Space Engineers

Space Engineers

Norca Engineers HUD - Coloured -- updated for 1.207
143 Comments
xTheCanadian 4 Oct @ 10:02am 
LEGEND! THANK YOU!
NorcaSystems  [author] 4 Oct @ 8:34am 
Update complete - please let me know if something is not working correctly.
iTZz Suso 24 Sep @ 9:56am 
Yes pls i need your HUD with the hunger update working <3
Michael 20 Sep @ 4:47pm 
Norca your a complete CHAD if you make an update for the apex update, i love your Hud man, i always have, its been a staple of every playthrough right beside build info/vision
Stellaris Ignis 12 Sep @ 6:22pm 
Awesome I just opened this mod to see if it was updated and I am glad to see you are looking into it lol.
NorcaSystems  [author] 12 Sep @ 12:58pm 
I have reinstalled the game and will be looking into doing updates.
Ozen Ray 12 Sep @ 7:22am 
Do we know if the dev is still active ? And if yes do we know if it will update the mod ?
SsKink 8 Sep @ 1:54pm 
i hope sooo.. to apex would be dope.
AColonelGeil 8 Sep @ 1:31pm 
Love this mod. Hopefully we'll see an update to it soon to support Apex?
BritKitKat 8 Jun @ 2:35pm 
Is there any chance you'd be willing to consider applying for this mod to be added to pluginloader? I'd love to use this clientside on servers.
MrRooma 4 Feb @ 1:03pm 
My favourite hud mod. Thanks for making this. works great still in 2025
Sardaukai 1 Jul, 2024 @ 9:21am 
We would be pleased if you could do some compatibility adjustments in order to fit

Eat.Drink.Sleep.Repeat.Advanced!

Thanks!
NorcaSystems  [author] 30 Jun, 2024 @ 9:22am 
The server owner would need to add this mod to the server mod list
Ebonhand 29 Jun, 2024 @ 9:36pm 
how do you use this? I'm subscribed, but how do you activate it on a multiplayer server?
tequila4all 22 Mar, 2024 @ 8:06pm 
great work thanks!
Sardaukai 1 Feb, 2024 @ 4:50am 
@NorcaSystems

I upgraded Eat.Drink.Sleep.Repeat! to Advanced! mode. (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3092295753)

Do you allow a reupload of this HUD in order to support Eat.Drink.Sleep.Repeat.Advanced! bars?
Otherwise I could also contribute some xml for integration.
genderneutralnoun 7 Nov, 2023 @ 10:36am 
I just checked the mod's page and apparently it says that the integration should be implemented from the HUD's side. I don't know anything about SE modding but maybe you're thinking of a different mod? The one I'm talking about is the one with id 2547246713.
genderneutralnoun 7 Nov, 2023 @ 10:31am 
Huh, then how do other HUD mods display it?
NorcaSystems  [author] 6 Nov, 2023 @ 1:34pm 
The needs info is not accessible by the hub script language so can not be displayed.
genderneutralnoun 6 Nov, 2023 @ 11:36am 
Any chance you could add support for Eat Sleep Drink? I love this HUD to bits but the lack of needs info with that mod is hard justify to myself.
Delta P 18 Jun, 2023 @ 2:36pm 
I love this hud, but I have a monitor with a 16:10 aspect ratio. Just came here to say thanks for an awesome mod :)
Rev Elevenclaw 5 Jun, 2023 @ 7:54pm 
What permissions are you running for this mod. I'll port it to Mod.io myself, if you'll allow it.
Rev Elevenclaw 1 Jun, 2023 @ 12:26pm 
I am hoping this version can be uploaded for use on PC/Xbox cross-play servers to Mod.io.
Rev Elevenclaw 28 May, 2023 @ 2:02pm 
There is this, but it doesn't have your name on it.

Website link [mod.io]

The description only says;
"Description
Special thin solar panels."

Kinda sketchy, and I don't know if it is up to date.
InanePoppy 24 Apr, 2023 @ 6:31am 
thank you Norca
NorcaSystems  [author] 24 Apr, 2023 @ 4:19am 
@weridoman - 1440x900 is 16:10 aspect ratio -- the HUDs are designed (including the built-in one) for 16:9 -- this means the positioning of elements will be off. == If I get time I will look to see if I can modify the HUD to work for 16:10 - but no promises.
InanePoppy 23 Apr, 2023 @ 9:51pm 
Im running 1440x900 its the natural resolution for my screen
NorcaSystems  [author] 23 Apr, 2023 @ 1:26pm 
@weridoman -- what screen resolution are you running the game in?
InanePoppy 23 Apr, 2023 @ 6:38am 
The nav ball thing is covering the speed bar, its to the left of where is looks like it should be is all.
Olypilot 23 Mar, 2023 @ 10:03am 
The bar indicating how full the drills are stopped working. Do you know where that information is stored? I have deleted the mod, even the mod folder and redownloaded it with no luck. It is on single player and my server. Thanks
RabidHobbit 17 Feb, 2023 @ 7:21pm 
Kevin forgot the !

It has been updated for three years! Hooray!
Kinou_Rive 26 Jan, 2023 @ 9:02am 
Thank you for this update , nice job :steamthumbsup:
NorcaSystems  [author] 26 Jan, 2023 @ 7:05am 
Sorry Kevin I don't understand your comment
AAA建材批发 26 Jan, 2023 @ 6:54am 
It has been updated for three years
NorcaSystems  [author] 26 Jan, 2023 @ 3:48am 
I have added the targeting indicator
Gray 22 Jan, 2023 @ 8:48am 
I have a fixed version ready to go, if i can get permission.
Kinou_Rive 30 Dec, 2022 @ 3:09pm 
Don't work , this mod is currently broken
vizthex 15 Aug, 2022 @ 3:19pm 
Seems like this needs to be updated, been one of my favourites for awhile.
awolcz 15 Aug, 2022 @ 4:01am 
There is something wrong with the HUD I believe. When I connect my ship to my station, right part of the HUD says Grid Powered Off, even when the ship is not powered of. In other HUD mods, it is correctly showing Power status of the ship. Also, parking break indicator is not working properly, it turns red after few seconds of engaging the parking brake. Also, this issue is not present in other HUD mods or in vanilla HUD.
zBlackHawKz 19 Jul, 2022 @ 11:36am 
This mod is currently broken a bit it hides some of the hud please update!
Rahnzan 10 May, 2022 @ 12:05am 
Can we update this? It hides the Lock On Reticle.
yerachden 24 Mar, 2022 @ 6:10pm 
Can one explain me how to use this mod with an dedicated server? Do i need to have the mod on the server? I would prever to not do this and just use the mod for my client onyl.
ZeroTronic 26 Feb, 2022 @ 3:04pm 
love this mod - never play a game without, but I'm really wanting the target lead indicator added in Warfare 2.. any ETA on when lock on visuals will be added?
MagboneD 24 Feb, 2022 @ 7:52am 
Love this Mod.
Have to flag same issue as others: as of 1.200.030, no longer displays lock on visuals.
cc-3636-wolffe1 18 Feb, 2022 @ 10:15pm 
Lock-on visuals are not displayed in the new update. Could you please adjust the mod. Thanks
almightyzing 17 Feb, 2022 @ 12:10pm 
Do you/could you by chance upload these to mod.io as well? I love the way this looks but I'm playing on a server with console compatibility so it's only able to use mods from that site.
Soylent_Brown 12 Feb, 2022 @ 1:32pm 
Is there a way to set this to client side? Or a way to just overwrite the default files with it?
NorcaSystems  [author] 11 Feb, 2022 @ 3:40pm 
No tool, just writing lots of code, testing, writing code, testing, until it looks and behaves how I want it.
ConTaGious 11 Feb, 2022 @ 12:41pm 
Awesome! I appreciate it. It looks like creating a customized Hud is a lot of work. That file is quite large. Out of curiosity, did you design your hud strictly by editing that xml (.sbc) file? Or is there some sort of tool that provides an interface to design the hud?

I ask because, from my perspective, it seems doing it all within the sbc would just not be feasible, unless you have a ton of patience. My appreciation for your hud increased quite a bit more after seeing how much stuff you customized.
NorcaSystems  [author] 11 Feb, 2022 @ 4:32am 
When I get the DLC I will look at the updates they have made and adjust the mod.