Stellaris

Stellaris

( Twinks PFE: The Eternal Knowledge )
157 Comments
inactive acc 18 May, 2022 @ 8:52pm 
EVERYONE LOOKING FOR AN UPDATE I HAVE POSTED ONE https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2809882317 THE WEAPONS MODULE IS IN MY WORKSHOP TOO https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2809870395
manocrx 9 Oct, 2021 @ 1:12pm 
Stellarborne: Finally, a worthy opponent. This battle will be legendary.
Resetium 25 Jun, 2021 @ 9:29am 
judging from the last updated time, guys, it's safe to say this mod doesn't work in 3.0.
Cidalex 16 May, 2021 @ 11:24am 
Don't ask about update.
Fallen Angel 1 May, 2021 @ 12:59pm 
is there an update planned?
Spardok 13 Feb, 2021 @ 7:36pm 
I imagine this is still bugged?
Gary the Snail 27 Dec, 2020 @ 6:19pm 
When I have this mod active on the current version of the game, it makes all the starting ships have endgame weaponry.
SeeOneBeOne 11 Dec, 2020 @ 10:42am 
It is compatible with 2.8.1, but there is currently an issue that is unlisted where you can access the EE weaponry way earlier than you're supposed to (around dark matter tier). I don't know if this is caused by a conflict with some mods or if its this mod directly. It isn't an issue for the most part if you ignore it but once you get to the later parts of the game the AI will start to use it and it makes playing legit completely impossible. Its unfortunate but I imagine it will get fixed eventually.
Blue North Star 11 Dec, 2020 @ 2:40am 
2.8.1 compatible?
DarkHel 5 Dec, 2020 @ 12:36pm 
Can we get some ship sections for NSC?
Tanker 23 Sep, 2020 @ 2:25pm 
im only seeing a few wepon systems on here
omnidragon001 27 Aug, 2020 @ 4:27pm 
PLEASE UPDATE
Spirit 16 May, 2020 @ 5:35pm 
added this in a ongoing game and the enemy flood me with corvettes with this tech out of a sudden
is somewhat broken
BioShark 30 Apr, 2020 @ 9:35pm 
could this work in 2.63?
loopmaster69 10 Apr, 2020 @ 5:33pm 
Update this?
omnidragon001 6 Apr, 2020 @ 11:34am 
what buildings or edicts let me create more cosmic energy/matter jobs
nadesammich 6 Apr, 2020 @ 11:33am 
The game is not capable of determining fleet strength after a certain point and will revert its ui strength to 1 if the fleet is too strong, however it will still retain all of its actual fleet power in combat.
Cidalex 27 Mar, 2020 @ 7:53am 
why my ship have only one power ? :/
Twink315  [author] 26 Mar, 2020 @ 7:16am 
not at all
RedFox_NT 26 Mar, 2020 @ 6:14am 
how to get these tech in normal empire?
Kerdas5 24 Mar, 2020 @ 1:21am 
I want to say I am pleased with this mod, very well done and sooo happy you did what you did!!!
Comfort Creature 27 Jan, 2020 @ 1:56am 
Slight problem, the strenght of the armour upgrades combined with the starting game research and other buffs & buffs from the ZOTF (idk if that is the name) for hull points on your starbases will cause the starbase to be so strong that they will delete themselves.

Really annoying late game because even with the -75% debuffs from the policies for defence, it will still cause my bare shipyard to die the second it went to citidel...
Twink315  [author] 28 Dec, 2019 @ 1:00pm 
OE tech? Omega Empire is acot
Dustreaper 28 Dec, 2019 @ 12:51pm 
How does disable oe tech?(not totally sure if it was called that) actually work? I thought it would turn of the options to get all the new modules weapons etc. but my neighbor has that tech now and is stomping me.
w.girl27 19 Nov, 2019 @ 7:38pm 
can i ascend into a eternal empire from a normal one? and if so do i requre to turn on zenith of the fallen empires because i cant if so it breaks with lithoids and i love the race to much
JAC13 8 Oct, 2019 @ 9:51am 
All weapons are available for me (I am playing as ME) at some point without any research. and in another point armor and shields become negative. Is it suppose to be this way?
Karchedon 1 Oct, 2019 @ 9:32am 
as i checked "researched" tech i did not find anything for this weapons, seems to be some bug. There could be some issues with NSC or At War mods, hard to say
Twink315  [author] 1 Oct, 2019 @ 8:45am 
Not sure how the plasma throwers made their way to your normal empire as they have an EE exclusive tech requirement which caan only be granted by an event
Karchedon 30 Sep, 2019 @ 10:25pm 
yes, for my quite standard empire - probably some incompatibiity with NSC though:( however funny to see L1 starbase with gun module and 10k power in 2220 :D nobody dared to attack me
Twink315  [author] 30 Sep, 2019 @ 2:13pm 
what do you mean? for a normal empire O.o ?
Karchedon 30 Sep, 2019 @ 1:05pm 
i just received eternal plasma thrower to the starbase in first 20 years, is it supposed to work this way?:D
Twink315  [author] 30 Sep, 2019 @ 4:55am 
I may add a weaker tier to the original mod though
Twink315  [author] 30 Sep, 2019 @ 4:55am 
If the weapons are too strong to you then you do not need to use them. They are set up for acot scales are designed to be stronger than light matter
guardian1368 30 Sep, 2019 @ 4:38am 
the weapons and armor is too op 1 destroyer can kill a fallen titan easy can you make it that the shields is only double dark matter shields and same with the armor i do like that the armor do increase the hp but with this mod its too easy
Erenatus 29 Sep, 2019 @ 2:52am 
The armour and shield is manageable, but the weapon damage( per weapon) would most likely go negative unless i remove all related side components but then i'd lose the fire rate and fire range buffs :steamsad:
(CB)alexpalas 28 Sep, 2019 @ 1:11am 
Love this mod, but numbers on weapons and armor/shields are so large, they can go into " - " and not work properly.
Can you plz lower them ;).
Nevertheless love this and main empire mod.
Noxious 27 Sep, 2019 @ 5:31pm 
Are these weapons for EE only?
Twink315  [author] 27 Sep, 2019 @ 4:31am 
the weapons were redone! check out the new seperated EE mod

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1873457161&tscn=1569554666
BankGuy 27 Sep, 2019 @ 2:59am 
What's about this update?
Twink315  [author] 10 Sep, 2019 @ 6:44am 
@TCT Goth98 I will look into it.

@ [!Kenkco] yes. not sure how it is with OE on deathwish difficulty though :P
Kencko 9 Sep, 2019 @ 3:44pm 
So Fallen Empire<Awakened Empire<Original Empire<Eternal Empire?
TcT Goth98 7 Sep, 2019 @ 7:14pm 
So the Astropolis Lightforge district does nothing. Is it supposed to?
Twink315  [author] 1 Sep, 2019 @ 6:49am 
I was not aware of that bug and will investigate. But no they have no protection against rebellion as the rebellion is tied to a lot of events connected with the "mechanical" trait, all machines have
Zeonlight 28 Aug, 2019 @ 8:38am 
While playing as a eternal empire, i am unable to change the rights of synths to citizen rights, each time it does it automatically goes to undesirables. This also applies to normal empires that I played. Deactivating the mod seems to solve this issue, but assuming that playing as a eternal empire (eternal continumumm), where most techs are unlocked, they wont rebel right?
jweller12 27 Jul, 2019 @ 6:05am 
@东方 白给王 under required items.
博丽多销 26 Jul, 2019 @ 7:44am 
Is this compatible with The Zenith of Fallen Empires 2.0, ACOT?
explodoboy 7 Jul, 2019 @ 12:51pm 
For an example of my little world of Eternals, one of my Eternal AI's were designed as a mechanical servant for the Eternal, who will for now on be mentioned as the KAOLD Mainframe (Pronounced Cold, for no reason whatsoever) are directed to expand into other realities while the Eternal focus on more important matters. When the KAOLD have taken over a reality, the Eternal will enjoy the fruits of their mechanical servant's labor. No waste of Eternal hedonistic fruits of decadence, no loss of Eternal patience!
Twink315  [author] 6 Jul, 2019 @ 8:52pm 
How so? They are more an experiment, after all the machins cannot surive the cycles
explodoboy 6 Jul, 2019 @ 8:44pm 
Ah, I understand now. Although I imagine an EE Machine to be the direct creation of an Eternal Empire, and thus would likely be expanding in the name of said Eternals.
Twink315  [author] 6 Jul, 2019 @ 7:25pm 
the machines are due to how they work, and their lack of "transcendence" unable to reach even a fraction of a true EEs age. Therefore they simply never reach the time, nor the technology to be even