Kenshi
Recruit ANYONE v1
452 Comments
容淑(萌新版) 1 Sep @ 12:50pm 
Work is normal now. Thank you very much for your MOD. Love comes from China:luv:
~ FLiP W☆nderland ~ 30 Aug @ 5:36am 
woa still replying :O
Bruh100PbIhon 27 Aug @ 12:41am 
I deleted something and the mod worked
Bruh100PbIhon 27 Aug @ 12:27am 
I don't have any mods for skeletons, I've already collected legionnaires, screamers, scouts. and now it doesn't work, I'll try to do everything I can, and before I could recruit people from mods
SureI'llHaveIt  [author] 26 Aug @ 5:22pm 
99% likely you're trying to recruit modded skeletons
Bruh100PbIhon 26 Aug @ 4:31pm 
the dialogue for recruiting skeletons does not appear
SureI'llHaveIt  [author] 26 Aug @ 3:25pm 
Explain your problem and I'll tell you what you should do.
Bruh100PbIhon 26 Aug @ 8:45am 
dont work, why
CasualGamer 20 Jul @ 1:36am 
Mmmm yes~
Liam_Monaghan 5 Jul @ 3:00pm 
Thankyou so much, i've grown tired of re-loading to have some inquisitor's join in recruit prisoners, this is over powered but it's down to the user on who and how many you recruit
void 5 Jul @ 3:37am 
thanks for making this mod <3
SureI'llHaveIt  [author] 11 Jun @ 8:39pm 
@Daddy Kaneki~ Thanks! Me too, which is why I made it. @seizadf~ sadly it's part of the code I can't change. Has to do with a hostile flag that has to expire before it's safe to let the guy walk in front of turrets. @Lato~ Yes they do.
Palasis 2 Jun @ 3:27pm 
Hello friend, I am a new (brand new) player in Kenshi and really want to make a big army made up of who ever I run into and I read your instructions and (maybe because I am usually slow to understand) If I read it right I have to put them in a cage and then talk to them to recruit them. Would you mind if you could help me out with a picture or a video? I would seriously appreciate it!
Lato 2 Jun @ 3:12pm 
Oh wow I had to quickly remove this mod. I've never had a quit moment so fast in my life. Almost ruined my whole playthrough. Throws power and balance right off a cliff. Do people really enjoy using this?
seizasdf 1 Jun @ 3:46pm 
The bug where turrets shoot new recruits is so annoying, i saw a dude die in a milisecond LOL
Daddy Kaneki 1 Jun @ 6:57am 
I prefer this over Recruitable Prisoners.
null 20 May @ 2:14pm 
@SureI'llHaveIt Hi Surel, I made the same mod you gave us, but translated into Spanish.
I hope I'm not bothering you.
Majorita 18 May @ 1:34am 
Yeah, my experience too. Your recruits don't seem to... fully join your faction properly until you basically reload the game. So just save, load, maybe restart game first, and they'll start working as normal.
Feels 17 May @ 7:24pm 
recruited guy doesnt automatically join fights for some reason
Majorita 14 May @ 4:03pm 
I'm a big fan of this mod. If it was good enough in Peace Walker and MGSV for your guys at base to go "Cmon!" at your victims of fulton extraction until they give up and join you, then it's probably okay for most people in cages in Kenshi to just accept working for the guy with the biggest stick. Specifically, the latest person to put them in a cage.
SureI'llHaveIt  [author] 10 Apr @ 8:01pm 
@tyrranor~ Second to bottom note in the FAQ
tyrranor 9 Apr @ 2:23pm 
any tips on how to add him through FCS appreciated !
SureI'llHaveIt  [author] 9 Apr @ 9:51am 
@tyrranor~ Modded character
tyrranor 8 Apr @ 4:19pm 
cannot recruit General Screamer The True, any clue ?
SureI'llHaveIt  [author] 24 Mar @ 9:26am 
@ARS2000~ Thanks!
ARS2000 23 Mar @ 5:27am 
I really like this mod! Haven't tried Recruitable Prisoners yet, but I like that this is essentially a more accessible version if ones not feeling up for the tasks and challenges provided by Recruitable Prisoners. That aside, just the whole relations thing this can also do is HUGE and I'm so glad for it, because its really fucking hard to get those Starving Bandits to stop seeing you as public enemy number 1 for all the fights they keep starting with you.

Cheers, man!
Kenkune 9 Feb @ 7:37pm 
Thanks for clarifying! Wasn't sure how it treated them after recruitment.
SureI'llHaveIt  [author] 8 Feb @ 9:45am 
@Kenkune~ If they're recruited, they aren't dead, so they won't count as such. If they are in a cage, they count as captured, though, even if recruited. Worldstates will update on capture, and not change after recruitment.
Kenkune 6 Feb @ 9:25pm 
Didn't see an answer in FAQ or recent questions, but do world states still update if you recruit a key NPC like Tinfist? Not sure if them being on your team would cause them to be flagged as not dead/captured for World State purposes.
SureI'llHaveIt  [author] 26 Jan @ 6:37pm 
@Poneglyph~ Never had a co-worker you hated? Pheonix probably talks smack about the skeleton to the rest of your crew during every break from mining.
Poneglyph 26 Jan @ 6:17pm 
i dont understand, Pheonix tries to kill my skeleton. My skeleton recruits him, now they are both mining iron for me. Did my skeleton become a male greenlander or did Pheonix forgot he was a bigot?
Dimyell 16 Jan @ 3:45pm 
This should go without saying for any mod, but if you're having issues: Move it around in the load order. It does actually matter.

If it's not load order, it's going to be an incompatibility issue. C'mon guys, It's not that complicated.
SureI'llHaveIt  [author] 11 Jan @ 9:26am 
yes worked
13 ☠ MOR ☣ 19 9 Jan @ 12:55am 
not worked
SureI'llHaveIt  [author] 5 Jan @ 1:31pm 
@Sroka~ Any cage will do. In fact, prisoner poles also work just fine. A character owned by YOU has to be the one to directly put them in the cage/on the pole for it to work, though.
Sroka 4 Jan @ 4:30pm 
I wonder if cage has to be yours or would it work cages found around the world? Like at slave shops or cannibal vilages.
SureI'llHaveIt  [author] 1 Jan @ 11:24am 
@GLS~ Yes and no. Yes, it works on vanilla cannibals. No, it doesn't work on cannibals expanded, unless you get a mod patch.
GLS 30 Dec, 2024 @ 8:00am 
does it work on cannibals ?
Fatato 5 Dec, 2024 @ 9:17pm 
Do you need import for this mod to work?
Brezonte 18 Nov, 2024 @ 6:32am 
Recruitment does not work with the Vault Guard-O-Tron 9000 (Skeleton) from the Legendary Weapons mod
Delirious 23 Oct, 2024 @ 12:05pm 
it's a blueprint.
HELLYEEE 23 Oct, 2024 @ 5:56am 
I think I had a blueprint in the last game
HELLYEEE 23 Oct, 2024 @ 5:55am 
Sorry? how to make a cage. I did this before in another game, but now, iam do not undestend
Goosicorn 20 Oct, 2024 @ 3:54am 
unfortunately im not tech savvy, so at somepoint im going to have to try and make some patches for my favorite mods i use (Think theres like 5 or 6) unless someone here has permission or if the author is willing to make some patches, id be extremely grateful. if payment is required i can probably do that though funds are very tight as of late
Bocchi 9 Oct, 2024 @ 6:01pm 
ta weno :mhwgood:
Gloomy 28 Sep, 2024 @ 4:20am 
@SureI'llHaveIt Thanks, the Problem was indeed UWE, which changed a bunch of stuff in regards to how it handles characters between my last play-troughs an now. I cobbled together a compatibility patch, if anybody is interested.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3339218819&searchtext=Recruit+Anyone+UWE
SureI'llHaveIt  [author] 26 Sep, 2024 @ 7:09pm 
@Gloomy~ Works on my end. I'd check your other mods; if you came back and added more, there's a chance that you're dealing with non-vanilla recruits.
Gloomy 26 Sep, 2024 @ 4:22pm 
I used this mod on an older play-trough to recruit hivers and fogmen. Worked like a charm. Came back to the play-trough and now the dialog option won't show up, neither for fogmen now any other race. Has this mod stopped working, or is it something on my end that broke?
Lord_Beefcastle 24 Sep, 2024 @ 11:33am 
Once again, outstanding mod btw!!! I'm currently running about 10 different skeleton addition mods, and thanks to your mod I was able to aggressively recruit the entirety of Black Desert City lol.
Lord_Beefcastle 24 Sep, 2024 @ 11:29am 
@SureI'llHaveIt haha thanks for the response. I'm not worried about it. I never even thought to look up the other dialogue packages, as I usually just quickly *Add dialogue package - Recruit_ALL --- next NPC!!?" I usually just walk them off into the desert and dismiss them anyways, or if capturing them was a pain in the ass, I put a lantern on them and dismiss them in the middle of Gut.