at the time there didn't seem to be a way to do what I wanted with only script handlers. Note that it's possible there *is* a way to do it correctly and I just didn't try hard enough!

In general, properly written mods that put scripts in script\campaign\main_warhammer\mod do not conflict with each other. Any other mod that edited this same file would cause this mod to stop working, assuming it loaded with greater priority.

If you got more scripting questions, ask around in the C&C Modding Den discord. You should be able to find details here: https://tw-modding.com
Vanghoul 29 May, 2020 @ 12:15am 
hey Lord, I was trying to write a LUA script/mod this night, and one of the mods I used as an example for the data structure was yours, as Im very new at this :)

can you explain to me why your script is in this folder? script\campaign\wh2_dlc10_hellebron.lua
the guide I found said to put scripts into script\campaign\main_warhammer\mod
LordOmlette  [author] 21 May, 2020 @ 4:18pm 
@Vanghoul you're welcome! Thanks for being a subscriber!
Vanghoul 21 May, 2020 @ 4:16pm 
hey thx for update :D
LordOmlette  [author] 10 Mar, 2020 @ 6:52pm 
@vanghoul It still works.
Vanghoul 10 Mar, 2020 @ 9:23am 
does this still work? sounds fantastic
HashutChampion 13 Apr, 2019 @ 9:48am 
I think that should Exists on Vanilla TW:WH series