Sid Meier's Civilization VI

Sid Meier's Civilization VI

【Immigration】Move your population
79 Comments
shiteamugameru 27 Aug @ 10:25am 
(TLDR-4)
5.4 Custom Protection: Open with "Flight" after building the Aerodrome. This building reduces the success ratio of spies' missions regarding immigrants. Spies can now perform new missions to create chaos regarding immigrant populations in that city. These missions include disrupting buildings, poisoning food or water systems, setting fires, inciting revolts, etc.
shiteamugameru 27 Aug @ 10:25am 
(TLDR-3)
5.2 Gendarmerie Station: This unit tries to prevent immigrants' loyalty pressure and creates a gendarmerie unit after a few turns. This unit can capture immigrants at a rate of one population for each gendarmerie unit, and the captured immigrants' population can be moved by the capturing player, who can send them back at any time or keep them as they would a captured spy. gendarmerie unit will be lost after acquired 1-population immigrant.

5.3 Border Patrol: Immigrants can no longer enter the borders. Gendarmerie units can accept or reject them. Unless players are friends, immigrants count as brain drain or expats, so they have lower loyalty to older players and are more loyal to new players. They're civilized.
shiteamugameru 27 Aug @ 10:24am 
(TLDR-2)
4. for example if the population is 4 in the city and the additional immigrant population will be settle there with 5, the city will lose loyalty to the older player and become independent first. then will demand to connect other player by time. another example if population numbers different and skewed for other player, the city will create revolt units if the loyalty keeps dropping below 50%.

5. New district customs: (1) Immigration Office, (2) Gendarmerie, (3) Border Patrol, (4) Customs Protection.

5.1 Immigration Office: The first building in this district neutralizes immigrants for only one population. If the immigrant population is 3, the population will increase by 3, but the city will be affected as if it were 2.
shiteamugameru 27 Aug @ 10:24am 
(TLDR-1)
I have some great ideas for enhancing this mod and bringing new, fun, and chaotic mechanics to the game. I hope you can upgrade it at some point.

1- Immigrants can move and settle in other players' or AIs' cities. Soldiers or workers cannot capture or stop them from moving to earlier ages, and they can move illegally across borders. They don't care about border agreements between players.

2 - When they settle in another player's city, the immigrants keep their original beliefs, so they remain loyal to the original player. This creates a new messy situation.

3. A new emigrated city will get extra population, which can be used as normal, however, the city will lose some loyalty with every turn. Cities' newer religions will mix with the immigrants' beliefs. Player who got extra population will try to adapt immigrants for themselves by using policy cards, converting religions, improving culture and science buildings etc but it'll be hard to manage for earlier ages.
天阳的搅拌机 21 Jun @ 11:08pm 
@1454935198 请问一下,mod服役与退役是什么啊,我只找到奴役与解放
1454935198 3 Feb @ 10:31am 
模组的设定很棒,平衡大小城市的发展。
此模组的上位替代:服役与退役。
痛点:(1)前期征服防叛乱/新城市派人口铺区域的时候,需要迁移大量的人口,但此时要生产数十个移民,操作很繁琐,
(2)文艺复兴以后,城市扩张几乎停滞,人口迁移的作用会有很大下降,此时解锁的3至5人口迁移仅适用于现代开局。
fuighyyy 24 Sep, 2024 @ 3:23am 
Since population is exponential, doesn't that mean that moving a pop to a bigger city will increase the total (real) population?
Justin 12 Jul, 2024 @ 8:33pm 
thanks for uploading
才媛拔擢の紫阳花 25 Jun, 2024 @ 8:19am 
能不能直接改成像开拓者一样直接建城就有几人口
Fruit Punch Samurai 6 Jun, 2024 @ 2:39pm 
I know its unlikely to get a fix but I found a bug: I made few immigration units but then got into a war so I had them hide in a city centre and sleep for a while - every time I saved and reloaded (only playing for short time periods) the city the immigration units are sleeping in looses population(tested with multiple saves when I realised the problem) so basically don't ever have them sleep in cities.
Daimyo 5 Jan, 2024 @ 3:37pm 
Has anyone used this mod in multiplayer?
TM9527 9 Nov, 2023 @ 3:22am 
能让ai不造这些单位吗?
Black_Death69AC 13 May, 2023 @ 9:43pm 
does this mod effect old saves?
墨兰德庄园侍卫哈卜茜 13 Apr, 2023 @ 8:26am 
迁移你的人口(×)
赶走你的刁民(√)
Potatoes and Tomatoes 1 Apr, 2023 @ 3:13am 
it does work, the only downside is, the high production value for the immigration. it costs as much as a settler to train 1 pop immigrant. i think it could use some tweeking
Frank Savage 30 Oct, 2022 @ 2:31am 
Great idea does it work?
FLYJIMMY_CHEN 18 Oct, 2022 @ 9:32am 
麻烦问下作者,这个MOD是不是不支持风云变化啊,造出了移民后没有新建城市按钮啊,只能晋升,移民就变没了……
huskerfan6767 4 Oct, 2022 @ 5:59pm 
Does this not work anymore, or is there a conflicting mod issue?
星野アイ 29 Jul, 2022 @ 5:00am 
很棒的MOD~!
IndieForger 28 Jul, 2022 @ 9:40am 
Does this mod support English language?
spartan1204 5 Jun, 2022 @ 6:08pm 
Hey would it be possible to create a similar mod to pair with the "Military from Population" mod where you can have military units become population?
DeadWeatherDrums 22 May, 2022 @ 12:17am 
Ok, thanks, bud. Vaya con dios.
DeadWeatherDrums 21 May, 2022 @ 3:35am 
As the eras progress, can you still choose to build the Ancient Era 1 Pop unit? Late era units represent a ton of people in real world numbers.
DeadWeatherDrums 21 May, 2022 @ 3:31am 
@DestrockQc - does it do it everytime or only when you have a Democracy government? Does the mod run fine otherwise, even after all the dlcs and updates? Plus, I know you run alot of mods at once - any problems with this one?

It seems like a cool and long overdue mod and it could represent a number of historical situations.
leopoldliu1789 21 Mar, 2022 @ 8:16pm 
搭配埃莉诺, 不敢想象
sunsystem 2 Mar, 2022 @ 1:09pm 
下乡扶贫哈哈哈
H.Humpel 26 Dec, 2021 @ 9:21am 
Hi WindFly,
your mod has been translated into German and the translation is now part of the Civilization VI Mods - German translations mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
cst_zf 2 Oct, 2021 @ 4:17am 
似乎移民代价有点小?
道镜 10 Sep, 2021 @ 8:29pm 
严重怀疑作者是个群星玩家
Erenussocrates 8 Sep, 2021 @ 3:33am 
Is it compatible with the new DLC and updates? If not, please update!
轰音红 4 Sep, 2021 @ 8:17pm 
哦 在游戏和娱乐里 看到了
轰音红 4 Sep, 2021 @ 8:10pm 
似乎和golden age那个包冲突?
NishikinoMK 19 Jun, 2021 @ 5:24pm 
很实用:steamthumbsup:
Herman 3 Apr, 2021 @ 2:41am 
这个太实用了,移民实边政策走起
启川弟弟 5 Mar, 2021 @ 4:23am 
妈的绝了,太有帮助了
Lazy_Panda 27 Feb, 2021 @ 10:07pm 
这么好的mod我竟然才发现
blankbar 6 Nov, 2020 @ 7:46am 
When reading existing files, if there are immigrants in the city, it seems to cause the error of population reduction. Anybody?
Kid Viking 28 Sep, 2020 @ 11:38pm 
Brilliant! Very clever mod and easy to use!
Boreas 9 Mar, 2020 @ 11:37pm 
希望可以改进单位图标,缩小一下包袱大小,现在的包袱总感觉比绿色的圆形单位背景多出一块来
小貣 4 Feb, 2020 @ 11:01am 
请问支持风云变幻吗
佳佳下次见面时 29 Jan, 2020 @ 10:00pm 
这个可以联机使用吗
CosmonautRefugee 14 Jan, 2020 @ 1:45pm 
is this mod comp with current version?
bigd 3 Dec, 2019 @ 2:56am 
is this mod comp with current version?
云渡 14 Sep, 2019 @ 5:39pm 
老哥完美!
自适应全能力场 18 Aug, 2019 @ 11:05am 
必须重开一局才能使用这个MOD吗,我正在进行中的对局中找不到移民单位,只有重开的局才有,这是为什么?
Nizou 26 Jul, 2019 @ 1:15pm 
Is it compatible with June patch ? And what about the GS-integrated immigration ?
Der.XiongDingXuan 25 Jul, 2019 @ 11:32am 
只能说666了
Turboscopic 1 Jun, 2019 @ 5:40pm 
I see this being used to make some very big cities very early on in the game. I imagine it's very possible to just set up a city or two around a whole bunch of farmland so it's growth rate is really high and then just dedicate it to building immigrant units to transfer to other cities. Could be a very unique strategy, but the balance might just kill the pace of the game
Foenix 27 May, 2019 @ 4:50pm 
I've gotten this run time error a lot
Runtime Error: C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1673810086\Lua_Immigration.lua:96: attempt to index a nil value
stack traceback:
C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1673810086\Lua_Immigration.lua:96: in function 'OnImmigrationAddedToMap'
[C]: in function 'func'
[C]: in function '(anonymous)'
1825220662 26 May, 2019 @ 5:20pm 
一直在找这个,看主播用过66666