Space Engineers

Space Engineers

(ORE ONLY) Gravel Sifter
27 Comments
Sacrid Author 30 Mar, 2021 @ 9:18am 
If anyone else doesn't know where to find the mods folder @Oratory spoke of and doesn't want to spend several minutes searching like I did, the path is:
C: > Program Files (x86) > Steam > steamapps > workshop > content > 244850 > 1679983113
Hope this helps.
Oratory 9 Oct, 2020 @ 12:24pm 
For those interested in removing silver,gold,platinum,uranium or whatever else you want, Locate the mods folder "1679983113", go to Data, Open "Blueprints.sbc", change the things you dont want to "amount="0.0". I personally made everything 10x less as well, as i mainly want this to have some kind of use of gravel, instead of just dumping it in the world! works with 1.196.018, enjoy!
Zin 3 Sep, 2019 @ 9:29am 
Ingots
637 iron
291 nickel
425 silicon
1.7 magnesium powder
36.4 cobalt
6.06 silver
0.36 gold
0.01 platinum
0.01 uranium
TrayneRekk  [author] 4 Jun, 2019 @ 1:51am 
@Gariot
Editing the functionality of existing mods does require some coding knowledge or at least the willingness to learn some coding. From there it's just adjusting the correct file in the mod and reloading the edited mod into your world. It's not something that's simple enough for me to walk you though it here.

If you're interested in learning check out the following links:

https://forum.keenswh.com/categories/modding-and-programming.423171/
https://www.spaceengineersgame.com/modding.html
Gariot 3 Jun, 2019 @ 2:23pm 
I like the idea of this mod, but i dont like the values :D I prefer much, much less and for example no ice, uranium and Platinum. Can you tell me how i to change this for my taste?

In the end i just want to get rid of all that gravel ;D
TrayneRekk  [author] 3 Jun, 2019 @ 12:30am 
@Hirnsausen
Awesome! Glad you got it worked out and thank you! I'm glad you enjoy it!
Hirnsausen 1 Jun, 2019 @ 5:19pm 
Got it, big thanks!
And your mod is great! I enjoy using it!
TrayneRekk  [author] 30 May, 2019 @ 7:56pm 
@Hirnsausen
When you create a custom game you have to go into the games settings and load the mod into the game.

In the settings for each world (you can get there either when you create a new world or by clicking the "edit settings" button when in the load worlds menu after clicking once on the world you want to edit) is a mods button, which will open a menu where you can select which mods you want to "activate" for the world.
Hirnsausen 28 May, 2019 @ 9:30pm 
Hmmm, what did I do wrong..?

Your mod is the first one I subscribed for this game. And still, inside the game I do not see your Gravel Sifter anywhere. Maybe I did something wrong, i admit I do not know yet what else I might have to do after mod subscription, to use mod parts (like your Gravel Sifter) inside the SE game. Can you tell me, how to get your doors into the game?
NorcaSystems 10 May, 2019 @ 1:34pm 
@MarcMyWerdz I have just checked the four of them that I am running on my server world and they appear to be working ok. Are you running any inventory scripts as they can cause the gravel to be moved back out unless you put a sorter system in place to let it go in but not come back out.
CurmuGenX 10 May, 2019 @ 9:58am 
This appears to be broken now, doesn't pull through conveyer ports. Works fine if you manually add via port though. Can anyone else confirm?
TrayneRekk  [author] 8 Apr, 2019 @ 11:54am 
@Albert Wittmann

I modified this version to do what I wanted it to do. So no, changing this version of the mod is something that will never happen (unless KSH makes drastic changes to the base game outputs for, well, everything).

That being said, once I learn the skills to completely remodel/re-texture the mod into my own creation your suggestion is something that I may make another version for.

However, currently, I just don't have the time nor the interest to publish the same mod again with just different outputs.
Albert Wittmann 8 Apr, 2019 @ 6:03am 
Hi,

it is possible to alter the output for a more realistic feeling?

Would like to have only Iron, Nickel, Silicon and Magnesium (main constituents of silicate bedrock) and maybe Oxygen too, if possible.

Distribution should aim mostly for Silicon and Oxygen. Magnesium get the third place, Iron and Nickel the last places.

Maybe a ratio of 1 Silicion : 2 Oxygen : 0,5 Magnesium : 0,25 Iron : 0,25 Nickel.
Erythion 4 Apr, 2019 @ 8:17pm 
Thank you! Can't wait to see it updated
TrayneRekk  [author] 4 Apr, 2019 @ 5:34pm 
@Erythion

Yes, I'm learning how to 3d model so I can rework the entire mod to my own. I appreciate the patience while I learn how to do this.
Erythion 2 Apr, 2019 @ 11:14pm 
Any plans to add a small grid gravel sifter?
MarianR87 22 Mar, 2019 @ 10:24am 
@ GameGrinderD, @Gariba

That was it. Thank you very much. I'm still new to the game. I had no idea about that option, other games just use the mod automatically.
TrayneRekk  [author] 21 Mar, 2019 @ 10:48pm 
@MarianR87
Did you get your issue taken care of?
Gariba 21 Mar, 2019 @ 3:59pm 
@MarianR87
Did you add the mod to your save file? If you want to add mods to an existing game, go into Load Game > (Select Save) > Edit Settings > Mods, then add the mod from the list.
MarianR87 21 Mar, 2019 @ 3:22pm 
Hi, I subscribed to the mod, but it doesn't appear in game at all. Am I missing something?
Thetaprime 21 Mar, 2019 @ 9:59am 
Hey great. No worries on the time.
TrayneRekk  [author] 21 Mar, 2019 @ 9:41am 
@thetaprime
it would/will be possible, however, you'll have to give me some time as I'm just getting into this modding stuff. Like, at least a week, if not more. I'll do my best to keep updates posted.
Thetaprime 21 Mar, 2019 @ 6:05am 
Thanks chap!
TrayneRekk  [author] 21 Mar, 2019 @ 12:47am 
@thetaprime
I will see what I can do :)
Thetaprime 20 Mar, 2019 @ 11:36am 
Any chance of a small block version of this?
TrayneRekk  [author] 13 Mar, 2019 @ 9:11am 
Thank you :)
NorcaSystems 13 Mar, 2019 @ 5:09am 
I like the idea that gives ore and not ingots.