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They aren't very useful, though, and being able to turn off generators is good enough of a trade for me.
Turning the generator on and off works fine.
Didn't get to test catapult. Hope this gets fixed :( really like the concept of the mod
I'm glad that this mod can help so many people——with your help——of course. Thank you!
My best to you!
P.S: I see you added more config variables in modinfo.lua file. One is duplicated (AOE) and "batteryrange" default value should also have no quotes. I don't think they are used within the game script, but, if they are, game will crash.
To fix those you should delete lines 82-92 and change line 79 to:
default = 5,
i.e.: default = "20" should become default = 20 .
Those values should not be string, they should be numbers. I suppose you could also define those variables on modsetting.lua too as numbers (no quotes).
This fixed the spotlights
Lines 32, 44, 56 and 67 from that file should look like this:
default = 20,
default = 1,
default = 1.25,
default = 1.25,
Everytime I turn the fGenerators on, I receive the "Lost connection" message. I already tested it in a new game with no mods installed. :(
Original game have it's balance, that's normal.
some things never changes