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I loved the original UI but it to bright. I had tried a couple other UI but this is by far my fav
Cool mod mate.
Temp workaround: One can increase the textsize from 16 (default) to 17 for noticable difference in clarity at @1080 without loosing any information due to space limitations.
Putting an outline on the text is beyond me, i'd love to separate it out from the aliasing as well as that is the greatest cause of distortion. I was using a different font, that was less susceptible but i lost that a while ago and i wouldn't have permission to use it in public domain anyway.
If you edit the .xml change the good and goodbright settings currently #DDFF00 and #8CFF00 control the yellow text for positive bonus, costs and unlocks etc. I'll dig around see if i have any of my older values around.
- colour gold on the name blend really good with dessert so you need to squint a bit to tell difference
- the HP when you are healing and such, cuz its too samey color with the UI kinda hard to tell if its a HP bar thing. and the color difference between healing, bleeding and normal doesnt help.
- color for crime and such (on the left UI) is not good since the box is already reddish and the colour of text is also red. make the box a tad bit black would help
- the colour of some text doesnt help with how bring some of the places is, just like in screenshot you can see the color yellow is hard to read. most of my problem comes from the yellow color.
- most of my problem comes from the yellows...
suggestion is to help sort the probllems away is by simply make an outline on every text if you'd like to keep the color palletes. dunno how you invent it in kenshi but a suggestion
OS settings or change the Gui (easier). This is before any resolution scaling, dsr, fxaa or type enhancer (OS setting) affects the clarity of the image textures and text.
But changing the GUI can't be done for all users and i don't expect users to change their own setup just for the sake of one game. I'm sorry that the gui caused you pain, i can't even take a screen shot for how it looks at my end because said image will suffer from the same colour shift.
There is to many varaibles involved at the user end. Ie I have a plug and play Asus monitor it has 7modes (i use sRGB as standard), i then have a custom windows colour management (some companies like Dell ship their monitors with a pre-made one) and i don't use the nvidia overides for colour management. Then there's the blue filter (my other monitor has 5 levels built into it) and my glasses have a coating.
The colours are personal preference in their set up... if i switch to Game Mode on my monitor, they are wrong very bad high contrast and to dark, i would need to tweak the game mode through (char max)...
i played kenshi atleast 3-6 hours a day but using this hurts my eyes every 30 minutes. not only that i got headache since i put this UI.
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i cant handle much cuz the colors of the font are too jarring and the colour palate itself is too paiinful to watch,
this is a critique from a failed artist, try updating the mod with some color correction so the colors isnt too contrassy/painfull to look.
i really do like this mod UI cuz its rusty and felt like kenshi, but man if the pay a damn headachee
The colours are grouped into broad categories. I mapped them all out originally but no-longer have my notes. If i get the chance i'll try to isolate it and maybe tweak depends which category it is and where else its used. Unfortunately its a tedious process of trial and elimination, change variable search in-game for visual difference - repeat.
One can also modify the kenshi_colour.xml locally and tweak it for your own preference and monitor setup... which makes a huge difference.
Thanks for sharing
The text isn't changed by the mod only its colour, and will be affected by any antialias or postprocess you may have going (blurry). The template is also fixed to 1920 and scaled/stretched to fit, so distorts more on different resolutions.
The jobs being greyed out is vanilla, it removes the contrast box part of the ui, in this case the lower background is similar colour to the text hence unreadable, unfortunately both the background and the text colours are shared resources given the template method so it's not possible to just tweak that part of the hud. Thankyou for the feedback.