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This is an AI issue with the game itself. If you run into this, restart the scenario.
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1671728765/1835685838068863130/
Seriously, wtf???? Why doesn't he actually build anything????
Try my other mod Endless Exile. It's what you are looking for.
But it all felt way too short.The game ended suddenly when Shoo became an old man instead of him dying of old age, like I was expecting from the description. Otherwise great mod
The first two immigrants arrived in the middle of the first winter and Shoo did not have clothes for them. This was a bad time.
I found it a lot of fun.
I'm waiting for Shoo's next adventure.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1696933179
Shoo ran north and started the camp next to sticks and immediately went hunting. There are no fruits in the spring.
After hunting 2 deers (cubs), Shoo built a pile of wood, a pile of stones, a skin dryer and made my first mistake: Shoo gathered stones for hearth before starting to build the hut and almost died of fatigue.
I was lucky, Shoo completed the hut, slept, made the hearth and now will hunt again.
I'll decide if Shoo will try to hunt something bigger (more skins) or continue with cubs (easy prey).
Let's see how this ends.
Thanks for the fun scenario.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1696550689
@Varick yeah resource parameters were not editable through scenarios at the time I made this.
@lakesactor try the freeplay version of this mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1671728765&tscn=1553423621
Added: Welcome, recolored map, missing animals (bears, wolves, etc), attacks, disasters, diseases.
Fixed: Broken dog domestication, missing trader.
Misc: Reduced tree distance at start. Removed equipped stone at start.